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3.8 out of 5 stars
Marvel vs. Capcom 3: Fate of Two Worlds - Playstation 3
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111 of 125 people found the following review helpful
on July 24, 2011
Capcom has scheduled to release on 15 Nov 2011 a new disc-only version called: ultimate marvel vs capcom 3 (UMVC3 as follows), which will have:

- 12 New Characters
- 8 new stages
- Improvement in online versus such as spectator mode

The new version will be completely REBALANCED such as X-factor being nerfed. There will also be new moves for characters. Therefore you may need to learn from scratch again for your favorite characters.

The exact and complete changes are not fully announced at the moment. But the retail price is already set at US$39.99. You will get more value for your money if you can wait for November release.

And most importantly...THERE WILL NOT BE A DOWNLOADABLE VERSION FOR UMVC3! You cannot enjoy an improved version without buying ANOTHER MVC3 on disc.

In accordance with Capcom usual tradition, this inferior version will be left obsolete with no more updates. Just like street fighter 4 being abandoned when the super version comes out. In fact, the developers have expressed that a downloadable version is not feasible to incorporate so many changes to the core. A new disc release is the only to go.

With all these being said, you may want to rent this game for the time being and see if the game is worth your money. You can refer to other detailed reviews for the game itself. And remember when the UMVC3 comes out, there could be yet another upgraded version in the future (similar to arcade edition for super street fighter IV).

P.S. I have never written a review on Amazon before. But the disgusted act by Capcom to abuse fans' loyalty is irritating, and this forces me push a review now.

P.P.S. This inferior version may be preferred if you want to take advantage of the unbalanced aspect of the game.
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39 of 49 people found the following review helpful
on February 19, 2011
After more than ten years of waiting, the follow-up to one of the most successful and well-known crossover gaming franchises at last arrives. Marvel VS. Capcom 3 breaks into the scene facing a great deal of expectations and anticipation, and in most aspects it delivers, but unfortunately it falls just a bit short of being the spectacular game it could have been.

The gameplay and general mechanics are essentially a mishmash of those from both Marvel VS. Capcom 2 and Tatsunoko VS. Capcom. You're given three characters and a series of four core buttons to work with, those being Light, Medium, Heavy and Special attacks. This closely resembles the setup of TVC, simplifying things a bit from the punch and kick commands of MVC; a wise move, given that it generally trims the fat of the previous game's complexity.

The Assists, Hyper Combos, crossovers and many other advanced tactics all return, but there are a handful of new alterations and quirks. For one, unlike TVC, there is no Mega Crash (although it is possible to break away from certain long combos) or Baroque; instead, there's the X Factor, a completely new tactic that may only be used once per match. X Factoring allows each of your characters a brief speed and power boost, along with gradual health recovery. These effects are strengthened depending on how many of your 3 characters are remaining (it is at its maximum if you only have one character left). This occasionally adds an interesting element to the gameplay, but many have argued that it's an unnecessary feature which can unfairly turn the tide of a fight, and there is definitely some validity to this complaint. Adding to the imbalance of this is the fact that different characters receive different boosts, leading to some characters gaining ridiculous power boosts while others don't really become much more of a threat.

Switching out, or swapping characters, is unfortunately now a sorely obnoxious task, requiring the player to press and hold the Partner button until their other character appears; mistakenly tapping the button will cause a crossover Assist, and as many veteran players know, initiating an Assist when you're intending to switch out can cost you a character, or worse, a match. Needless to say, this can take a bit of getting used to, particularly for those accustomed to the simple back+/Partner command that came before.

`Simple mode' from TVC also returns, allowing a significantly simplified control scheme in which special moves and Hyper Combos can be more easily initiated. This may sound unappealing or unfair to those more willing to adjust to the traditional controls, but simple mode also disallows certain attacks and abilities, so it's more of a tradeoff than a wholehearted handicap; it's ultimately a more accessible and user-friendly version of the control scheme.

The roster has been among the most debated-over aspects of the game; MVC2 had a whopping 56 characters to choose from, while so far MVC3 only offers 36. Granted, unlike MVC2, you'll find no recycled sprites here; each and every character is brought to vivid new life and design. Many staples and favorites return, so fans of Ryu, Wolverine, Morrigan, Storm, and many others won't be complaining. Devil May Cry's Dante and X-Men's Deadpool are among some of the exciting new additions, while a surprising number of more obscure fan favorites also managed to make the cut. Some of the exclusions are rather upsetting, however, particularly the lack of Venom, certain X-Men characters and most shocking of all, Capcom's flagship character Mega Man. There's more downloadable content to come, however, so we'll have to see what the game's future has to offer.

