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Mario Party 7

by Nintendo
GameCube
Everyone
4.3 out of 5 stars  See all reviews (145 customer reviews) 64 / 100

Price: $70.00
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Only 1 left in stock.
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  • Two new playable characters, Dry Bones and Birdo
  • New Mic Grand Prix mode allows voiceover madness for everyone
  • A whole new world of wackiness, ensuring a whole new experience for even the Mario Party vets!

Frequently Bought Together

Mario Party 7 + Two GameCube / Wii Compatible Controllers [Black]
Price for both: $82.92

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Product Details

  • Shipping: This item is also available for shipping to select countries outside the U.S.
  • ASIN: B000AQA9UA
  • Product Dimensions: 7.8 x 5.5 x 1.6 inches ; 8.8 ounces
  • Media: Video Game
  • Release Date: November 7, 2005
  • Average Customer Review: 4.3 out of 5 stars  See all reviews (145 customer reviews)
  • Amazon Best Sellers Rank: #2,262 in Video Games (See Top 100 in Video Games)

Product Description

Mario Party 7 brings back the party fun, as you kickstart the party with Mario and his friends! Set up your controllers and prepare for fun, as you run, jump, swim and fly through more than 80 new minigames. The party's a lot bigger now, too -- up to 8 players can battle each other!

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Customer Reviews

Most Helpful Customer Reviews
161 of 182 people found the following review helpful
4.0 out of 5 stars The Party Returns November 10, 2005
Format:Video Game
Fun: 4.0 out of 5 stars   
The past few years have really shown that Nintendo has come a real long way with their highly acclaimed video game series for the Gamecube. Yet out of all of them, none of them has ever been as interactive as the Mario Party franchise. Since its debut for the Nintendo 64 back in 1998, it has arguably been a well-recognized institution that has still gotten better with age. The last one, Mario Party 6 was arguably one of the best editions ever, with the interactive voice recognition of the microphone to the mix. Now, the question that is asked is that could Nintendo develop a better Mario Party than before? Here is the answer.

Mario Party 7 for the Nintendo Gamecube, really shows a whole lot of growth from the previous Mario Party games, by placing Mario and company into a imaginative around the world cruise, where each of the games are parodies of exotic locations like Windmillville for Holland, and the Grand Canal is to Venice, Italy. The game also highlights over 80 different mini-games like Take Me Ohm and Bubble Brawl and Tunnel Of Lava, and some of them by using as many as eight different players to the test. The game also has even more unlockables including 2 characters, Birdo and the return of Dry Bones who had a comeback with Mario Superstar Baseball recently, and unique games as well. Mario Party 7 also does do a whole lot more by placing nearly a dozen more games with the microphone to the test with memory and racing games to, as well which comes with the game, which people who've bought the previous Mario Party 6 know isn't a must but for those who didn't get it is.

Yet, with all the improvements, there is one disadvantage to the test, and that is the solo mode.
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13 of 13 people found the following review helpful
5.0 out of 5 stars Mario Party 7 review April 28, 2006
A Kid's Review
Format:Video Game
Durability: 4.0 out of 5 stars    Educational: 1.0 out of 5 stars    Fun: 5.0 out of 5 stars   
Mario party 7 has over 80 all-new minigames which will keep you playin' for a long time!!!

Play as Mario, Luigi, Peach, Yoshi, Daisy, Wario, Waluigi, Toad (Yipee!!), Toadette, and two unlockable persons (Dry Bones and Birdo.).

Now if you're looking for hot multi-player action, than this game is for you!!!

If you're looking for a good solo game, than this still could be for you, although certainly not as fun.

Personally, I like Mario Party 6's minigames better. In that edition, just about ALL the minigames were really awesome. But in this edition some of them weren't as fun as last year's.

Some minigames like "Pokey Pummel" are simple.

Just smash the "a" button as fast as you can.

Other minigames can be frustrating and require lots a teamwork, like "Battery Ram"

Move the battery through a maze to get it to the finish line. (A 2. Vs. 2 minigame.)

Overall, I love this game just as much as Mario Party 7, but what dissapointed me the most was solo mode.

Last year, solo mode allowed you to play just about every minigame there was. But this year's solo mode limits you to duel, DK, Bowser, and mic minigames. You also must beat the computer at a task like "Be the first one to get two stars" or something like that. Not at all as fun as Mario Party 6's solo mode.

Overall, I'd say rent both Mario Party 6, and Mario Party 7, and try them both out to see which one you might want to buy more.

I give this game an A. "A fun game for persons 6 years or older."
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8 of 8 people found the following review helpful
4.0 out of 5 stars Mario Party 7 and the Pesky Orbs November 29, 2005
Format:Video Game
Fun: 3.0 out of 5 stars   
I don't own any of the previous Parties, but I vaguely remember the ones on N64. Mario Party 7's gameplay is chaotic and there are so many chances of getting unlucky rolls and losing everything. Overall the gameplay is light and fun like all Mario games are. Me and three other friends began to play and experienced some interesting features that we never experienced five years ago when we played the first Mario Party-

1. There are six boards, but in several stages obtaining a star changes. In Windmillville, instead of buying stars for 20 coins, you "invest" coins in a windmill, and the one who puts the most coins in it controls the stars in that windmill. In one turn a skilled player can topple the game. Fun.

2. Orbs (items) are weird and there's a variety of them, including one "specialty orb" based on your character. By either using certain orbs on yourself or throwing orbs on spaces near you, it can cause harm to whoever passes it or lands on it, depending on the orb.

3. There's an option called eight-player mode where two players can share half a controller and there are twelve of these games designed for eight players (either four teams of two or a eight-player-royale). Most of these games are simple but still fun.

4. Secret stuff is hard to get. A 20-turn game will earm roughly 400 mileage points (unlocking Birdo and Dry Bones cost 1,000 each), but winning a Solo Cruise game (you vs. CPU in mostly duel games) gets you roughly 600. There are some secret games that cost 3000, so getting those will take many hours.

5. The microphone is handy and is prepared to ignore any distractions from shouting friends. Though possible to play without, it adds interaction to the game.
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