21 of 24 people found the following review helpful:
5.0 out of 5 stars
Magic Knight Rayearth Is A GREAT Manga., September 25, 1999
By A Customer
This review is from: Magic Knight Rayearth 1 (Paperback)
CLAMP's manga, Magic Knight Rayearth, is a wonderful book, (all three of them are!) with stunning artwork and a good plot. This is some high quality stuff. The story line revolves around three girls from Tokyo, summoned to a realm of magic known as Cephiro, where they are told that they are to awaken three ancient spirts, Celes, Windom, and Rayearth, and fight to save Cephiro from the evil Lord Zagato. JUST WAIT TIL YOU READ THE ENDING (in the third book) It's so amazing but i'm not gonna say anything more, just that i highly recommend this book, its one of the best Mixx Manga's out there. (but i also like Sailor Moon and Harlem Beat..) Oh and you can also get the movies here at Amazon too, i can't wait until i save up enough to order them!
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7 of 7 people found the following review helpful:
5.0 out of 5 stars
Lush artwork and an intriguing story to tell, January 27, 2000
This review is from: Magic Knight Rayearth 1 (Paperback)
Magic Knight Rayearth is visually stunning -- as fans have come to expect from CLAMP. It also has the emotional depth, philosophical weight, and plot twists that give CLAMP's stories a tone that sets them apart from most "children's fare." The artwork is richly detailed and reminiscent of the marvelous work by art nouveau icon Alphonse Mucha. You can live inside these pictures and never want to leave. The tale that unfolds will keep you spellbound as well. These are characters and actions that won't leave you after you put the book down but will find you asking days later "What would I have done in that situation?" If you want manga storytelling on an epic scale, enter the world of Rayearth.
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6 of 6 people found the following review helpful:
4.0 out of 5 stars
"Please save Cephiro, girls from another world!", November 6, 2001
This review is from: Magic Knight Rayearth 1 (Paperback)
The most popular manga by the phenominal female team CLAMP, Magic Knight Rayearth is the story of three 14 year old girls who get drawn into the land of Cephiro by the power of it's Pillar - literally, the person who supports the land's peace with their will - princess Emeraude.
Emeraude has been kidnapped, and it's up to Hikaru, Fuu and Umi to save her and keep Cephiro from crumbling. To do so, they have to fight their way past the minions of Zagato, a rogue priest and Emeraude's kidnapper with sword, spell and something called the Mashin....
Can the girls rescue the princess and save Cephiro? What the heck are the Mashin anyway? And just when will Umi calm down? All these answers and more in the wonderful Magic Knight Rayearth!
That's the first three book story arc. The second involves a fight between a handful of nations outside Cephiro and the Magic Knights over who gets to be the new Pillar of Cephiro. Another hard fight for the Knights, and a strange secret about who or what Mokona actually is comes to light...
Obligatory synopsis aside, though, I am a little disappointed with one thing - and only one - about this particular edition of MKR. The translators are out to lunch. Some character names are spelled wrong, Fuu's speech should be far more formal than it is (she uses a very formal Japanese dialect that doesn't even have contractions), and some of the word choices are a little weird. Even so, this is still well worth the read, and I suggest you pick it up as soon as possible!
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