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Mass Effect 3

by Electronic Arts
Mature
2.9 out of 5 stars  See all reviews (1,646 customer reviews)

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Platform: Xbox 360
Xbox 360
PC
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Edition: Standard
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Collector's Edition
Digital Deluxe
  • Battle as Commander Shepard on many worlds across the galaxy as you unite the ultimate force to take back the Earth before it's too late
  • Enormous enemies and take on a smarter type of foe that will consistently challenge your best combat tactics and put you on the edge of your seat
  • Customize your Commander Shepard, your squad and weapons to engage the enemy on your terms
  • Allows the option to import decisions from both of the previous games and supports optional use of the Kinect Sensor for Xbox 360
  • Experience a new emphasis on melee combat, movement and an improved cover system
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Product Details

Platform: Xbox 360 | Edition: Standard
  • Shipping: This item is also available for shipping to select countries outside the U.S.
  • ASIN: B004FYEZMQ
  • Product Dimensions: 7.5 x 5.3 x 0.6 inches ; 4.8 ounces
  • Media: Video Game
  • Release Date: March 6, 2012
  • Average Customer Review: 2.9 out of 5 stars  See all reviews (1,646 customer reviews)
  • Amazon Best Sellers Rank: #395 in Video Games (See Top 100 in Video Games)

Product Description

Platform: Xbox 360 | Edition: Standard

Amazon.com

Mass Effect 3 is a Role-playing Game (RPG) / Third-Person Shooter hybrid set in a Science Fiction universe. Mass Effect 3 is the third game in the popular Mass Effect series, and is rumored to be the final installment. In it players continue the adventures of Commander Shepard utilizing extreme character customization which is the hallmark feature of the series. Additional features include: the ability to import decisions from both of the previous games into the new game, ownership/play of previous games not required, customizable weapons, improved mobility and melee combat, many returning characters (if they were not killed off in previous imported games), an improved cover system that allows for more action, compatibility with the Kinect Sensor for Xbox 360 and more.

Mass Effect 3 game logo
Shepard and friends planning strategy in Mass Effect 3
Join Commander Shepard in the struggle against the Reapers in the conclusion to the Mass Effect trilogy.
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The Final Chapter in the Mass Effect Trilogy

Not everyone will survive. An ancient alien race, known only as "Reapers," has launched an all-out invasion leaving nothing but a trail of destruction in their wake. Earth has been taken, the galaxy is on the verge of total annihilation, and you are the only one who can stop them. The price of failure is extinction. You are Commander Shepard, a character that you can forge in your own image. You determine how events will play out, which planets to explore, and whom to form alliances with as you rally a force to eliminate the Reaper threat once and for all. How you wage this war is completely up to you: go into combat with guns blazing or use cover to plan a more tactical assault. Utilize your squad to full effect or take a lone wolf approach. Rain death from a distance or go toe-to-toe with enemies using devastating melee attacks. Mass Effect 3 will react to each decision you make as you play through a truly unique experience of your own creation.

Key Game Features

  • A Rich, Branching Storyline - Experience a sci-fi epic with multiple endings determined by your choices and actions throughout the game
  • Massive in Scope - Battle on many worlds across the galaxy as you unite the ultimate force to take back the Earth before it's too late
  • Large-scale and Intelligent Enemies - Battle enormous enemies and take on a smarter type of foe that will consistently challenge your best combat tactics and put you on the edge of your seat
  • Unlock a Customizable Arsenal - Tailor each weapon with devastating upgrades including scopes, grips, barrels and dozens of other unique attachments. Each weapon boasts its own powerful impact and visual flair
  • Unleash Death from Afar or Go Toe-to-Toe - Customize your soldier and squad to engage the enemy on your terms. A huge variety of weapons, abilities and equipment allow you to combat the enemy in your preferred style of play
  • Play with Kinect - Mass Effect 3 features compatibility with the Kinect Sensor for Xbox 360

