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Marvel Ultimate Alliance 2 - Nintendo Wii

Platform : Nintendo Wii
Rated: Teen
43 customer reviews
Metascore: 50 / 100
50

Price: $59.97 + $3.99 shipping
Only 1 left in stock.
Ships from and sold by Legendary Games.
Nintendo Wii
  • Demolish and interact with everything in your path. Pummel your enemies by launching crushed cars, lampposts, machinery and anything else you can pick up in your way.
  • Create and customize your ultimate team. Assemble your dream team from the Marvel Universe and select from over 24 playable characters, each with specialized powers.
  • Cooperate with your ultimate alliance. Take full advantage of the Marvel Universe by playing Cooperative Mode with up to four friends, both online and offline.
  • Pick a side in an ideological rift that could yield irreparable consequences for the Super Hero community! Support the pro-registration side and defend national security, or choose to be anti-registration and fight for personal liberties.
  • Combine Super Hero powers for devastating results to create the over 250 unique fusion powers that arm you with an unimaginable arsenal for unprecedented battles.
7 new from $59.96 33 used from $9.94 2 collectible from $23.98
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Marvel Ultimate Alliance 2 - Nintendo Wii + Marvel Ultimate Alliance - Nintendo Wii + Captain America: Super Soldier - Nintendo Wii
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Product Description

Platform: Nintendo Wii

Product Description

The Largest Army of Super Heroes is Back! The highly anticipated sequel to 2006’s Marvel:Ultimate Alliance—heralded as the best Marvel Super Hero game of all time, and selling more than 4 million units worldwide—is finally here with Marvel: Ultimate Alliance 2. Inspired by the acclaimed Marvel Civil War storyline, this action-RPG delivers once again on a colossal cast of characters, thrilling gameplay and impassioned alliances. This next-gen gaming experience leaves the fate of the Marvel Universe—and humankind—in your hands. Lines are drawn. Sides are chosen. And the ultimate question remains: Whose side are you on? Product Summary: The Marvel Universe is being torn apart. The Superhuman Registration Act becomes law and Super Heroes must register as weapons of mass destruction, becoming licensed government agents. As Civil War is stirred, Iron Man leads the Pro-Registration side while Captain America spearheads the stand on Anti-Registration. The enemies you battle and the missions you accomplish depend on which side you choose.

Amazon.com

The largest army of super heroes in gaming is back. The highly anticipated sequel to 2006's Marvel:Ultimate Alliance, heralded as the best Marvel super hero game of all time, and selling more than 4 million units worldwide, is finally here with Marvel: Ultimate Alliance 2. Inspired by the acclaimed Marvel civil war storyline, this action-RPG delivers once again on a colossal cast of characters, thrilling gameplay and impassioned alliances. Lines are drawn, sides are chosen and the ultimate question remains: Whose side are you on? Wii-specific features include: access to additional characters Cyclops, Psylocke and Blade; and the ability to use the Wii Remote to unleash over 250 astonishing new fusion powers.

Marvel Ultimate Alliance 2 game logo
Iron Man blind-siding an enemy in Marvel Ultimate Alliance 2 for Wii
Choose a side in the Marvel civil war.
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A four-hero team example from Marvel Ultimate Alliance 2 for Wii
Create your ultimate team.
View larger.
Fusion powers in action in Marvel Ultimate Alliance 2 for Wii
Combine abilities into Fusion powers.
View larger.
Story
The Marvel universe is being torn apart. You and your team of Marvel super heroes help Nick Fury launch a secret preemptive strike against Latveria and Lucia Von Bardas only to have to thwart her retaliatory attack on New York City. Coupled with other super hero incidents, public sentiment turns against super heroes. The Superhuman Registration Act becomes law and super heroes must register as weapons of mass destruction, and become licensed government agents with the United States government. Lines are drawn as Iron Man leads the pro-registration faction, while Captain America spearheads the stand on anti-registration. You must pick a side and fight to determine the fate of the universe and humankind. So, whose side are you on.

Playable Characters
Marvel Ultimate Alliance 2 features a wide array of playable heroes and villains, some of which are available from the beginning of the game, while others will need to be unlocked. Although the final list was not available at publishing time, some of the faces from the Marvel universe that players can count on seeing include: Daredevil, Green Goblin, Human Torch, Invisible Woman, Hulk, Captain America, Iron Man, Luke Cage, Mr. Fantastic, Deadpool, Juggernaut, Thing, Spider-Man, Storm, Songbird, Thor, Iron Fist, Wolverine, Venom and Gambit.

