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Mass Effect: Ascension [Audiobook, MP3 Audio, Unabridged] [Audio CD]

Drew Karpyshyn (Author), David Colacci (Narrator)
4.1 out of 5 stars  See all reviews (53 customer reviews)

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Book Description

Mass Effect December 22, 2008
When they vanished 50,000 years ago, the Protheans left their advanced technology scattered throughout the galaxy. The chance discovery of a Prothean cache on Mars allows humanity to join those already reaping the rewards of the ancients' high-tech wizardry. But for one rogue militia, the goal is not participation but domination.Scientist Kahlee Sanders has left the Systems Alliance for the Ascension Project, a program that helps gifted "biotic" children harness their extraordinary powers. The program's most promising student is twelve-year-old Gillian Grayson, who is borderline autistic. What Kahlee doesn't know is that Gillian is an unwitting pawn of the outlawed black ops group Cerberus, which is sabotaging the program by conducting illegal experiments on the students.When the Cerberus plot is exposed, Gillian's father takes her away from the Ascension Project and flees into the lawless Terminus Systems. Determined to protect Gillian, Kahlee goes with them, unaware that the elder Grayson is, in fact, a Cerberus operative. To rescue the young girl, Kahlee must travel to the farthest ends of the galaxy, battling fierce enemies and impossible odds. But how will she be able to save a daughter from her own father?

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Editorial Reviews

About the Author

Drew Karpyshyn is the New York Times bestselling author of Star Wars: Darth Bane: Path of Destruction and its sequel, Star Wars: Darth Bane: Rule of Two, as well as several other fantasy and science fiction novels. He is also an award-winning writer/designer for the computer game company BioWare, where he was lead writer on the video games Mass Effect and the popular Star Wars: Knights of the Old Republic. David Colacci has been an actor and a director for over thirty years, performing coast-to-coast in lead roles of plays by a variety of playwrights, from Shakespeare to Sam Shepard to Steve Martin. He has worked as a narrator for over fifteen years, during which time he has read the works of such authors as Jules Verne, Henry Adams, John Irving, Michael Chabon, and John Lescroart. He has won AudioFile Earphones Awards, earned Audie nominations, and been included on Best of Year lists by such publications as Publishers Weekly, AudioFile magazine, and Library Journal. David was a resident actor/director with the Cleveland Play House for eight years and has been artistic director of the Hope Summer Rep Theater since 1992. He currently lives in New York with his wife, narrator and actress Susan Ericksen, and his children, Mario and Elena.

Excerpt. © Reprinted by permission. All rights reserved.

One

Paul Grayson never used to dream. As a young man he had slept untroubled through the night. But those days of innocence were many years gone.

They were two hours into the flight; another four until they reached their destination. Grayson checked the status of the ship’s engines and mass drive, then confirmed their route on the navigation screens for the fourth time in the past hour. There wasn’t much else a pilot needed to do en route; everything was fully automated while a ship was in FTL flight.

He didn’t dream every night, but almost every other night. It might have been a sign of advancing age, or a by-product of the red sand he dosed himself with on occasion. Or maybe it was just a guilty conscience. The salarians had a saying: the mind with many secrets can never rest.

He was stalling; checking and rechecking the instruments and readouts to hold what was to come at bay. Recognizing his own fear and reluctance allowed him—forced him—to confront the situation. Deal with it. He took a deep breath to collect himself, his heart pounding in his chest as he rose slowly from his seat. No sense putting it off any longer. It was time.

On some level he always knew when he was dreaming. There was a strange haze over everything, a bleary film that left the false reality feeling washed out and muted. Yet through this obscuring filter, certain elements would register with exacting precision, minor details indelibly etched into his subconscious mind. The juxtaposition added to the surreal nature of his dreams, yet also made them somehow more vivid, more intense, than his waking world.

His feet padded softly over the carpeted aisle as he made his way aft from the cockpit toward the passenger cabin. There, Pel and Keo occupied two of the four seats, sitting kitty-corner across from each other. Pel was a big man with broad shoulders and olive skin. His hair was cropped in a tight afro, and he had a thin black beard extending along the length of his jaw. Seated in the chair facing Grayson as he came into the cabin, Pel was swaying gently back and forth in time to the song coming over his headphones. His fingers tapped lightly against his thigh, his perfectly manicured nails rustling softly against the dark material of his suit pants. His tie was still tight around his neck, but his jacket was unbuttoned and his mirrored sunglasses were tucked away inside the right breast pocket. His eyes were nearly closed; he’d lost himself in the rhythms of the music—a peaceful, easy image at odds with his reputation as one of Terra Firma’s top personal protection agents.

Keo wore the same suit as her partner minus the tie, but she lacked the imposing physical size one typically expected in a bodyguard. She was a full foot shorter than Pel and maybe half his weight, though there was a tautness to her wiry muscles that hinted at the violence she was capable of inflicting.