Additional Screenshots

Shepard using a powerful gun against a charging mech in Mass Effect 3
A customizable arsenal.
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Dialog screenshot from Mass Effect 3
A rich branching storyline.
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A giant enemy from Mass Effect 3
Large-scale enemies.
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Concentrating fire on an enemy in Mass Effect 3
Multiple play options.
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Product Description

Earth is burning. Striking from beyond known space, a race of terrifying machines have begun their destruction of the human race. As Commander Shepard, an Alliance Marine, your only hope for saving mankind is to rally the civilizations of the galaxy and launch one final mission to take back the Earth.This item does not come with a gun or controller accessory.

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Customer Reviews

Most Helpful Customer Reviews
797 of 1,006 people found the following review helpful
2.0 out of 5 stars Great Trilogy.... Until the Last Hour or So March 10, 2012
Platform for Display:Xbox 360|Edition:Standard
Fun: 5.0 out of 5 stars   
Be warned, this review contains some spoilers so read at your own risk. This is also a bit long winded; I apologize but, as a fan, I invested quite a bit of time in the series. Time for me to give back what they took from me.

My Real Rating: 4.5/5 until the last hour or so, at which it becomes 2/5

Game reviews can often be subjective so this review is coming from someone primarily with an RPG background who, in terms of game play, enjoyed the first game better than the second. The second wasn't terrible in terms of story but it was much less of an RPG and more of a shooter. The first thing I noticed about Mass Effect 3 is that BioWare gave us a game that gives us the best of both worlds and should be recognized for that. There are also some things here and there that I either loved or hated but these were not things that impacted the overall experience so I exclude them.

Some Observations
=================

1. Some people complain about graphics but that isn't as much as an issue for me. I am a hard line gamer who still pulls out the classics from the 80s and 90s and can generally forgive not-as-good graphics for a good story or game that is simply fun to play. Mass Effect 3 is, for the most part, both. That being said, the graphics weren't terrible and I feel that this is really a non-issue.

2. The re-design of the Normandy is great! I love the lounge (reminds me of a line from Mass Effect 2 when Shepard told Jacob that the next Normandy gets a lounge). Nice touch.

3. The writing was generally good. There were some places where I felt it was lacking but I'm saving my anger to discuss the ending. Also, character development is good, especially across the three titles; this is insanely difficult to accomplish in a game trilogy so kudos for that. There were several points in the game where a scene elicited an emotional reaction from me. In the last hour, that emotion was sheer terror that all this character development had been for nothing (see below).

4. As I mentioned, many of the RPG elements that were taken out of the second title were brought back but vastly improved. One such feature was weapon modding. While it didn't bother me like it did some people, I must still admit that modding in the first game could become rather tedious, especially for someone who feels the need to collect everything (not a good idea in the first game).

In this game, for example, suppose you mod a series of weapons with, say, a Rifle Scope I. If you pick up or purchase a Rifle Scope II, all weapons with the earlier mod are automatically updated as well as your inventory.

From the start, you can choose to upgrade weapons you are using to better weapons right away. Moreover, weapons are no longer constrained to a particular class (i,e, infiltrator, soldier, vanguard, etc) so you can enter a combat situation with the weapons that are best suited to the task. There are some weight limits that you should observe when carrying weapons that depend on class, however.

Overall, the game play is fantastic.

5. Halleluiah, planet scanning is gone! It has returned in some form but one does not need to spend large chunks of time collecting resources to upgrade weapons and ship components. Planet scanning is mainly used to collect war assets in Reaper controlled territory but even this can still get a bit tedious at times.

6. I am not a huge fan of multiplayer games, cooperative or not, so I do not feel like I am in a position to adequately critique it.