Gameplay
As with the original Marvel Ultimate Alliance, the new version of the game is an action RPG in which players create their own fighting team made up of four super heroes/villains. The makeup of teams can be changed as the player chooses, and characters can be leveled up as they gain experience and the game progresses. In addition, the separate powers of super heroes can be combined, or "fused," resulting in unique abilities that are devastating in combat. The game contains over 250 of these fused powers that only await the right combination in battle to be released.

Key Game Features

  • Create and Customize Your Ultimate Team - Assemble your dream team from the Marvel universe and select from over 26 playable heroes and villains, each with specialized powers.
  • Cooperate with Your Ultimate Alliance - Take full advantage of the Marvel universe by playing Cooperative Mode with up to four friends, both online and off-line.
  • Choose a Side in Marvel’s Civil War - Pick a side in the ultimate ideological rift that could yield irreparable consequences for the super hero community. You can choose to support the pro-registration side and defend national security, or throw your support behind the anti-registration cause and fight for personal liberties.
  • Fight Fear with Fusion - Combine super hero powers for devastating results. Team up with Human Torch and Thor to create a spectacular fiery tornado. Over 250 unique fusions powers unleashed through the Wii Remote arm you with an unimaginable arsenal for unprecedented battles.
  • Wield Superpower in Fully Destructible Environments - Demolish and interact with everything in your path. Pummel your enemies by launching crushed cars, lamp posts, machinery and anything else that you can pick up in your way.
  • Online Multiplayer - Enjoy multiplayer support for up to 4 players via your Nintendo Wi-Fi connection.

Product Details

Platform: Nintendo Wii
  • Domestic Shipping: Item can be shipped within U.S.
  • International Shipping: This item is not eligible for international shipping. Learn More
  • ASIN: B001UWA0I4
  • Product Dimensions: 7.6 x 5.4 x 0.6 inches ; 3.4 ounces
  • Media: Video Game
  • Release Date: September 15, 2009
  • Average Customer Review: 3.8 out of 5 stars  See all reviews (43 customer reviews)
  • Amazon Best Sellers Rank: #19,352 in Video Games (See Top 100 in Video Games)
  • Product Warranty: For warranty information about this product, please click here


Customer Questions & Answers

Customer Reviews

Most Helpful Customer Reviews

42 of 46 people found the following review helpful By Elias Magana Jr. on September 17, 2009
Platform for Display: Nintendo Wii
I pre-orderd and took home both the XBOX 360 and Wii versions of Marvel Ultimate Alliance 2.

We'll get one thing right off the bat. In terms of comparing to the original MUA game, graphics and gameplay-wise, the Wii version would be more akin to MUA v1.5 (whereas the 360 and PS3 version make use of the improved engine).

Both versions have done away with the skill trees, and now each character has only 4 activated abilities, and a host of more passive abilities. On the 360, these are channeled by holding in the Right-Trigger and pressing A, B, X, or Y. On the Wii, these are performed by simply pressing Up, Down, Left, or Right on the D-Pad (Wii Remote).

Both versions go through pretty much the same story line, but the Wii version has a few different/modified levels. The essence of the plot is the same.

For some of the Fusions and boss battles, we found it tricky sometimes to point the Targeted Fusions and make heads or tails of "where am I" during multiplayer on the 360 version since the angle is brought a little lower to try to show off the very crisp and fine HD graphics we all know and love. The Wii version for the most part retains the top-down view of the original MUA (as it seems to be running on the same engine), and Targeted Fusions are performed effortlessly by aiming at the screen with the Wii Remote (game play will "bullet-time" slo-mo while you aim the on-screen cursor, the aiming on the 360 is done in realtime).

The XBOX 360 version (along with PS3) has online multiplayer support, but the Wii version is local-only. There is a feature to send messages to Wii Friends with your scores on levels for them to try to beat, but I don't find it too useful. (I'd much have them over playing multiplayer anyways).
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10 of 10 people found the following review helpful By R. Buona on November 30, 2009
Platform for Display: Nintendo Wii
I think this game was really a lot of fun, and let's be honest, there aren't a lot of games out there that let you play with characters in the Marvel Universe. While it may not be the greatest game when it comes to graphics, it is a Wii, so you can't compare it to PS3 or XBox 360.

