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Malarky An Imponderables Bluffing Game


List Price: $29.99
Price: $26.59 & FREE Shipping on orders over $35. Details
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  • Award Winning Game: 1997 Good Housekeeping - Number 1 Game of the Year
  • Award Winner: 1998 FamilyFun Magazine's Toy of the Year Award Finalist for Games Ages 10-12
  • Award Winner: 2003 Major Fun Award
  • Zillions Magazine said "You have to be creative and think fast"
  • Consumer Reports said "Kids found another good game called Malarky
  • You don't have to know the true answer, just fool your opponents. Kids said it was hard to keep a straight face"
34 new from $19.90 69 collectible from $5.00

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Frequently Bought Together

Malarky An Imponderables Bluffing Game + Cards Against Humanity + Cards Against Humanity: First Expansion
Price for all three: $61.59

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WARNING:
CHOKING HAZARD -- Small parts. Not for children under 3 yrs.

Product Details

  • Product Dimensions: 3.4 x 8.3 x 12.2 inches ; 2.4 pounds
  • Shipping Weight: 3.7 pounds (View shipping rates and policies)
  • Shipping: Currently, item can be shipped only within the U.S. and to APO/FPO addresses. For APO/FPO shipments, please check with the manufacturer regarding warranty and support issues.
  • Origin: USA
  • ASIN: B00000JNF4
  • Item model number: 7350T
  • Manufacturer recommended age: 10 years and up
  • Amazon Best Sellers Rank: #52,068 in Toys & Games (See Top 100 in Toys & Games)
  • Average Customer Review: 4.3 out of 5 stars  See all reviews (79 customer reviews)
  • Discontinued by manufacturer: Yes
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Product Description

Product Description

In Malarky, you don't need to know the answers, you just need to make people think you do. A bluffing game that challenges players to invent answers to off-the-wall questions, Malarky is won by the person who tells the most believable bluffs. Players score points for voting on the correct answer or by convincing people to vote for their answer. Questions and answers are based on David Feldman's best-selling Imponderables books that explain the little mysteries of everyday life, such as "What does the 'Q' in Q-Tips stand for? Game contents include 942 imponderable questions. For 3 to 6 players, ages 10 and up. Made in USA.

Amazon.com

Just how good are you at fooling your friends and family? Test your powers of deception with Malarky, the game in which players try to bluff answers to such questions as "What is the 'cottage' in cottage cheese?" and opponents try to determine the real answers from the ones that are simply malarky. It's based on David Feldman's Imponderables series, which includes the books Imponderables: The Solution to the Mysteries of Everyday Life, Do Penguins Have Knees? An Imponderables Book, and How Do Astronauts Scratch an Itch: An Imponderables Book. The game asks the questions that everyone wonders about from time to time. After a question is read aloud, one player (unbeknownst to the others) reads the correct answer, while the other players present bluff answers--as convincingly as they can--and then each player votes for the answer they think is correct. Points are awarded when your bluff answer receives votes or if you vote for the correct answer. --Lisa Whipple

Customer Questions & Answers

Customer Reviews

Let the buyer beware, indeed.
Lluewhyn
I broke out Malarky for the first time over the Thanksgiving holiday, and boy, was this game a hit!
Brandi Bates
I would totally recommend this game for family and friends.
Happy gamer

