Amazon.com: Mansions of Madness (Call of Cthulhu Horror Roleplaying, 1920s Era) (9780933635630): Fred Behrendt, Sam Inabinet, Carol Triplett-Smith: Books

Sell Back Your Copy
For a $0.96 Gift Card
Trade in
Have one to sell? Sell yours here
Mansions of Madness (Call of Cthulhu Horror Roleplaying, 1920s Era)
 
See larger image
 
Tell the Publisher!
I'd like to read this book on Kindle

Don't have a Kindle? Get your Kindle here, or download a FREE Kindle Reading App.

Mansions of Madness (Call of Cthulhu Horror Roleplaying, 1920s Era) [Paperback]

Fred Behrendt (Author), Sam Inabinet (Illustrator), Carol Triplett-Smith (Illustrator)
5.0 out of 5 stars  See all reviews (4 customer reviews)


Available from these sellers.


Formats

Amazon Price New from Used from
Paperback --  

Book Description

July 1, 1990
MANSIONS OF MADNESS is a collection of six independent tales for Call of Cthulhu. Set in the 1920s and of varying length and complexity, these adventures can be planted into an ongoing campaign as the keeper sees fit. Some can be played in a single night, others will require several evenings to complete. They can readily be used as plot twists, interesting diversions, or red herrings.
--This text refers to the Perfect Paperback edition.


Product Details

  • Paperback: 128 pages
  • Publisher: Chaosium Inc. (July 1, 1990)
  • Language: English
  • ISBN-10: 093363563X
  • ISBN-13: 978-0933635630
  • Product Dimensions: 7.8 x 5.1 x 1 inches
  • Shipping Weight: 1 pounds
  • Average Customer Review: 5.0 out of 5 stars  See all reviews (4 customer reviews)
  • Amazon Best Sellers Rank: #1,363,546 in Books (See Top 100 in Books)

More About the Author

David Conyers is an Australian science fiction and horror author residing in Adelaide. With John Sunseri he is the co-author of the Lovecraftian spy thriller collection The Spiraling Worm and the author of the sequel novella The Eye of Infinity. He is the editor of the anthology Cthulhu's Dark Cults, with Brian M. Sammons the editor of Cthulhu Unbound 3 and a contributing editor for Albedo One, Ireland's longest running magazine of speculative fiction.

David's short fiction has appeared in various magazines including Jupiter, Book of Dark Wisdom, Midnight Echo, Innsmouth Free Press and Andromeda Spaceways Inflight Magazine. He has also appeared in over a dozen anthologies including Monstrous, Cthulhu Unbound 2, Best New Tales of the Apocalypse, Horrors Beyond, 2008 Award Winning Australian Writing, Scenes from the Second Storey, Macabre and The Black Book of Horror.

 

Customer Reviews

4 Reviews
5 star:
 (4)
4 star:    (0)
3 star:    (0)
2 star:    (0)
1 star:    (0)
 
 
 
 
 
Average Customer Review
5.0 out of 5 stars (4 customer reviews)
 
 
 
 
Share your thoughts with other customers:
Most Helpful Customer Reviews

8 of 9 people found the following review helpful:
5.0 out of 5 stars Has the best adventures, November 23, 2008
I highly recommend this for players of Call of Cthulhu RPG. Has 6 adventures that can be played over 1-2 sessions each. None of the adventures is connected to each other but stand alone. The best adventure is the Crack'd and Crook'd Manse. The weakest adventure is Mansion of Madness. IMHO. The other adventures are great and I ran a couple over and over for players. Example I ran Mansion of Madness three times for folks and it's the weakest of the bunch

This is a must buy for any serious player
Help other customers find the most helpful reviews 
Was this review helpful to you? Yes No


