Most Helpful Customer Reviews
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9 of 10 people found the following review helpful:
4.0 out of 5 stars
Hey there fellow true believers!, February 5, 2000
The Marvel Super Heroes Adventure game is part of TSR's Saga system, which is touted as being a diceless RPG. "DICELESS! ," you cry....yep, you heard me right, it's uses a special variant form of playing cards. I guess this is the Magic(tm) effect, in that all new games must be ground breaking and innovative, i.e. use some form of cards. Fortunately, this isn't always a bad thing, as it fits the nature of this product. TSR's old Marvel game was just a variant of it's Gamma World system, and it was an awkward fit at best. The Saga system seems to be a good match, as it provides for fast and fun play, more of a beer and pretzels RPG (just keep the beer away from the cards, please). Don't expect volumes of tables and modifyer charts, 'cause this is not a game for rule-lawyering; Characters only have four main attributes, experience is determined by the number of cards you are allowed to hold in your hand, and most everything based upon the Narrator's (aka DM) judgement calls. My only major quibble is how little you get with this boxed set: The rule book, a quite slim colection of stats for some major Marvel heroes and villains, and the deck of cards. It would have been nice to have a larger collection of stats, but at least those included are the classic versions of Marvel favorites, except for Wolverine, who is presented in his more current non-adamantium form. Overall, this is a nice little game, and is great for those gamers looking for a light bit of gaming, and for those new to the field who would like an introduction to the new world of non-traditional RPGs. Now, if you pardon me, It's clobberin' time....
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2 of 2 people found the following review helpful:
5.0 out of 5 stars
Unbelievably imaginable and simple, yet not simplistic, April 30, 1999
By A Customer
This has got to be the easiest way to learn what RPG is all about. I suggest this game for the novice or beginner. But, I also give a strong vote for it for well advanced players since the only true rules in the game are self-imposed blocks on one's imagination.I could go on and on with countless positive experiences I have has with this game system but I strongly suggest for you to check it out for yourself. Be patient and discover a new universe.
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2 of 2 people found the following review helpful:
2.0 out of 5 stars
Original was better, January 25, 1999
By A Customer
I purchased this game the week it first shipped, though I wish I hadn't. For someone who has never played the original Marvel Superheroes RPG, this game may seem adequate, but its greatest strength which is its tremendous detail, is also its greatest weakness. The card based system is a joke and characters tend to die way to easy. I am happy to see that marvel took a lesson from the old Mayfair DC system and allowed a way for even weaker characters to stand a chance, but they over did it and anyone can kill anyone else if they want to bad enough without any thought to the plausibilty of the confrontation what so ever. EX: In the first game we ran, just to bug out the system, a player playing Electra beat the Juggernaut. I have talked with several others who have purchased this game and they had similar ideas. To anyone considering to buy, do your self a favor and scour your local garage sales to find a copy of the old TSR sytem, it'll cost less and is a lot more fun.
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