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Mario Kart (Wii): Prima Official Game Guide (Prima Official Game Guides) Paperback – April 27, 2008

21 customer reviews

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Product Details

  • Series: Prima Official Game Guides
  • Paperback: 176 pages
  • Publisher: Prima Games; Pap/Pstr edition (April 27, 2008)
  • Language: English
  • ISBN-10: 0761559701
  • ISBN-13: 978-0761559702
  • Product Dimensions: 8 x 0.4 x 10.8 inches
  • Shipping Weight: 15.2 ounces
  • Average Customer Review: 4.5 out of 5 stars  See all reviews (21 customer reviews)
  • Amazon Best Sellers Rank: #867,247 in Books (See Top 100 in Books)

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Customer Reviews

Most Helpful Customer Reviews

49 of 50 people found the following review helpful By Wander VINE VOICE on April 27, 2008
Format: Paperback
Mario Kart Wii is definitely a big game. Without a doubt one of Nintendo's biggest games for its system. Mastering the game is easy without a guide as it is, but if you actually find yourself wanting to pick up a guide for any reason at all, this is actually a good one. I've been fairly critical of Prima Guides in the past. In the past I've often noted that their guides are usually incredibly disorganized leading to the guide being unreasonably thick. The Mario Kart Wii Guide gets it together. It's very well organized and detailed guide that doesn't have a ton of page flipping to be done. This is one of Prima's better guides. With their guide you'll be able to speed through all of Mario Kart Wii's courses, and you won't have to worry about slowing down either. It's the perfect companion.

It wastes no time jumping into things. The first thing it talks about is all the different ways to control the game. After that it jumps into all the different modes and all the basic stuff about the game. As with most guides, it's stuff you probably don't really need to read up on, but it's there if you need it. There are some good tips here though. If you've been playing Mario Kart for a long time, none of these advanced tips will be new to you.

The guide then talks about all the power ups. This section is also pretty helpful. It tells you all about the items and even gives off some great tips on how and when to use them. After all the items, the game goes into all the different racers and shows you all the stats for all the karts and giving their own commentary. Also in this section it'll show you some of the natural disaster you'll encounter throughout the courses.

The Drivethrough is the best part of the guide. This is where it covers all the courses.
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11 of 11 people found the following review helpful By Amazon Deity HALL OF FAMETOP 500 REVIEWERVINE VOICE on November 25, 2008
Format: Paperback Verified Purchase
I am SO happy I decided to purchase this game guide. It shows so many tricks and hints on how to get "ahead of the pack". I especially found the selection on the differences in the vehicle and character selections can make on your races. If you are a Mario Kart addict like me - this is a must for you. I would tell you it would also make a perfect gift for another MK player you may know of, but why increase their chances of winning against you. :-)
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11 of 12 people found the following review helpful By Amy Senk VINE VOICE on February 6, 2009
Format: Paperback
When our son gets a new video game along with the corresponding strategy guide, he sometimes seems to prefer the guide to the toy. He wears out the guides, reading and re-reading them, not only for tips and game-winning hints, but because he just loves reading about the characters and the different scenarios.

Mario Kart Wii's official game guide is no exception. It's a very worn, very popular paperback in our household.
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9 of 10 people found the following review helpful By Lisa Marie Whiteford on June 17, 2008
Format: Paperback
Main Review
_______________

After Nintendo stopped making guides, they left making guides in the hands of Prima. Prima has not done well with this, especially in guides for games like Super Mario Galaxy, and Super Smash Brothers Brawl.

However, then the almighty David Hodgson, who writes many awesome guides, wrote the guide for Mario Kart Wii. And the first thing I want to say is: Welcome back, Prima.

There may be one or two minor problems in this guide, but it's almost perfect! If you remember Nintendo Power guides for previous games, they had the numbers (numbers and letters, in this case) that correspond to the tips later.

That's what made Nintendo Power guides so great. Now, Prima borrows that idea, and does it as well as Nintendo did it.

The guide starts off with a simple introduction as well as easy-to-read lists of controls for all different types of ways to play the game.

Next, is the Basic Info, which might be useful to Mario Kart Newcomers, but won't really do anything for veterans. It's still there if you need it, though.

Next it has a list of the items and a few other basic things.

Finally, we get to the meat of the guide. There's a guide for every course and this is how ever course in the drivethrough is set up.

The first two pages contain the map of the track as well as Tactics for Time Trial Mode on that track. There are also course hazards and occasionally a coll little "Look at Mii!" box on the left.

Next, they have notes on Laps 2 & 3 on Time Trial as well as their best time and how they acheived it. Then, they hav the guide for the Grand Prix. Finally, every drivethrough ends with the Mirror Mode Map.

After the drivethrough is the guide for Battle Mode.
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2 of 2 people found the following review helpful By G on April 1, 2009
Format: Paperback Verified Purchase
This is a decent enough guide for an addictively fun game. There is a lot of info in the book to help shortcut the learning process and answer many questions that arise over the course of gameplay. It informs you of the best racing lines and most of the shortcuts available in the game, although I find the maps confusing to read. The descriptions of different areas of a track aren't always in order and tips are sometimes awkwardly described.

The characters and vehicles are described fairly well, but I find the descriptions of some of the play modes and gameplay actions are too brief. I don't mind figuring things out on my own, but when I purchase a guide, I expect more detail of all aspects of the game - not just some of them. For example, Mirror Mode is not really well defined in the book and one is left guessing what it is until you actually unlock it and see for yourself. Same thing applies to 'Retro' cups - it's often referred to, but not well defined.

Although there is a list of unlockable characters and vehicles in the back of the book, there should be more detail and emphasis on them since it's such an important part of the game. They're presented as more of an afterthought than an integral aspect of the game. Another thing I'd like to see is some form of an index.
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