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Magna Carta 2 - Xbox 360

by Bandai
Platform : Xbox 360
Rated: Teen
40 customer reviews
Metascore: 69 / 100

List Price: $49.99
Price: $39.99 & FREE Shipping. Details
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  • Unparalleled graphics - Beautifully detailed graphics powered by the Unreal Engine 3.
  • Deep storyline - Original storyline driven by intense themes of love, war, politics, sacrifice and the ultimate question of choosing one's own fate told through beautifully rendered CGI cut-scenes.
  • Dynamic battle system - A fresh twist on combat that combines strategic turn-based battle concepts and real time gameplay that seamlessly blends world navigation and fighting without any load times or interruptions.
  • Unique visual style - A stunning and distinctive photo-realistic manga style with character designs by famed Korean artist Hyung-Tae Kim.
12 new from $36.81 32 used from $16.71 1 collectible from $42.99
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Product Description

Magnacarta 2 introduces an original new storyline driven by intense themes of love, hate, politics, betrayal and the ultimate question of choosing one’s own fate. Players are immersed in the world of the Lanzheim Continent, a conflict-ridden land deeply divided by a fierce civil war. Powered by the Unreal Engine3 and featuring character designs by famed Korean artist Hyung-Tae Kim, the game bears a striking visual style unlike any other RPG through its blend of photo-realism and Japanese manga influences. The deeply emotional story is driven by beautifully rendered CGI cut-scenes featuring fully voiced dialogue to draw players into the immersive experience. Delivering more than 40 hours of gameplay, Magnacarta 2 features a unique battle system which combines strategic turn-based battles and real-time gameplay, creating a fresh twist on the traditional RPG formula. The game seamlessly blends world navigation and battles as everything happens in the same environment with no load screens or abrupt changes in the action when a fight begins or ends. Players can utilize objects found in the environment to their advantage and likewise, creatures and field objects dynamically react to the player’s actions. A free roaming camera further adds to the unrestricted interaction with the world. Players are also given flexible control over their party with the ability to pre-assign attributes for each AI character and freedom to easily switch control between all the characters at any time.

Product Details

  • Domestic Shipping: Item can be shipped within U.S.
  • International Shipping: This item can be shipped to select countries outside of the U.S. Learn More
  • ASIN: B0028A6V7Q
  • Product Dimensions: 7.6 x 5.4 x 0.6 inches ; 5.3 ounces
  • Media: Video Game
  • Release Date: October 13, 2009
  • Average Customer Review: 4.4 out of 5 stars  See all reviews (40 customer reviews)
  • Amazon Best Sellers Rank: #10,714 in Video Games (See Top 100 in Video Games)
  • Product Warranty: For warranty information about this product, please click here
  • Discontinued by manufacturer: Yes

Customer Reviews

Most Helpful Customer Reviews

68 of 81 people found the following review helpful By Tempting Reviews TOP 1000 REVIEWER on October 17, 2009
Extra points if you know what the title is quoted from, but anyway...

This game is simple. So I'm going to give you a simple review. This is a JRPG in the finest sense. If you've played most if not all of the RPGs on the 360, you've played this game before. It borrows VERY heavily from almost every single original (meaning, non-sequel) one, and I'm going to focus on that, but first a little back story. Your character is Juto, a young man who has washed up on an island with amnesia (Infinite Undiscovery anyone?). Melissa finds him, and takes him in as family, showing him the basics of combat and survival during the ongoing war that is taking place (Blue Dragon anyone?).

The battle engine uses a controlled action engine, identical to the one found in Infinite Undiscovery. If you didn't like that battle engine, you won't like this one, period. The graphics are strikingly similar to Infinite Undiscovery as well, also making use of the Unreal Engine. The war backstory feels like a toned down version of The Last Remnant, not quite as large scale. And, as in Infinite Undiscovery, you'll encounter a runaway princess accompanied by her guardian. (Trust me, I'm not done yet...)

There also happens to be "Kan", which is a form of energy that gives humans extraordinary powers. This is not unlike the energy in Infinite Undiscovery that gave people powers of the moon, since the hero, Strauss, also comes from another planet. But what really made me giggle is the presence of "Doomseeds" in the game...some sort of light shower which seem to be related to Kan in some way and affect Kan users negatively when exposed to it. (Infinite Undiscovery players, does any of this sound familiar?)

Basically...this game really does rip off a lot from Infinite Undiscovery.
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12 of 12 people found the following review helpful By Patrick_91 on January 30, 2011
Magna Carta 2 starts out with a man named Juto suddenly washing up on Highwind island shore one day. Juto has lost his memory and has no idea who he is, the villagers of Highwind island take him in as one of their own and a lady named Melissa takes Juto in as family and trains him how to fight to defend the island, although for some reason holding a real sword scares the daylights out of him. Life on the island is very peaceful until something is uncovered on the island that is of great importance towards the two armies involved in a civil war, from here on out Juto's life changes drastically due to the tides of war.

That is the basic premise of Magna Carta 2, it should be noted that Magna Carta 2 has absolutely nothing to do with Magna Carta: Tears of Blood, the only thing shared here is the name. Magna Carta 2 does borrow heavily from other RPG's of the past (Last Remnant, FF7, FF8, Lost Odyssey, Blue Dragon, Infinite Undiscovery to name a few) but what is does borrow from other RPG's is the good stuff and it melds them together nicely in Magna Carta 2, the story told here is fairly good and it kept me interested all the way through. Magna Carta 2 is a fairly long game, taking me about 38 hours to complete the main story itself, if I would have done side quests (I'm not one for side quests) it probably would have tacked on an additional 5 or so hours. The one thing that kind of ticked me off was that items in Magna Carta 2 are expensive, 1 healing item in the last parts of the game is going to run you $3000!
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10 of 13 people found the following review helpful By Marc Ruby™ HALL OF FAMEVINE VOICE on November 5, 2009
It seems to me that if you have to qualify an RPG as a Japanese RPG on the XBox 360 to apply the word 'best' then somehow the point has been missed. So before I give what will really be a positive review let me point out that Magna Carta II is not the best RPG on the XBox 360, and arguably not the best JRPG either. And if the rushes for FF XIII are any indicator, even if Magna Carta II was a 'best' it wouldn't be so for very long. All that being said, MC2 is actually a good game with a lot going for it and a few things going against it.

The plot is intricate - Juto, a boy who has lost his memory is building a life on an island. His friend (and boss) is Melissa, who is charged with the defense of the island. A revolution is in process and Juto finds himself thrust between opposing forces as the war overtakes the peaceful villagers. Tragedy strikes and Juto chooses his side (the Southern forces) and swears revenge. He meets his teamates - spell casters and combate specialists - and the game is off and running. The female lead is Zephie (Princess Rzephilda) who is trying to regain the kingdom she lost when the inevitable, evil prime miniter kills her mother.

The plot is complex, but fairly linear. There are any number of quests to clear to provide breaks, and you can often get away for some level building. However, for all the twists and turns, progress is often forced. And the quest structure does not always harmonize with the main story. The characters take a while to grow on you. All of them are irritating when they start out and they can take over half of the game to become likeable. Still the story tries to show an occasional bit of originality and captures the players interest, which is a vast improvement over a few other games.
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