Most Helpful Customer Reviews

181 of 187 people found the following review helpful By A Customer on December 2, 1999
Our family had so much fun playing this over Thanksgiving, I had to write this. We read the great reviews this game received on Amazon so we decided to buy one. Well, we pulled this out and played by the fire.
We laughed so hard my sides hurt. I would recommend that when you open the game, you shuffle the cards (for some reason, the questions at the front of the deck aren't as much fun as those questions scattered throughout the deck).
Anyway, we played for 3 hours. Even the kids loved this game. My 10 year old came up with bluff answers that the adults bought off on. That was pretty funny.
If you buy a game each year for your family, I'd buy this one. THis is really a great game.
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144 of 150 people found the following review helpful By A Customer on November 29, 1999
We played this last night with the family, we all laughed at the answers our friends came up with. Most of all we had fun and learned some cool stuff at the same time. If you like bluffing games, like Balderdash, you will love Malarky. It is faster since you don't have to write down the answers, you speak through the answers. The material is much better than Balderdash. Rather than definitions you bluff answers to questions like, "why did pirates wear earrings", or "why are pistachios dyed red".
This is going to be around for a long time. I would recommend this to anyone.
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48 of 49 people found the following review helpful By "ernie@goernie.com" on December 16, 2000
I write this a bit tired from last night's party. We really laughed and played till we could play no more. Malarky is a fun game. Bluffing is fun, but bluffing questions to David Feldman's Imponderables books is hilarious.
OK, "Why are red lights arranged, Red, Yellow and Green"? "Why was Green designated as being GO?"
"Why do roosters crow in the morning"?
One person has the real answer, the rest must make up their answers. It is funny to see people try to make up answers that are so stupid it makes you laugh.
I thought the scoring was easy.
In any case, I thought I needed to write a review about the relatively obscure game because I think you'll have fun breaking it out at your next party.
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32 of 34 people found the following review helpful By A Customer on November 29, 1999
This bluffing game actually teaches you a whole lot of useless, but fun, trivia. The funniest things such as why do dogs smell funny when they get wet? What is a Cootie and where did it come from?
The game has the actual answers. You supply the bluffs.
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38 of 42 people found the following review helpful By A Customer on August 14, 2001
Which is the correct answer?
a. Back in the days of the gold miners, Levi Straus got a great deal on gold thread. It became the trademark and the company didn't break with tradition. b. The gold thread matches the rivets on the pockets of the jeans. c. Ripped seams can be easily detected due to the contrast of gold thread on indigo denim.
Mind you, two of those possible answers are made up and one is the correct one. Unless you know the correct answer, all the answers look pretty believable. It doesn't really matter if you have the real answer or not, just as long as you can deliver your bluff with conviction so that the other players vote for you. Being right isn't necessarily the way to win this game; it's about being the most believable.
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30 of 33 people found the following review helpful By A Customer on April 1, 2000
I remember playing this with my family on New Years Eve and how much laughter and fun we had. The only downfall of the game is that you need 3 to 6 players and in my family we're usually too busy to play at 1 time. But when we do have enough players to play, it's totally worth it. Here's kind of what the game's about: There is a stack of game cards with questions of them such as "Why are tennis balls fuzzy," or "Why do doughnuts have holes," or "Why don't we ever see baby pigeons," and so on. 1 player has the card with the answer on it and all the other players have to bluff an answer. Players tell their answer to everyone and people vote on which one is right. It is really funny to hear some of the peoples answers. This is a great bordoem buster game.
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39 of 44 people found the following review helpful By A Customer on November 24, 1999
It's really a fun, educational and highly interactive game. This will allow your family to have a great time together, we really look forward to playing this. My kids friends (ages 10 - 14) ask to play when they come over. The questions are just great.
Everyone gets a chance to be creative. This really is a fun family game. We first read about it in Good housekeeping Magazine where it was voted, by parents and kids, as the best game of 1999.
That's my two cents. We really do like this.
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19 of 20 people found the following review helpful By K. Roth on January 4, 2002
The directions are somewhat hard to follow at first so it may take a "practice round" to get used to how it works and the scoring but once you figure that out, everyone settles into the game very easily. You are given an "imponderable" question such as "Why is there a bluish/green tint on white wall tires when they are new?" (Or something along that line.) One card has the correct answer and everyone else has to make something up. Or if they know the answer, they can state what they think it is. You have to guess at who has the right answer (or maybe everyone is wrong-one card is kept out of view) and use poker like chips to vote. The scoring is based on the voting. (Sounds confusing but you get the hang of it after reading the directions and playing a few rounds.) It is fun with about 4-6 players max. We have fun when playing it and only 1 argument has broken out concerning the validity of an answer to a question that was given on a card from the game. It is an adult/upper teenager game.
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