SUMMARY
The long awaited sequel to the much lauded, though admittedly flawed, Mass Effect is finally here - and it's already consumed over 30 hours of my life. In short, Mass Effect 2 is the most refined and presented action RPG I have personally played. The narrative is perfectly paced, guiding the player through a well-realized world that isn't exactly an open ended sandbox, but certainly isn't restrictive or linear (you're free to complete the major missions/story points at your own pace while you pursue other content, and your decisions along the way will shape the story). The game play has been calibrated to remove almost all tedium associated with the RPG hybrid genre. Combat is real time and plays smooth as butter. The visuals, especially at 1080i or 1080p, are nothing short of spectacular. This is an incredible game, it might just end up being my favorite.
Aspects that I enjoyed are preceded by a (+), things I disliked a (-).
GAME PLAY
(+) Bioware (the developer) has taken many of the elements common to the "RPG hybrid" genre (which they themselves have greatly forwarded over the years) and stream lined and calibrated the experience to better suit the action-oriented focus of the Mass Effect series. Itemization and character customization have been made less bulky, and yet magically remain robust and even more rewarding. Just as in their past games, there are still various vocations you can pursue (soldier, engineer, etc) and many ancillary skills to learn and improve. Each vocation feels wholly unique (though many abilities share similar animations), and there are no wasted skill points or useless abilities.
(+) Combat is a blend of third person shooter (Gears of War) and tactical RPG (Dragon Age). Damage is area-sensitive (head shots hurt humanoids more than shooting them in the leg, etc), various damage types are strong against certain defenses, etc. It plays perfectly well and rewards the thinking player as well as the twitcher.
(+) It feels like Bioware took a step back and acknowledged many of the tropes common to the genre, particularly the variety that lead to tedium, and provided replacements that integrate flawlessly into the game world. These refinements vastly improve the quality of the gaming experience. For example: the process of sorting through incoming information and managing your crew. In past games you had to laboriously check your messages after each mission, run from NPC to NPC trying to figure out if they were ready to offer new dialog, etc, etc. In real life, if you were the captain of a starship, you'd have people around to help manage these tasks for you - right? Secretaries, yeoman, that sort of thing. Well, that's precisely what you get in Mass Effect 2: within your command center is a NPC that audibly informs you whenever something demands your attention. For example, you might be jogging past the helm on your way to the lab when she mentions to you "Captain, you have new messages". Or "Captain, Miranda would like to see you, she seemed upset". When engaged in conversation she will offer advice and relay information regarding the crew and the ship - just like a real yeoman would. And though she was created to fill a niche, she feels doesn't come off as artificial: she's a NPC like all of the others, with a history and personality to explore (as well as a relationship, if you choose).
There are many such refinements that make Mass Effect 2 such a joy to play. From combat to exploration, customization to character interaction, you can take every thing you hated about past games and throw them out the window. Well, almost - I'll get to that shortly.
(+) You're always an active participant, even during the conversation and cut scene sequences. Not only are they complex and responsive, but there are points in the action where you can intervene with either a "renegade" option (typically more forceful actions) or "paragon" decision (the more traditional good guy action or response). These prompts to intervene happen in real time, and they can be ignored if you so choose. This transforms the task of merely listening to dialogue and selecting responses, or watching a villain monologue, into an actual engaging experience for the player. It pulls you in and makes you feel like you're a part of the game world, instead of merely someone navigating through a series of predetermined choices like in previous games.
(+/-) Resource gathering. This will be a point of contention for many players. In your journeys through the universe, you will discover and/or learn about various technologies that you can research - such as weapon or armor upgrades, additions to your ship, new weapons and skills, etc. The currency for these research projects are elements - one of four, to be exact. You come across small amounts of these elements while you're conducting missions, but your main supply will come from scanning and probing planets. It works like this: while you're flying through space in your ship (The Normandy 2) you will enter various solar systems. You approach a planet, enter its orbit, engage scanners, and then move a radar over the surface of the planet with your mouse. A graph will alert you when a certain element is found, you launch a probe to obtain it, rinse and repeat.
Many people will find this boring and tedious. I -kind of- do. However, I enjoy the aspect of exploration and this itch is scratched here: each planet is accompanied by a brief explanation and history, such as its scientific properties, geographical anomalies, the history of the civilizations that have inhabited it or how it plays into the mythology of some alien race. Being a science and history buff, this is a lot of fun for me at times. In addition, many planets will have side missions you can find by scanning them - they range from simple exploration to search and destroy and rescue. They're all unique, and take between 10-30 minutes to complete. If you don't visit and scan the planets, you miss out on these side missions.
I gave it a mixed score because, well, it's the only repetitive task heaped upon the player during this otherwise perfectly stream lined game. But don't worry, it doesn't kill replayability: after you successfully finish the game, you'll be rewarded with 50k of each element each time you start a new game. The costs of research projects are also reduced. So even if you don't enjoy this aspect of the game, it is vastly alleviated during subsequent play throughs.
STORY, PRESENTATION, AND SETTING
(+) I mentioned that the pacing and narrative were exquisite. I'm going to go ahead and reemphasize that here. The story is so well told and presented that I could envision myself sitting back and watching someone else play it and still enjoy myself a great deal.
(+) The cast of characters are truly memorable and interesting. It ranges from prosaic space marines, to sensational bio-engineered clones, ninja-like alien assassins striving for spiritual peace, and more. The voice acting for each and every character is the best I've heard in a video game.
(+) The setting is kind of a mixed bag, though overall it's still amazing. Many locales are well realized exotically creative, and appeal to all of the players senses. There are plenty of planets and stations to explore and no two places look alike.
(-) But, on the other hand, many mission areas feel artificial - in regards to their layout. They look great, and you can tell that a great attention to detail was employed during their creation, but many things are just kind of "there". Such as obstacles and walls that facilitate combat but otherwise have no practical use. That kind of thing. And many are noticeably and artificially linear.
PERFORMANCE
(+) I have a middling system (three year old video card, one year old middle-grade CPU). However, I am running 64-bit Windows 7 and have 6 GB of RAM. I play at the highest settings - it's beautiful and flawless. Load times between zones range from 5 - 15 seconds. In one complete play through and now ten-or-so hours into my second, I've experienced no crashes or game breaking bugs. Every glitch is transient (doesn't force you to stop playing or reload).
In short, I firmly believe that Mass Effect 2 just might end up being the game of 2010, and the year just started.