3 of 3 people found the following review helpful:
5.0 out of 5 stars Cthulhu's House of Horror, July 30, 2005
This review is from: Mansions of Madness (Call of Cthulhu Horror Roleplaying, 1920s Era) (Paperback)
This 1920s scenario book MANSIONS OF MADNESS has a theme of houses (ya think?). Since the plot device is an object and not an event, it is much easier to insert these adventures into your game without outside connections; at least one, "Mr. Corbitt" (unrelated to a different Corbitt in a different house from the rulebook) has nothing to tie it down to any location. It is, in fact, in your neighborhood! Others, like "Plantation" and "Mansion of Madness" are tied to a particular region, while "The Sanatorium" is an island, but it could be off any coast. So all the scenarios are really versatile, and can be inserted into almost any campaign or even be involved tangentially in a single adventure.

The other distinguishing characteristic of MANSIONS OF MADNESS is that all of the adventures seem exciting. That's right, ALL of them. Usually you see one great, two good, and two filler. And that's a good supplement. No, all five of the scenarios in MANSIONS OF MADNESS look exciting and interesting.

"Mr. Corbitt" - a non-descript man in a non-descript house in a non-descript neighborhood. Except you happen to live there. You might think that the exotic garden he keeps in the back is the plot hook - ala "Little Shop of Horrors". If so, you'd be wrong . . . and maybe dead. As a bonus, the crypto-cultist isn't intentionally evil; he's doing the best he can in a crazy situation. One-D cultists are easy to dispose of; when the antagonist is a genuine nice guy, except for the whole "end-of-the-world" thing, it gets real interesting.

"The Plantation" There's a cult, a sacrifice, and a cultist ringleader. There's also an evil sorceress playing the cult for fools. And she's not human. And your friend (the good guy) wants to break up the cult so that he can start his own. Oh yeah, there's a GOO involved here too, but he's on your side. Of course, that's just as bad. There's some serious layers to this adventure.

"Cracked and Crook'd Manse" It's the house man, it's the house! Faster, investigators, kill! kill!

"The Sanatorium" Okay, you're on an island for rest and relaxation. Ha! Investigators only get R&R when the Keeper secretly plans to kill them all. Of course, you're trapped in an asylum on an island after a man is possessed and kills all the doctors. So now you've just got crazies walking around. What I particularly like in this adventure is that the investigators can restore order by giving medicines, continuing psychoanalysis sessions, etc. Otherwise, the crazies all become level-up POW snacks for the bad guy.

"Mansion of Madness" This is really a two part adventure, centered around a macguffin. The fun part is all the bad guys losing their humanity to possess it. This story is good and creepy in a lovecraftian way. And really, what more could you ask for?
Help other customers find the most helpful reviews 
Was this review helpful to you? Yes No


5.0 out of 5 stars Filled with classic scenarios, February 6, 2011
By 
This is one of the best collections of Call of Cthulhu scenarios out there. Crack'd and Crook'd Manse and The Sanitorium are the highlights, but all of these adventures are at least very good. CaCM, in particular, is one of the best for the system, up there with The Haunting in my estimation.
Help other customers find the most helpful reviews 
Was this review helpful to you? Yes No

Share your thoughts with other customers: Create your own review
 
 
 
Most Recent Customer Reviews


Only search this product's reviews




Tags Customers Associate with This Product

 (What's this?)
Click on a tag to find related items, discussions, and people.
 
(2)
(1)

Your tags: Add your first tag
 

Sell a Digital Version of This Book in the Kindle Store

If you are a publisher or author and hold the digital rights to a book, you can sell a digital version of it in our Kindle Store. Learn more

Customer Discussions

This product's forum
Discussion Replies Latest Post
No discussions yet

Ask questions, Share opinions, Gain insight
Start a new discussion
Topic:
First post:
Prompts for sign-in
 


Active discussions in related forums
Search Customer Discussions
Search all Amazon discussions
   
Related forums





Look for Similar Items by Category


Look for Similar Items by Subject

Search Books by subject:







i.e., each book must be in subject 1 AND subject 2 AND ...