Comments on the Story
=====================

The story was great. I was on the edge of my seat digging it, that is, until the last hour minutes or so when, in my view, the totality of the trilogy came crashing to the ground. There is a huge, heated debate about the ending of the game where both sides are calling names like rather ill-behaved children. I do not intend to call names here as games, like movies, are very subjective. However, I do have some thoughts about the ending and the story. If you don't share these thoughts, great. But don't be pompous, acting like your opinion is the only one out there. And, beware of spoilers.

//[Work Hard and Still Get the Shaft]//

The first thing that really annoyed me was that I played through every mission/side quest and got most (but admittedly not all) of the war assets from the various worlds using the planet scanner (this also got tedious at times but was nowhere as bad as the scanning in ME2). The way I understand the galactic readiness rating (GRT) is as follows: it is basically a multiplier that takes your raw military strength and is used to produce an effective military strength (EMS). If you spend more time in the multiplayer (which I did not) you can, in principle, spend less time on side quests and vice-versa. Good idea, I thought, as it gives players some leeway on how to proceed.

However, when I went into the final battle, I feel that the EMS rating was rather misleading. Mine was roughly at about 3200 or so with a default GRT of 50%. The green bar was completely filled. However, my ending sucked (I'll get to this in a minute). In fact, the first time I played through, I was so shocked that I re-loaded the Citadel mission to see if I missed something. Nope, as I feared.

Now, my initial reaction was knee-jerk. I was furious that EA/BioWare made a game where, as I perceived at the time, a decent ending could not be achieved without multiplayer. I have since then been corrected. A decent ending, where Shepard presumably lives (there is still some ambiguity here), can be achieved with an EMS of 4000 or better (at least, according to sites like IGN). However, my complaint is that the game misled me about this as my EMS bar was completely filled going into the last mission. Even if you can get the good ending without playing multiplayer, much of your readiness rating depends on previous choices from earlier titles. Also, admittedly, there is a box that told me that my chances against the Reapers was even but I didn't think much of it because in Mass Effect 2, they still called it a "suicide mission" even if you made all the necessary preparations.

I should note that the supposed "good" ending includes a very brief cut scene where Shepard is still alive but appears to be in bad shape; I don't have much of an incentive to work hard to get my EMS up for a 20 second cut scene that leaves some ambiguity about Shepard's ultimate fate.

//[Past Decisions?]//

I didn't feel that all of my decisions really mattered. My feeling is that your decisions mattered mainly insofar as a character might briefly appear in the game and promise to help you but you may not ever encounter that character again in the game and a positive number would be tallied, in your favor, to your military strength. So, basically, I feel like I made decisions not to see further development of a character who was willing to fight and, possibly die, along side me but rather, to see a sum magically increase by a few hundred points.

A good example is the Rachni Queen. She appears if you save her and you are again given an option to save or let her die as she has been taken over by Reaper tech. If you let her live, she appears in a list under the war assets and that is that.

The collector base, for example, does play a role in what choices you have in the ending but I didn't really feel like my decision to destroy it made much of an impact throughout the game. This was, at least I thought, a huge decision and all it does it determine which three crappy choices will cause you to "win" if you even "win" at all. That is, the crappy choices are permuted depending on your choice to destroy or not destroy the collector base.

You also see Major Kirrahe who promises to fight by your side no matter which way the political tide turns. What is frustrating is that I expected a full scale, epic battle where all sorts of people I have rallied were fighting by my side. Literally. I don't think that this was a wrong or misleading assumption. But this isn't what I got. Perhaps my expectations here were far too high.

I understand that making a game that is custom tailored to the player is a difficult, technical task but this is how they marketed the game. I remember feeling that my ME1 decisions, with the exception of Wrex, didn't really have an impact on ME2 except for a few casual encounters with Conrad or an Asari communicating on behalf of the Rachni Queen. I really felt like I would feel the heavy weight of my major decisions from ALL three titles. Instead, there were many times when it felt like "Oh yeah, I remember doing that." The only decisions that seemed to carry sufficient weight were ones that I made in this particular game.

