Programming Books C Java PHP Python Learn more Browse Programming Books
Making Things See: 3D vision with Kinect, Processing, Ard... and over one million other books are available for Amazon Kindle. Learn more
Qty:1
  • List Price: $39.99
  • Save: $11.93 (30%)
FREE Shipping on orders over $35.
In Stock.
Ships from and sold by Amazon.com.
Gift-wrap available.
Add to Cart
FREE Shipping on orders over $35.
Used: Very Good | Details
Condition: Used: Very Good
Access codes and supplements are not guaranteed with used items.
Add to Cart
Trade in your item
Get a $3.01
Gift Card.
Have one to sell? Sell on Amazon
Flip to back Flip to front
Listen Playing... Paused   You're listening to a sample of the Audible audio edition.
Learn more
See all 2 images

Making Things See: 3D vision with Kinect, Processing, Arduino, and MakerBot (Make: Books) Paperback – February 6, 2012

ISBN-13: 978-1449307073 ISBN-10: 1449307078 Edition: 1st

Buy New
Price: $28.06
50 New from $22.79 33 Used from $9.14
Amazon Price New from Used from
Kindle
"Please retry"
Paperback
"Please retry"
$28.06
$22.79 $9.14

Free%20Two-Day%20Shipping%20for%20College%20Students%20with%20Amazon%20Student




Frequently Bought Together

Making Things See: 3D vision with Kinect, Processing, Arduino, and MakerBot (Make: Books) + Beginning Kinect Programming with the Microsoft Kinect SDK (Expert's Voice in Microsoft) + Kinect for Windows
Price for all three: $271.82

Buy the selected items together

NO_CONTENT_IN_FEATURE

More to Explore
Read the Q&A with Greg Borenstein (PDF), author of Making Things See.

Product Details

  • Series: Make: Books
  • Paperback: 440 pages
  • Publisher: Maker Media, Inc; 1 edition (February 6, 2012)
  • Language: English
  • ISBN-10: 1449307078
  • ISBN-13: 978-1449307073
  • Product Dimensions: 9.7 x 8 x 0.7 inches
  • Shipping Weight: 2.2 pounds (View shipping rates and policies)
  • Average Customer Review: 4.3 out of 5 stars  See all reviews (21 customer reviews)
  • Amazon Best Sellers Rank: #280,732 in Books (See Top 100 in Books)

Editorial Reviews

About the Author

After a decade as a musician, web programmer, and startup founder, Greg Borenstein recently moved to New York to become an artist and teacher. His work explores the use of special effects as an artistic medium. He is fascinated by how special effects techniques cross the boundary between images and the physical objects that make them: miniatures, motion capture, 3D animation, animatronics, and digital fabrication. He is currently a grad student at NYU’s Interactive Telecommunications Program.


More About the Author

Discover books, learn about writers, read author blogs, and more.

Related Media


Customer Reviews

4.3 out of 5 stars
5 star
13
4 star
6
3 star
0
2 star
0
1 star
2
See all 21 customer reviews
This is a great book for Kinect hacking beginners.
janJ24
The prologue interviews were a good motivation for why the book exists: to help others start to discover the full potential of this wonderful little device.
Bryan
It's very well written and includes enough information to get you going, and even making some *really* cool stuff, without overwhelming you.
Linell Bonnette

Most Helpful Customer Reviews

17 of 18 people found the following review helpful By Ivo Flipse on February 9, 2012
Format: Paperback
This book makes it very easy to experiment with Kinect, Processing is easy to set up, simple to write and allows for rapid iterations. Perfect even when you're not that into programming (yet).

The book has a very gradual increase in complexity, taking you from 2D, to 3D to changing the position of virtual camera and eventually scanning a 3D environment. The book starts to get really cool when you get to the Skeleton tracking part, which allows you to calculate the angles between limbs and use those to control the arm of an Arduino robot.

Another great thing about the examples is how they show you all the basic elements you need to built highly interactive programs, like a virtual drum kit, controlling a robot or 3D model.

I would definitely recommend this book to anyone interesting in experimenting with Kinect. I easily got through the book in 3 days and with the help of Greg's GitHub [...] you should have no trouble getting the examples to work! A definite recommendation!
Comment Was this review helpful to you? Yes No Sending feedback...
Thank you for your feedback. If this review is inappropriate, please let us know.
Sorry, we failed to record your vote. Please try again
11 of 12 people found the following review helpful By Bryan on February 28, 2012
Format: Paperback Verified Purchase
"Making Things See" contains some of the most comprehensive documentation for the Kinect that I've been able to find. The prologue interviews were a good motivation for why the book exists: to help others start to discover the full potential of this wonderful little device. As a programmer, I found the explanations of the various computer vision algorithms accurate and and helpful for my own understanding of what the Kinect was capable of. All in all a highly recommended read.
Comment Was this review helpful to you? Yes No Sending feedback...
Thank you for your feedback. If this review is inappropriate, please let us know.
Sorry, we failed to record your vote. Please try again
6 of 7 people found the following review helpful By Ryan Hartman on April 30, 2012
Format: Paperback Verified Purchase
This book is 5 star for non-programmers. Mr. Borenstein walks the reader through the process of writing Kinect applications in a simple straightforward way that is extremely easy to follow. The code in the book is written using Processing (processing.org) which means even people with almost no background in software development and be up and running very quickly! If you are new to all of this then I recommend you read this book! You'll be amazed at how easy it is to write some really impressive Kinect programs.