Some of the game's modes and single-player options are more disappointing than others; the online mode is overall pretty satisfying so far, allowing players to either log on for a quick match with a random player or friend, or join a lobby of several players in a sort of informal tournament system. Players can `friend' opponents they'd like to play again and even speak to one another through console-compatible microphones. Lag is generally minimal or non-existent, and thankfully you'll be forewarned of the connection strength in the lobbies before joining. There are also of course leaderboards and rankings for the best of the best, but you can only gain ranks through random Quick Matches, and sadly there's no spectator option; this is particularly frustrating when you're waiting around for your next match in the lobbies.

The single-player modes aren't quite as satisfying. MVC3 has a rather standard Arcade mode which features nothing but a series of random battles followed by a boss fight and usually anticlimactic ending sequence which differs by character but is merely a brief series of still pictures and text. The end-game credits are nice the first time you watch them, but they're the same regardless of which character you win with, and therefore aren't nearly as interesting the second, third or fourth time around. Super Smash Bros. Brawl's Subspace Emissary wasn't what a lot of people were hoping for, but it was more engaging than what's offered here. Although the Arcade mode serves its generic purpose, a few more cutscenes or character-specific individuality would've made it really worthwhile.

MVC3's biggest asset is it succeeds in a few of the key areas where both TVC and MVC2 failed. TVC offered an overly simplified control option which occasionally allowed for disproportionate advantages, and yet was oftentimes preferable to the needlessly complex alternative. MVC3 manages to find a healthy balance between MVC2's ice-cold complexity and TVC's desperate attempt at accessibility; both regular and simple mode in MVC3 are useable without being cheaply advantageous or impossible to understand. Although deeply advanced tactics will be reserved for deeply skilled players, as they always have been, most players will gain a deeper understanding of the control schemes offered here more quickly than they would have in MVC2.

Unfortunately, as expected, opportunities to be cheap present themselves in MVC3 just as they do in most fighting games. Thankfully only a small handful of the characters seem genuinely broken or overpowered, but the ones that are can be truly frustrating to go up against; both Sentinel and Iron Man can fill the screen with enormous and heavily damaging beams and projectiles, while Phoenix becomes virtually impossible to approach, let alone defeat, once she transforms into Dark Phoenix. Ryu spammers are also expectedly back in action, but thankfully so far it doesn't seem quite as common as it was in TVC.

The game has a visual style that is distinctly American and heavily influenced by comic books; as where MVC2's artwork and aesthetics felt more authentically Japanese, this game comes off as though it belongs a little more to Marvel than it does to Capcom. This works both for and against it; most of the Marvel characters look amazing, and several of the Capcom ones do as well, although the heavy Americanization of the likes of Tron Bonne and Morrigan can come off as a bit wonky at first. Aside from that, however, the visuals are vivid and gorgeous; one thing you'll never be bored with is what goes on onscreen during matches.

Although the complaints may have seemed heavy, MVC3 is in fact a very entertaining and visually appealing game; the online mode is extremely fun and engaging, and some of the downloadable content to come, namely the new characters and complete costume revamps, seem very promising. Tuning up the roster and 1-player mode-adding more modes in general, for that matter-would have really made it nothing short of excellent, but here's hoping they really take popular demand into consideration for DLC.
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5 of 6 people found the following review helpful
on March 16, 2011
Alright, I'm going to start right off by explaining how come I give this game 4 out of 5 stars. The reason is simple: character choices. It's not that there aren't enough characters to choose from, cause there are (however Capcom has had years to develop this game and easily could have included more), however its the fact that some of the characters that "made the cut" are just plain...weird. M.O.D.O.K? Seriously? Was there really a NEED to put him into the game? Taskmaster? I don't recall people lining up begging to have him as an addition to this widely anticipated release. However, despite some of the character selections currently available (omitting current and upcoming DLC characters of course), that's not what this game is all about, is it? No, it's about having FUN, and when it comes to having FUN, this game definitely delivers! The graphics are absolutely top-notch and the colors displayed on-screen are simply breath-taking. The online mode is pretty good as well, however I do have one minor complaint in that when you join a lobby (a type of mode that allows you to join with up to seven other players to fight against), you aren't allowed to watch the match that is taking place between two of the players within your lobby (if that makes sense). This is one of those cases where it would be much easier to see it than to explain it through text. However the bottom line with that is, you end up (sometimes) with a lot of idle time while waiting for a match to start (unless you enjoy staring at a dull screen until your time to fight commences). Each of the characters bring to the table their own unique fighting styles, some are more powerful, some are quicker, and some are ridiculously slow (a-hem...Arthur), however the developers at Capcom did a great job in balancing this all out (in my opinion).