//[Total Annihilation/Gooification of Humanity Isn't So Bad So Long As it is Justified by a Child]//

The ending didn't make much sense to me. In fact, I felt like more alcohol would assist me in understanding it. So, to save organics from the hands of super advanced synthetics or AIs we have to brutally destroy entire species with a race of ultra-sophisticated synthetic-organic hybrids? Okay, perhaps "destroy" is a bad word; more like, gooify you and collect you as a museum exhibit of what once was. So, instead of being destroyed in the usual "the machines have revolted" sense, we will be brutally harvested by super advanced machines. Yeah.... that is a great....uh.... solution? Chaos is not necessarily a bad thing; it is found in nature. This was hard to stomach.

In Mass Effect 2, we discovered that the collectors were really Protheans who were re-purposed and it was generally agreed by Shepard and crew that this was a fate far worse than extinction. Read more ›
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20 of 23 people found the following review helpful
4.0 out of 5 stars Disappointed...and Confused November 20, 2012
Platform for Display:Xbox 360|Edition:Standard
Fun: 5.0 out of 5 stars   
---A Preface---

Let me preface everything by saying that I am fully aware that reviewing this game further would be belaboring the point. Still, after all the time and love I spent upon the game, I feel that I owe it to myself to write this.

---Review---

Gameplay (5/5):

Firstly, ME3 is a great game. It is very fun, and it'll be incredibly hard for you to put down. Very few, if any, of the negative reviews on here owe their criticism to the gameplay itself. In fact, in my opinion it is ME3's most redeeming quality.

Here's my breakdown:

Graphically (5/5), ME3 is top-notch. Now, I may not be the harshest critic here; I mean, I can't tell the difference between a DVD and a Blu-Ray disk (which I suspect is mainly the price). I suppose that if you're someone who demands perfect, unyielding graphics without tearing, etc. then you might be able to find some complaints. Personally though, the only thing that bothered me was that my custom FemShep's imported face looked absolutely bizarre despite being...well, hot...in ME2 and ME1. No matter how much reconstruction I did on it, I only got it to about 80% of what it was before. However, this was a very minor complaint for me.

In terms of combat (4.5/5), the game again shines. It has more of an ME2 feel than an ME1 feel, but it is also somehow distinctly different. It's subtle, but there are certain things that have improved, or at least changed. Playing as an adept (as I did in 2 and 1), I noticed that the balancing of the powers is distinctly different. "Shockwave" in ME2 was my most powerful/effective ability. In ME3, it's essentially worthless unless your enemy is right in front of your face (as with a husk). Rather, an adept's most powerful ability is a type of biotic grenade. I cannot speak to other classes as much, because I prefer a biotic-heavy style of play.
One thing that was really nice about ME3 was the ease with which any class can use heavier weapons, like the sniper rifle (a personal favorite of mine, even though I am an adept). There are also many new enemy types, some of which are quite challenging. The banshees I found to be absolutely terrifying.

Missions (5/5) were fantastic. There was always a sense of urgency, and a sense of purpose. Everything you do is an act of great importance, and the game does a great job of making you feel that. At least until the last hour or so.

Music (10/5): the score to this game is absolutely incredible. The music to ME2 was amazing, and the music to ME1 was pretty damn good too, but the music in ME3 is perfect. I can't even describe why - suffice it to say, this game has a very emotional storyline, and every background piece highlights the heart of that scene, in a way I could only describe as reminiscent of chiaroscuro in art. Now, I don't cry very easily. Or, at least, it takes a lot more than a generic RomCom to do me in. But here, the music always put me right over the top.

Characters (10/5): as we all know, the essence of Mass Effect isn't the combat, or the music...it's the characters. I mean, who doesn't love them? ME3 throws in quite a few new ones, and some of them are pretty cool. Some of them are annoying *glares at the slutty newswoman in the cargo hold*...but the main characters return in force. Many of the ME2 characters don't get quite as much love as one might hope, but they do get some airtime. If you romanced any of them, though, the odds are that your romance experience will not be very enjoyable in its conclusion.

