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The Making of FINAL FANTASY: The Spirits Within
 
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The Making of FINAL FANTASY: The Spirits Within [Hardcover]

Steven L. Kent (Author), BradyGames (Author)
4.2 out of 5 stars  See all reviews (20 customer reviews)


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Book Description

August 2, 2001

The Making of FINAL FANTASY: The Spirits Within book will feature an inside look into the making of the movie. The book includes storyboards, the movie script, concept sketches, and images of the characters, sets and props from the movie. Behind-the-scenes information and interviews with the creative minds behind this ground-breaking production. The book brings to light the truly staggering level of work and detail involved in the movie's development.



Editorial Reviews

From the Back Cover

"The Making of Final Fantasy: The Spirits Within" will feature an inside look into the making of the movie. The book includes storyboards, the movie script, concept sketches, and images of the characters, sets and props from the movie. Behind-the-scenes information and interviews with the creative minds behind this ground-breaking production. The book brings to light the truly staggering level of work and detail involved in the movie's development.

About the Author

Square Electronic Arts L.L.C. and Square Co., Ltd. is the leading third-party developer and publisher of home video game console software in Japan with annual sales of more than US $687 million consolidated base (based on average annual exchange rate of 106 Japanese Yen per US Dollar during fiscal year 2000) and 1,200 employees worldwide. Square Co., Ltd. became famous for its role-playing games, including its world-renowned FINAL FANTASY series, which has sold more than 30 million units to date, and now publishes other titles under the SQUARESOFT brand spanning all genres. Square Co., Ltd. is based in Tokyo, Japan, and maintains a branch office in Osaka. More information about Square Co., Ltd., can be found on the Internet at http://www.square.co.jp. Square Electronic ArtsSM L.L.C. is the exclusive publisher of all SQUARESOFT® products in North America. Square Co., Ltd. publishes its SQUARESOFT titles in North America through Square Electronic Arts L.L.C., located in Los Angeles, CA. More information about SQUARESOFT products can be found on the Internet at http://www.squaresoft.com.


Product Details

  • Hardcover: 240 pages
  • Publisher: Brady Games; 1st edition (August 2, 2001)
  • Language: English
  • ISBN-10: 0744000718
  • ISBN-13: 978-0744000719
  • Product Dimensions: 11.2 x 11.1 x 0.8 inches
  • Shipping Weight: 3.2 pounds
  • Average Customer Review: 4.2 out of 5 stars  See all reviews (20 customer reviews)
  • Amazon Best Sellers Rank: #500,592 in Books (See Top 100 in Books)

More About the Author

Steven L. Kent has published several books dealing with video and computer games as well as a series of military science fiction novels about a Marine named Wayson Harris.

Born in California and raised in Hawaii, Kent served as a missionary for the LDS Church between the years of 1979 and 1981. During that time, he worked as a Spanish-speaking missionary serving migrant farm workers in southern Idaho.

While Kent earned a Bachelor's degree in journalism and a master's degree in communications from Brigham Young University, he claims that his most important education came from life.

Many of the lessons he learned from the Mexican field workers in Idaho have appeared in his stories. Later, from 1986 through 1988, Kent worked as a telemarketer selling TV Guide and Inc. Magazine. His years on the phone helped him develop an ear for speech patterns that has been well-reflected in dialog in his stories.

As a boy growing up in Honolulu in the 1960s, Kent developed a unique perspective. He spent hours torch fishing and skin diving.

In 1987, Kent reviewed the Stephen King novels Misery and The Eyes of the Dragon for the Seattle Times. A diehard Stephen King fan, Kent later admitted that he pitched the reviews to the Times so that he could afford to buy the books.

In 1993, upon returning to Seattle after a five-year absence, Kent pitched a review of 'virtual haunted houses' for the Halloween issue of the Seattle Times. He reviewed the games The Seventh Guest, Alone in the Dark, and Legacy. Not only did this review land Kent three free PC games, it started him on a new career path.