The story line is sound, the characters available are great, and the game play is fun. If you are a Marvel fan, especially an X-Men fan like me, this is your only chance to play as Gambit or Cyclops, so pick up a copy and enjoy!
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15 of 19 people found the following review helpful By D. Brewer on September 18, 2009
Platform for Display: Nintendo Wii
I bought the Wii version of MUA:2 and was left feeling kind of depressed. I usually don't care if the graphics are a bit lackluster in a Wii game, but this made the game less fun. We didn't know who or what we were beating up. (We kept trying to hit Nick Fury in the first level.) When fusions are performed, a big white banner covers half the screen telling you what you just did and obscuring what's going on. The lighting in the game kept flickering like a bad fluorescent light. Add Wii motion controls that feel tacked on and you have a pretty bad package. I traded it in for the 360 version, which I now enjoy! I really like the Wii and think this is a disturbing trend for a system that has a lot to offer. It looks worse than the original Xbox version.
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24 of 32 people found the following review helpful By Lee A. Vercoe on October 23, 2009
Platform for Display: Nintendo Wii
In the past I've enjoyed both X-Men games on the gamecube and have played through the first MUA on the Wii three times. This incarnation however is a chore.

Problem #1: Why oh why did you mess up the camera?
In the first MUA the player controlled the camera with a simple turn of the nunchuk. I could quickly turn 360 degrees and check out the environment. Some pinhead designer decided to replace this simple scheme with having you press the 2 button before you could turn the camera thereby taking your thumb off the A trigger. Most of the time it doesn't let you turn anyway, letting the program decide how the camera is aimed.
This causes two problems...going through doorways or turning corners you are often going blind because the angle is all wrong to see down a hallway. In the middle of the first boss fight in Act 1 the camera would randomly spin as I ran down a street so moving up was now making me go south instead of north and I would head off in the wrong direction and get attacked from behind, not good when you have like 20 seconds to find a defuse a bomb.
And the AI controlled teammates are brain dead as ranged fighters as they choose to run up to a bomb laden kamakazebot, throw a punch and get killed every time.

Problem #2: Medals?
Instead of upgrades in individual equipment you get medals that affect the whole team. That's just lazy. No longer can I customize each of my team members. Nope. Plus 5 body for everyone! At the beginning you can only use one medal even though you collect maybe 20 of them. Thanks for nothing.

Problem #3: Skimpy extraction points.
Instead we get auto saves. One slot's worth. So when my G'Son plays he overwrites my auto save and I have to start over at my last extraction save point and visa versa.
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2 of 2 people found the following review helpful By N. Jones on October 8, 2009
Platform for Display: Nintendo Wii
A sequel to the hit 2006 rpg, "Marvel Ultimate Alliance", MUA 2 lets you control a number of heroes from Marvel's library of heroes such as Spider-Man, Wolverine, Iron Man, Captain America, the Hulk, and much more, as the Civil War over the Superhuman Registration Act forces the heroes to decide which should they fight on the side of Pro-registration (led by Iron Man and Mr. Fantastic) or Anti-Registration (led by Captain America and Luke Cage).

First off, there are some improvements over the first game. Powers are more easily accessible since they are now designated to the Wii-mote's D-pad and melee attacks are now exclusively assigned to the "A" and "B" buttons. In the last game I had some problems trying to pull off melee combos and superpowers because of the waggle control scheme. The roster of characters has changed a bit. Some favorites of mine are included, and some are gone. Gone are Colossus, Moon Knight, Ghost Rider, and the Silver Surfer, but instead, we get Gambit, Hulk, and the Wii exclusive characters, Blade (who was also in MUA),Cyclops, Psylocke, and even a couple of villains, Green Goblin and Venom.

However, the main drawback I can think of would be character selection during battle. In the first game, it was designated to the D-pad. This time, you use the "+" and "-" buttons. Instead of going straight to the character you want, you cycle through each character, so positioning where you want your characters is kinda important.

The game is also pretty short. But at this point, I only played through the Anti-Reg force, and I will play the Pro-Reg force sooner or later. And I think some of the characters aren't very balanced.
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