Replayability(3/5), on the other hand, suffers a lot from the story (more on that later). Still, going through it again for the gameplay alone would be quite rewarding. Planet scanning has largely disappeared, but it has spawned an almost equally annoying series of scanning missions. These mainly involve salvaging things that may be useful for the war effort...but the Reapers (ever the logical little buggers) quickly destroy 90% of the fuel depots. This makes it much harder to jump from system to system within a given cluster. Furthermore, when you get there, you only get about three pings before Reapers jump down your throat and try to kill you (they chase your ship on the Galaxy Map). This makes it hard to find everything without an online guide.

And now, let's turn to that long-decayed and very dead horse...the story and the ending.
<<< SPOILERS AHEAD >>>

General Story (5/5):

At the beginning of the game, you have to abandon Earth. It was somehow hard to do that, even though it's a linear game (in this regard). You really feel the pain and the destruction on Earth, and even though it's necessary - a retreat to advance, so to speak - you feel guilty as a player. You'll meet up with the Virmire survivor (I saved Kaidan)and a couple new characters in an Alliance-retrofitted (which basically means uglier) Normandy to fly off and reunite the galaxy.

Before you do that though, you stop at Mars and meet up with Liara. And hey, guess what? It's Deus Ex Machina time! Miraculously, there's a schematic for a devastating new weapon found in the Prothean archives in the Alliance base there. It's called the Crucible. Now I know what you're thinking...does this mean that you're going to force the Reapers to perform chemistry experiments? No. At this point, we think that it means that we have a Reaper vaporizer.

Now, despite my criticisms of this device, I was expecting something similar long before I played ME3. It's simply a necessity with an enemy like the Reapers. I also like the "full circle" aspect of it - Mars was really where ME begins, and with this discovery it's where it "ends" in some senses. In fact, this contrived device is infinitely more forgivable in our initial understanding of it. I would have given ME3 twelve stars if its perceived function had been accurate.

Unfortunately for all of us, it wasn't. But you don't find that out until later.

In the meantime, you fly about the galaxy gathering your forces. I won't go into detail here, because maybe you still don't know and my warning for spoilers wasn't enough to dissuade you from reading this. What I will say is that you wade through huge subplots and explore many fundamentally 'human' themes. Several characters lose their lives in this process, or maybe just one or two if you've been a diligent little player up until now. As I said, every mission during this time is amazing, and powerfully evocative. Thessia and Rannoch in particular gave me chills. You will almost certainly cry.

And through all of that, you get to see how your crew evolves. Yes, in terms of ability, because it is an RPG...but also psychologically. Joker, a personal favorite of mine, is a prime example of this, but he is far from the only one. Every character displays more depth than I've ever seen in a supporting character (I mean, of course they do - it's Mass Effect!). The amazing voice acting really reinforces this.

Your romance, if you have pursued one (and why wouldn't you have?) will also come to a close, one way or another. I've read in other places that the only truly satisfying romance is Liara. Apparently, you never get to see Tali's face, no matter what, which I thought would have been the coolest and most natural side benefit of that romance.

I cannot speak to this, but I can speak to a romance with Kaidan: if you've done certain things in the past, or in the alternative are prepared to work very hard at your relationship with him, you can take the romance further. (Also, if you're a male Shepard, you can now initiate an M/M romance with him.) Personally, I felt that it led to what I was expecting, but it was somehow more vanilla than I anticipated. I guess it was done realistically, but not quite as...subtly, or perhaps tastefully, as I would have liked. It was, somehow, disappointing. I guess it just lacked a certain je ne sais quoi. Nonetheless, I really did feel the romance, and it was still very emotional.

Now, as for the ending...

What on Earth was Bioware thinking?

That will be your reaction, almost exactly. It will likely begin with, "Um, what?" and then progress slowly to complete, mind-numbing disappointment. Why? It turns out that the Crucible has a much different purpose than what we expected, or at least a much-expanded one.