By the middle of 1994, when Kent found himself laid off from his job at a PR agency, he became a full-time freelance journalist. He wrote monthly pieces for the Seattle Times along with regular features and reviews for Electronic Games, CD Rom Today, ComputerLife, and NautilusCD. In later years, he would write for American Heritage, Parade, USA Today, the Chicago Tribune and many other publications. He wrote regular columns for MSNBC, Next Generation, the Japan Times, and the Los Angeles Times Syndicate.

In 2000, Kent self-published The First Quarter: A 25-year History of Video Games. That book was later purchased and re-published as The Ultimate History of Video Games by the Prima, Three River Press, and Crown divisions of Random House.

During his career as a games journalist, Kent wrote the entries on video games for Encarta and the Encyclopedia Americana. At the invitation of Senator Joseph Lieberman, Kent has spoken at the annual Report Card on Video Game Violence in Washington D.C.

In 2005, Kent announced his semi-retirement from video games so that he could concentrate on writing novels. Though he still writes a monthly column for Boy's Life, he has mostly concentrated his efforts on writing novels since that time. His first efforts in science fiction, The Clone Republic and Rogue Clone were published by Ace Book in 2006.

Despite his "retirement," Kent continues to write the occasional game article or review. His sixth novel, The Clone Empire was released in October, 2010, and a seventh novel is due in 2011.


 

Customer Reviews

20 Reviews
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3 star:
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2 star:
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Average Customer Review
4.2 out of 5 stars (20 customer reviews)
 
 
 
 
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Most Helpful Customer Reviews

7 of 7 people found the following review helpful:
5.0 out of 5 stars Okay, I'm prejudiced but..., August 18, 2001
By 
This review is from: The Making of FINAL FANTASY: The Spirits Within (Hardcover)
Well, I worked on this film as a storyboard artist for a long time, so I was sure I would like the book and wasn't disappointed. Despite my built-in prejudices I found the book to be very high quality in every regard, from it's construction and printing to it's massive content, going from conception (& conceptual art) to the finished product that played on movie screens all over America. The book still hasn't arrived at my local retailers and was sold out at a kiosk after Siggraph 2001 but I pored over it's details in a display copy. Now I can't wait for my copy from Amazon.Com to arrive!
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12 of 14 people found the following review helpful:
3.0 out of 5 stars Disappointing, October 16, 2001
This review is from: The Making of FINAL FANTASY: The Spirits Within (Hardcover)
This book shows you the process from beginning to end, but unfortunately left out much of the middle. There are many rudimentary b&w sketches, then the next thing you knew, the characters are fully rendered, colored and lighted. Plenty about the concept and storyboarding and script (the entire script!) and which screw fits where and what material Aki's shoulder pads are made of, but heck, I don't care about that! I went to see this movie for the astounding CGI, and I bet everyone left the theater thinking, "How did they do that?" THAT'S what I want to see - the phenomenal artistry of this movie. This book gives you none of that. It's like, here's the concept, and look here - Bam! We have the final product. Wowee, isn't it so amazing how this little line sketch here has turned into this grand scene in the movie? Amazing, aren't we?

Hello?!What happened in between?

There are a few peeks here and there of how the artists drew and evolved the art, but the pictures were small and not much was devoted to this, very unfortunately. And for a picture book of this quality, I was surprised to see what poor quality graphics they had for some of the b&w pictures - you can actually count the pixels.

Anyhow, it was disappointing. After reading it, my question of "How the heck did they do that?" remains unanswered. The only saving grace of this book is a little outtake at the end - the whole crew doing a Britney Spears routine. I got a chuckle out of that.

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9 of 10 people found the following review helpful:
5.0 out of 5 stars Great Book, August 22, 2001
By 
Adam Meyer (Eustis, FL United States) - See all my reviews
This review is from: The Making of FINAL FANTASY: The Spirits Within (Hardcover)
Let's be honest here, Whether or not you liked this movie, you have to acknowledge the unbelievable amount of talent and artistry that went into making it. It took 4 years to make this movie, and it definately didn't do as well at the box office as it should have. Granted the plot wasn't the best in the world, but this book is NOT about the plot. Its about what really made this movie impressive, the breathtaking CG. If you're a fan of art, then you will love this book. The bottom line is, this is the highest quality Computer Generated graphics ever created, Its a whole new genre for film-making. Buy this Book!!!
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