Having said all that, I definitely am impressed by what this game has offered so far, and I look forward to what lies ahead as far as future DLC is concerned. So if you're "on the fence" about picking this one up, I'd say at the very least, at least rent it, and if it turns out to be something you'd enjoy, buy it! I'm sure glad I did! :)
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6 of 8 people found the following review helpful
on February 16, 2011
This is an awesome, fast-paced action fighting game. If you buy it expecting a slow fighting game style like street fighter, you will be disappointed. But if you enjoy fast-paced, quick-thinking, fast-reaction type fighting games, this is your game to buy for this year.
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11 of 16 people found the following review helpful
on February 16, 2011
I agree with the reviewers who caution MvC2 players about the different experience of this game. It's easy to pick up but hard to master in a different way. First off, the visuals and music are gorgeous and probably alone are worth giving this game a look but I am sure that most people reading the reviews are interested in the play mechanics, so that is where I will focus. Admittedly, at the time of this review I probably have spent a total of 4 hours in training, just to get accostumed to the new layout.

I have been a devotee of the series since the early 90s and in terms of control I can only compare it to Tastunoko v Capcom, which I see now as a way for capcom to test the waters of this new scheme. Personally, the control layout of these new branch of the versus tree is very loose. Most characters feel slow, even when dashing.

I disagree with the reviewers who see this game as more balanced than MvC2, in fact, these games appear to embrace this imbalance, with characters like the Phoenix and Redfield trudging across (even in dash or flight!) while a frenetic character like Spidey assited by the new webswing, which simultaneously increases his speed beyond that of any character in the game and breaks the game due to the possibility of executing an infinite combo. Speaking of which, Phoenix's flight attacks and mid air teleport also seem to interupt the hit count in the same way. These flaws bring back the days of cheap Cyclops infinites in X-men vs SF (which was later nerfed in MSHvSF). What actually exacerbates this problem is the generous hit detection, on normal controls any character can link 6 or more hits before launching, even though the animations do not make contact with the opposing character. I found that very disappointing.

It's hard to denounce the floaty controls, loose gameplay, as broken, because this should more accurately be considered as a new style altogether than a series of glitches. I surmise this is how capcom wants us all to play now. For this reason, this game should also not be a considered a true sequel, but the tombstone of a lauded series. MSHvsSF in my opinion was the best (even with the obvious imbalance issues of that game). That much being said, it appears that capcom has wisely targeted a market that wants to play a fighting game with stunning visuals and considers the actual gameplay an afterthought. Which itself an indictment of the current state of gaming. So in short, its beautiful, easy to pick up but hard to master, fun, unintimidating, but its not the game that many waited a decade for.
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1 of 1 people found the following review helpful
on February 8, 2014
Kept us busy for hours and hours. Classic characters that come back in better graphics and moves than I remember when I was a kid!
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1 of 1 people found the following review helpful
on November 18, 2013
Not a bad game but I hate Capcom for all the buy online content for this game. The gameplay is excellent but my main complaint is the buying of the online content like customs and characters. I hate when companies try to nickel and dime its customers to make more of a profit. Not good Capcom!!!!!!!!
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1 of 1 people found the following review helpful
on May 12, 2013
Buy it used. It's not worth it to spend the bucks on a new one. After few hours of play around 4 hours my son never played it again.
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1 of 1 people found the following review helpful
on January 9, 2013
Like order I will order again if needed. It was a gift for my sister it's great purchase thank you.
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1 of 1 people found the following review helpful
on January 6, 2013
really fast past not like the original street fighter games style of play,but it is also a great game to play with others online
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