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Magical Starsign
 
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Magical Starsign

by Nintendo
Nintendo DS Everyone
3.9 out of 5 stars  See all reviews (20 customer reviews)

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Product Features

  • Explore strange planets in a strange, sci-fi fantasy setting as you uncover the secret behind the teacher's disappearance
  • The stylus controls everything, from combat to conversations to outfitting allies
  • Link up wirelessly with five friends and explore the Amigo Dungeon together
  • Simple controls make it easy to play but a challenge to master
  • Unending challenges and incredible rewards as you delve into the depths of this unique multiplayer experience

Product Details

  • Shipping: This item is also available for shipping to select countries outside the U.S.
  • ASIN: B000GHG9VG
  • Product Dimensions: 4.5 x 5.5 x 0.5 inches ; 1 pounds
  • Media: Video Game
  • Release Date: October 23, 2006
  • Average Customer Review: 3.9 out of 5 stars  See all reviews (20 customer reviews)
  • Amazon Best Sellers Rank: #5,149 in Video Games (See Top 100 in Video Games)

Related Items


Product Description

Nintendo Magical Starsign NTRPAVCE PC Games

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Customer Reviews

20 Reviews
5 star:
 (9)
4 star:
 (4)
3 star:
 (4)
2 star:
 (2)
1 star:
 (1)
 
 
 
 
 
Average Customer Review
3.9 out of 5 stars (20 customer reviews)
 
 
 
 
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Most Helpful Customer Reviews

20 of 21 people found the following review helpful:
4.0 out of 5 stars It is good to touch!, August 12, 2007
By 
= Fun:4.0 out of 5 stars 
This review is from: Magical Starsign (Video Game)
Reviewed for Big Boss Games by: Tim

"It is good to touch" was the slogan for the Nintendo DS system and Magical Starsign proves it. This is the first true RPG to fully use the touch screen on the DS. I found it easy to use and a joy to play with the touch screen.

The Story - 7/10
This Sci-Fi Fantasy Game has a good solid story. Just when you think it is over there is a new chapter waiting for you to discover.

Five great planets make up the Baklava Solar system. These planets include Resen - Fire Planet, Gren - Wood Planet, Puffoon - Wind Planet, Cassia - Water Planet, and Erd - Earth Planet. Each Planet features it's own unique geography and civilization.

There are other planets like Kovomaka - A magic planet home of the Will-O-Wisp academy. This is where our story starts. This story has kidnapping, betrayal, pirate otters, dwarfs and talking radishes.

The Cast:
Miss Madeleine - Teacher and kidnapped victim.
Principal Biscotti - Founding member of the Will-O-Wisp academy.
Pico/ Fire - A money and fame hungry young man.
Sorbet / Water - She is an introverted thinker. She always keeps her plans to herself.
Mokka / Earth - His deadpan humor is often misunderstood by his classmates.
Chai / Wood - He is along for the ride.
Lassi / Wind - She is the first to take action and the last one to think of the consequences.
Then there is the Hero - you have two choices to make, first will you use light or dark magic. Then you can choose if you want to be male or female. "I made a Dark/Male hero."
Master Kyle - A thorn in your side!

Gameplay - 8/10
It took me 30.5 hours to complete Magical Starsign. This is a decent length for an RPG on a handheld system. There is a day and night progression as time passes in the game. The 5 planets of the Baklava Solar system move around the sun, when the planets reach a certain point around the sun the team member will get a boost of power for a short amount of time. If you are good at timing you can get 2 great bonuses the first one is an attack bonus. The second is a defense bonus; just tap your team member just before they get hit.

Graphics - 9/10
The game was colorful and a joy to look at. This game has tons of eye candy and great cut scenes spread out through the game.

Music - 10/10
Magical Starsign was full of fantasy / sci-fi tunes to be a feast for the ears.

Overall - 8/10
This game was fun to play and a treat for the senses. Magical Starsign is for everyone into a great story and beautiful graphics.

Items of note:
Modes:
Tag mode - to send and receive data with someone that has a DS and a copy of Magical Starsign.
Amigo Dungeon - compete against your friends over a wireless connection.
Amigo List - A list of all the amigos that you have contacted.
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10 of 11 people found the following review helpful:
5.0 out of 5 stars The Magic of the Starsigns (by Laura), June 6, 2008
= Fun:5.0 out of 5 stars 
This review is from: Magical Starsign (Video Game)
This is a great game, but it's a game that one can easily overlook. I've encountered this game in stores several times. Most of those times, I walked away from it; because it certainly doesn't look like anything interesting on the cover. I received this game a few of days ago. My mother and I were at a Toys R Us store, so that I could receive Darkrai for my "Pokemon Diamond" and "Pokemon Pearl" games. While we were there, a sales clerk gave us a five dollar off coupon for any other Nintendo DS game. It would only last the day we were there, so mother and I looked at the DS games. I picked out the "Pokemon Mystery Dungeon Travelers of Darkness", a game I've been meaning to get my hands on (I haven't played it yet so I can't comment on it's quality). The store was out of the "Pokemon Mystery Dungeon Travelers of Time" game, however, so we feared that it may be out of the one I picked too (it wasn't the actual game, but an empty box that we picked out to take to the front desk). So, mother sent me to pick out another game in case they were out. "Magical Starsign" only popped out at me then, because it looked better than everything else on the market (which wasn't much). I was reluctant to have my mother buy it thinking it would waste her money; but when she saw it was only around fifteen bucks, she jumped at the chance to purchase it for me. After all, it's not unusual that DS games go for thirty, forty, or even fifty bucks. However, even though the price wasn't ridiculous, it made me pessimistic; normally, stores only sell games at those kind of prices as a desperate attempt to get rid of them. Well, it's no use having the game if you're not going to play it, so I took it for a spin. Here's what I found:

The Good:

1. Great characters with slight customization features. Choose to play as a boy or a girl, and select your sign light (normal difficulty with healing capabilities) or dark (hard difficulty with the ability to steal strength from your foes). Then, you become aware of the five other main characters. Who start off being Lassi, Mokka, Chai, Pico, and Sorbet; but you can change their names! I named mine Windy, Coffee, Blitz, Spyro, and Charity respectively. To avoid confusion, I'll describe them using the names given in the manual: Lassi is a rabbit with an "insatiable curiosity" who controls the wind element. Mokka is a robot that controls the earth element. Chai is the only child of a lizard family, and he controls the wood element. Pico is the "coolest hot-blooded male you'll ever meet" and he controls the fire element. Sorbet is a girl who always thinks she can do better, and controls the water element. These colorful but different personalities complement and contrast each other in the storyline.

2. The game has a good storyline. Sure, it's the old storyline of ____ goes missing and _____ has to rescue him/her; but it's the way it's performed that makes it masterful. You, Lassi, Mokka, Chai, Pico, and Sorbet are students, along with a bunch of nobodys, in a school known as Will-O-Wisp Academy. Miss Madeleine is your teacher, who is always running late. One day, Principal Biscotti asks Madeleine to perform a dangerous mission (stop a former student known as Kale from doing evil) on the planet of Puffoon. Everyone, including you, overhears this conversation, and gather around Miss Madeleine in stress; she comforts you and says it will be fine. Later, she calls you to the meditation room (I think that's what it was called) and decides to teach y'all how to defend yourselves, because "she has a feeling." This is where you learn the basics of the game. After that, she leaves the academy and disappears for three months. Then, Lassi goes missing; everyone else talks about a prank the seniors played about a rocket being in the back room. Everyone suspects that, since Madeleine is gone, Lassi went to go look for a rocket to find her. Everyone splits up and searches; Mokka decides to team up with you, in order to prevent you from doing anything "foolish." This is all I will reveal, but the story gets really good from here out.

3. Fun controls. It looks complicated at first, but Madeleine goes over the lessons thoroughly with you. In addition, there are a couple of commands you may never use (I'm referring to the repeat command). The only thing that Madeleine doesn't cover, but a radish later will, is if you tap a character at the right time when performing a spell, you get a power boost. This is a cool thing to see. Similarly, tap a character right before an attack to activate reflex guard, which reduces damage. This works especially well if you activate it during a normal guard.

4. Beautiful graphics. Somehow, among all it's cartoonish designs, the background is realistic. It sucks you in as if you are actually there.

5. Good comedy. It's basic and you have to listen carefully, but it's good. You can tell a certain designer has a dry wit. Probably the funniest, and most groan inducing, joke is the ongoing pun with Mokka. Think about it: he was built by Principal Biscotti, with parts from the Cappuccino civilization. I'm dead serious. Eek!

6. Great music. The melodies really hypnotize you, match the situations perfectly, and really enhance gameplay.

7. There is strategy involved. With each element, there's a planet and a special area it corresponds to. Get the planet in it's special zone, and allies and enemies alike, who share that element, get a big power boost. As the main character, your power relies on the time of the game's day (days rotate faster than in real life). If you choose to wield light magic, you need to fight during the day; with dark magic, you need to fight at night. Staying at various inns, for a price, can help you control the period of the day, if it's worth the money to you. Incorporating these strategies can create maximum effectiveness and simplicity, but at the same time it's not essential for winning or enjoying the game.

Conclusion:
There isn't much, if anything, that's negative in this game. Some parts players might find repetitious, but I find it an absolute delight. I don't know how it's like for multiplayer, but it's an almost perfect single player game. I recommend it and for all ages who play Nintendo DS.
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7 of 7 people found the following review helpful:
5.0 out of 5 stars Great RPG!, June 29, 2007
By 
A. Koch (Sacramento, CA) - See all my reviews
(REAL NAME)   
= Fun:5.0 out of 5 stars 
This review is from: Magical Starsign (Video Game)
I just finished Magical Starsign and it was really a joy to play. I logged in 36 hours and I haven't played the multiplayer yet either. The last RPG I've played to end was FF7, and while this one didn't come close to its emotional depth, I thought the play was pretty similar and the fights followed the same pattern. It took me a while to really understand the role of the elements, but that might just be me being a dummy. The only detraction I could think of is the cuteness, some guys might feel a little girly playing a game with sugarstars and gummy worms. I thought it was adorable though (but I am a girl, so that might be why). I would recommend this game to anyone and everyone, if you can get past the cute factor it's a really good RPG to get into!
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