And it just plain sucks.

But that's just the proximate cause of my (our) disappointment. As Sheldon would say, the higher-level distal cause is that Bioware treats the ending more like art than game. In some ways, I think that that's a cool idea. The problem is that art is subjective. A tower of sponges to some is amazingly meaningful. To me, a tower of sponges is probably just a tower of sponges. And with a game-as-art theory, you should accommodate the duality of those concepts. That is, you shouldn't just make it art for the sake of art and forget that it is also a game, and therefore must be logical. Failing that, sensical.

As it is, you get to choose the color of your doom, and that's about it. Personally, it doesn't bother me that much that you only get three choices, despite the promise of fluidity of choice upon which ME is predicated. It doesn't bother me that there isn't a boss fight, only an encounter with the Honorable Marauder Shields. What does bother me is that (perhaps indeed for deference to art) the ending does not make sense. At all.

I will not dissect every point here; the reasons why it is entirely illogical are so numerous that I couldn't bear to itemize them for the sake of my love for ME. What bothers me most is that it contradicts the themes it expresses in the same game. Read more ›
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35 of 43 people found the following review helpful
3.0 out of 5 stars Weak finish to a great series March 18, 2012
Platform for Display:Xbox 360| Edition:Standard|Amazon Verified Purchase
Fun: 4.0 out of 5 stars   
Not a bad game on its own, it just failed to deliver on the grand vision promised us at the beginning. Minus one star for not living up to its potential, and minus another star for the cop out ending.

The big finish to the Mass Effect trilogy just fizzled out when it should have shone brightly. Since story is so important in a game like this, I'll start with that. From the first cut scene to the last, the story pacing felt off to me. All the story elements felt rushed, out of place, or focused on the wrong thing. I basically threw up my hands at the narrative and went along with it by the time I had gotten to the last 10% or so of the game. Some big things happened "off screen" when they shouldn't have (from a dramatic point of view) or other things that got played up during the dialogue go essentially unexplained in the end. It felt like the writers were going for the twist ending here, unfortunately they tried a little too hard, giving it an anticlimactic feeling than firm resolution.

As for gameplay, the AI was improved over the other two games, and that's about it. If you've played the first two games or any other action game built with UE3 tech, you know what to expect: duck-and-cover, shoot-shoot, move on to the next area. Rinse, lather, repeat. It seems they took out all of the puzzles and mini-games, and I found I missed those more than I thought I would. They offered a nice break from the monotony of the duck-and-cover shooter system and the sometimes hokey dialogue.

I've never been a fan of the Mass Effect user interface, and it seems that every attempt made to streamline it buried some important menu or function in a non-intuitive place. The layout of the shops is a joke: while it may make thematic sense to have a weapon and armor shop in the shuttle bay, a research center in the crew area, power upgrades in the med bay, etc, it feels out of place. The rest of the game has already been streamlined, from the side quests to the exploration maps to the combat, why not do away with that cumbersome interface? I find it funny that Shepard can run the galaxy from one terminal but still has to walk down to a bay to get a weapon upgrade. And on a personal note to the developer: whoever set 'B' as the confirmation button should stop having "brilliant" ideas. I've been hitting 'A' to confirm things in menus for over a decade now, thanks.