The book is a 4 start for professional software developers. Still a great value for the price and it will give you a quick ramp-up into Kinect development. But after reading this you'll want to check out something more technical if you are interesting in writing applications using the Microsoft Kinect SDK or one of the several open source tool sets.
Comment Was this review helpful to you? Yes No Sending feedback...
Thank you for your feedback. If this review is inappropriate, please let us know.
Sorry, we failed to record your vote. Please try again
3 of 3 people found the following review helpful By Ella Kaaz on January 11, 2014
Format: Kindle Edition
The kindle edition's pictures don't work at all. Otherwise the book is good and is a four star book at least.
Comment Was this review helpful to you? Yes No Sending feedback...
Thank you for your feedback. If this review is inappropriate, please let us know.
Sorry, we failed to record your vote. Please try again
2 of 2 people found the following review helpful By MAX on November 9, 2013
Format: Paperback Verified Purchase
I just got this book and am enjoying it very much. I love that there are resources like this out there for people geek out on.

The main reason for the review was to save some people time if they purchase the book a year after its publication date like me. Getting up and running can be a frustrating task going by the book, when I probably would have been better off just downloading everything without a care in the world.

In the setup section it has a clear warning not to install the Microsoft SDK, otherwise your OpenNI stuff will not work. So I didn't install it. strangely it was working from the OpenNI stuff, but everytime I ran the examples in Processing, just said over and over can't find the device. So I finally gave in and installed the SDK because it sort of said to do so on the SimpleOpenNI site. Everything worked like a charm. There was no mention of this error in the book, and little if any online mention of it.

So..word of caution, even if there was a compatibility issue with the SDK when this book was first written, the open source community has clearly resolved that. INSTALL AWAY!

After that headache, I was up and running the examples in no time. Looking forward to reading the rest of the book frustration free:)
Comment Was this review helpful to you? Yes No Sending feedback...
Thank you for your feedback. If this review is inappropriate, please let us know.
Sorry, we failed to record your vote. Please try again
4 of 5 people found the following review helpful By Nomad on February 28, 2013
Format: Paperback Verified Purchase
Of the 3 kinect programming books I got (mainly cuz each one has its own SDK/language of choice), this one got me up & running the fastest. However, the instructions are dated for installing on windows, they are meant for the original X-box kinect sensor not the one dedicated to windows. Please see Ramsri Goutham's excellent tutorial:
[...]
In case the link is taken out of the review you can g**gl* kinect sensor for openni. Basically, there is a different method to install the correct drivers for the Kinect for Windows product. All the instructions for the OpenNI software in the book likely predate the Kinect for Windows product and fail to mention that the most common problem now has nothing to do with x86 vs. x64 but that the original Kinect hacks were for the Xbox kinect, NOT THE KINECT FOR WINDOWS DEVICE!!!! You MUST use the avin2 package and replace the “default” kinect sensor mod, and you MUST force the computer to NOT use the automatic windows update drivers, and you MUST force the computer to install the primesense drivers by navigating from driver update to “choose from a list” and selecting “all devices” and scrolling to PrimeSense and overriding the driver not signed warnings!!! Whew!
Comment Was this review helpful to you? Yes No Sending feedback...
Thank you for your feedback. If this review is inappropriate, please let us know.
Sorry, we failed to record your vote. Please try again
1 of 1 people found the following review helpful By janJ24 on January 3, 2014
Format: Paperback
This is a great book for Kinect hacking beginners. The only issue I've had so far is the Windows install. Make sure to download the Microsoft SDK for Processing to work.
Comment Was this review helpful to you? Yes No Sending feedback...
Thank you for your feedback. If this review is inappropriate, please let us know.
Sorry, we failed to record your vote. Please try again
1 of 1 people found the following review helpful By Christopher Andrasick on August 29, 2012
Format: Paperback Verified Purchase
Caveat: I'm just 150 pages in so far and loving it. It's great to see a technical book that takes the time and energy to really build from simplicity to complexity in a manner that makes a topic like this approachable. After 50 pages, you'll have a solid understanding of Kinect, depth cameras, and some basic Processing programming. This author does an excellent job at creating this foundation so that subsequent projects and chapters are easily grasped. A+.
Comment Was this review helpful to you? Yes No Sending feedback...
Thank you for your feedback. If this review is inappropriate, please let us know.
Sorry, we failed to record your vote. Please try again

Customer Images

Most Recent Customer Reviews

Search