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9 of 9 people found the following review helpful:
5.0 out of 5 stars The perfect companion to a wonderful game!, March 31, 2000
By A Customer
This review is from: Majesty (Prima's Official Strategy Guide) (Paperback)
Unlike many strategy guides, this one is filled with lots of meat - not just fluff.

There are tips for all of the quests in the game, behind the scenes info on all of the Hero and monster types and lots of great sketch art that the game art was based on.

Although the Majesty manual covers the game in more than enough detail to enjoy it, the Strategy Guide really does a great job in building on the information provided in the manual.

This guide is highly recommended!

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8 of 8 people found the following review helpful:
4.0 out of 5 stars Extremely helpful, but ..., January 7, 2001
This review is from: Majesty (Prima's Official Strategy Guide) (Paperback)
First off, this is the most-complete and most-helpful of the Prima guides that I've seen to date, and I'm a big fan of them generally, having gotten their guides for both Playstation and PC games.

This guide goes into extensive detail on how the game works, what each sort of hero, building, creature, spell and scenario entails, and even goes into the psychology of the game's artificial intelligence, so that you can accurately predict what each of the beings, good guys and otherwise, are going to do in the game. The guide also goes into great detail about each of the 19 scenarios of the game (and the free demo game available at their site, MajestyQuest.com), including offering at least one winning strategy for each.

Part of the reason it's so good is that it's written by Joe Minton, the head of Cyberlore Studios, the company that created "Majesty." He fills in the backstory of the game, which actually hangs together very well and also foreshadows a lot of the events in the forthcoming Northern Expansion disk.

But Joe's participation is also the one small problem with the book: As someone who's lived with the game since it's inception and has had access since the beginning to all the things the cheat codes in the back of the book let a player do, he seems to lose track once in a while of how the game is supposed to be played: Several of his strategies for winning different scenarios discuss the use of banned units or buildings. That's marginally interesting advice, but for someone stuck on one of the scenarios, being told to build a temple that they can't use without cheating is less than helpful and sends the message that the scenario can't be beaten fairly, which I doubt was his intent.

Still, that's a small quibble. "Majesty," the game, is a classic, and this Prima strategy guide is an invaluable companion piece.

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3 of 3 people found the following review helpful:
5.0 out of 5 stars Gotta Have This!, June 26, 2002
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This review is from: Majesty (Prima's Official Strategy Guide) (Paperback)
I love this game and I guess you can figure out how to play without this book but I figured stuff out a LOT quicker with it! The stratagy in this was indespensible to me. I don't think I could have finnished some of the quests without it.
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This product

Majesty (Prima's Official Strategy Guide)
Majesty (Prima's Official Strategy Guide) by Joe Minton (Paperback - March 15, 2000)
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