The biggest problem in this finale is that it doesn't provide real closure to the series. Without spoiling too much, I found the overall message that Bioware sent to fans to be the most disappointing aspect, and I'm not referring to the clever revenue stream with the online pass, DLC and IOS game (I find that trend more disturbing, actually). Bioware promised a sweeping epic where the choices you made matter. In Mass Effect 3, those choices do matter but only as technicalities, like mere variables that have more effect on the dialogue trees than the game itself. I expected better.
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Most Recent Customer Reviews
5.0 out of 5 stars Great game
I have played most of this game and what I played of it was great. I am starting to think while writing this that I might have to finish this game up.
Published 3 days ago by Paul Stewart
4.0 out of 5 stars Great game despite the ending
This game is worth your time if you liked the first two. The ending is a big letdown, but the overall experience was still quite enjoyable.
Published 6 days ago by Ryan
5.0 out of 5 stars Mass Effect 3-Art and Game
I get it. Some people were unhappy with the ending. I'll probably get flack for this...but if you were disappointed with the ending, you missed the whole point of mass effect. Read more
Published 6 days ago by A knight in Arkham
5.0 out of 5 stars Best Ever!
Don't be swayed by negative reviews based on the endings and choices at the end. This game is spell binding. The story is intoxicating. And the experience is memorable. Read more
Published 10 days ago by JackoLantern
4.0 out of 5 stars Very fun game
Don't let the people telling you the ending is bad keep you away from a really fun experience. It's a game that puts you in an entirely different world and makes it believable. Read more
Published 10 days ago by Cavalry
4.0 out of 5 stars Play for Multiplayer and DLC
The campaign was great, but suffers enormously from an ATROCIOUS and depressing ending. However, I think the multiplayer plus Citadel DLC (which was amazing), make up for it more... Read more
Published 14 days ago by trevorzagbison
5.0 out of 5 stars Live with the ending - the gameplay is phenomenal
OK, so the main drawback of this game is the fact that the ending is a little contrived, but in terms of gameplay - the length of the game is long, the multiplayer is amazing, the... Read more
Published 14 days ago by MC
5.0 out of 5 stars Epic Trilogy
I highly recommend playing the entire trilogy from beginning to end. Very few games succeed in story, character development, and action/adventure to the level that Bioware has... Read more
Published 18 days ago by Just-My-2-Cents
5.0 out of 5 stars the game was wonderful
i got it and i was amazed and overjoyed to find that the game was in perfect condition and came with a passport, which i didn't expect.
Published 18 days ago by jordan grafnitz
4.0 out of 5 stars Exellent game!!
Mass effect 3 its an exellent game!
Game and seller 100% recomended. One of my favorite games so far. weak finish although....
Published 20 days ago by Miguel
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Platform: Xbox 360 | Edition: Standard
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Topic From this Discussion
Why Bioware? Just... Why?
Ah, this post takes me back. Has it really been that long since March 2012?
8 days ago by Jason Bean |  See all 4 posts
So THAT was the ending you've been complaining about?
I felt the same way until I witnessed the other 2 endings ,now your special ending is just different colored explosions.

Where was the Rachni Queen? No victorious video of her destroying Reapers with all her might because you chose to save her and her race during game one? I remember thinking... Read more
Apr 30, 2012 by W. Newberry |  See all 94 posts
Starchild created the Reapers. Who created Starchild?
He was born in a space-manger. Three bad writers came and brought him presents of millions and millions of dollars and frankincense.
Mar 30, 2012 by Noah K Mullette-Gillman |  See all 39 posts
Where in the game does one put the lastest DLC Citadel?
I can buy that, especially with the party in the second-half of the DLC. The mission in the first part of Citadel though is so meta and pumped-to-the-gills with in-jokes that it felt completely off-tone with the rest of Mass Effect 3's story (heck, I thought it was going to end up being a dream... Read more
Mar 9, 2013 by Jason Bean |  See all 3 posts
Changes?
Bring back more RPG elements, I feel like ME2 had better combat but lacked in RPG elements.
Dec 13, 2010 by W. Newberry |  See all 84 posts
Mass Effect 3 Omega DLC
Personally I don't think it's that great. I like that they were trying for a stand-alone story for the DLC instead of building on the established Reaper-war (to which we already know the result). But aside from a few new weapons you don't get anything for playing it nor do you get to go back to... Read more
Dec 1, 2012 by Jason Bean |  See all 5 posts
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Platform: Xbox 360 | Edition: Standard

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