Her exact age was difficult to pin down, though Grayson knew she had to be at least forty. With advances in nutrition and gene therapy to reduce the effects of aging, it was common for people to look as young and healthy at fifty as they did at thirty, and Keo’s unusual appearance made it even harder to estimate how old or young she might be. Her pale skin was the color of chalk, giving her a ghostly appearance, and her silver hair was shaved short enough to glimpse the pasty-white flesh of her scalp beneath.

Intermarriage between the various ethnicities of Earth over the past two centuries had made alabaster skin a rarity, and Grayson suspected Keo’s stark complexion was the result of a minor pigment deficiency she had never bothered to reverse . . . although it was entirely possible she had undergone elective skin-lightening for cosmetic purposes. After all, visibility was a key aspect of her job: let people know you’re on duty, and they’ll think twice before doing anything stupid. Keo’s odd appearance definitely made her stand out in a crowd despite her stature.

She was facing away from Grayson, but she twisted around in her seat to watch him as he entered the cabin. She looked tense and coiled, ready for anything—a complete contrast to Pel’s easy calm. Unlike her partner, she seemed incapable of relaxing, even under the most mundane circumstances.

“What’s wrong?” she demanded at his approach, eyeing the pilot suspiciously.

Grayson froze and raised his hands in the air so they were level with his shoulders. “Just getting a drink,” he assured her.

His body was charged with nervous anticipation, the tips of his fingers were actually tingling. But he was careful to betray no hint of this in his voice.

This particular dream was all too familiar. Over the past ten years he had relived his first kill hundreds, if not thousands, of times. There had been other assignments, of course; other deaths. In the service of the greater cause he had taken many, many lives. If humanity was to survive—to triumph over all the other species—sacrifices had to be made. But of all the sacrifices, of all the lives he had taken, of all the missions he had completed, this was the one he dreamed of more than any other.

Satisfied the pilot posed no immediate threat, Keo turned away from him and settled back down in her seat, though she still seemed ready to lash out at the slightest provocation. Grayson made his way behind her toward the small fridge in the corner of the passenger cabin. He swallowed hard, his throat so dry and tight it actually hurt. He half-imagined he saw her ears twitch at the sound.

From the corner of his eye he saw Pel remove his headphones, dropping them casually into the seat beside him as he stood up to stretch. “How long till we land?” he asked, his words partially stifled by a yawn.

“Four hours,” Grayson replied as he opened the fridge and ducked down to inspect the contents, struggling to keep his breathing calm and even.

“No complications?” Pel asked as the pilot rummaged around in the chilled contents of the fridge.

“Everything’s right on schedule,” Grayson replied, wrapping his left hand around a bottled water while his right grasped the handle of the long, thin serrated blade he had stashed inside the icebox before the journey began.

Even though he knew this was a dream, Grayson was powerless to change anything that was about to happen. The episode would continue without variance or alteration. He was trapped in the role of passive observer; a witness forced to watch through his own eyes as events unfolded along their original course, his subconscious refusing to allow him to alter his own personal history.

“Guess I’ll go check on sleeping beauty,” Pel said nonchalantly, giving Grayson the code phrase for the final go. There was no turning back now.

There was only one other passenger on board: Claude Menneau, one of the highest ranking members of the pro-human Terra Firma political party. A man of vast wealth and power, he was a charismatic, though not necessarily likable, public figure; the kind of man who could afford a private interstellar vessel, complete with his own pilot and a pair of full-time bodyguards to accompany him on his frequent trips.

In what had become a familiar routine, Menneau had locked himself away in the VIP room in the aft of the vessel just after takeoff. There he would rest and prepare for his upcoming public appearance. In a few hours they were scheduled to touch down at the civilian spaceport on Shanxi, where Menneau would address a fevered crowd of Terra Firma supporters.

In the wake of the Nashan Stellar Dynamics kickback scandal, Inez Simmons had been forced to step down from her role as party leader. It was clear either Menneau or a man named Charles Saracino would succeed her at the Terra Firma helm, and both were making frequent trips to the various human colonies to drum up support.

Menneau was currently ahead in the polls by a full three points. But things were about to change. The Illusive Man wanted Saracino to win, and the Illusive Man always got what he wanted.

Grayson stood up from the fridge, shielding the knife from view with the bottled water in case Keo happened to be looking his way. To his relief, she was still seated facing away from him, her attention focused on Pel’s back as he made his way with long, easy strides toward the VIP room in the tail of the vessel.

The chilled condensation on the water bottle made his left palm cold and damp. The right was damp, too—hot and sweaty from being clenched too tightly around the handle of his weapon. He took a silent step forward so that he was standing only inches behind Keo, her bare neck exposed and vulnerable.

Pel would never have been able to get this close to her; not without raising suspicion and putting her on guard. Despite nearly six months working together as bodyguards for Menneau, she still didn’t completely trust her partner. Pel was a former mercenary, a professional killer with a murky past. Keo always kept half an eye on him. That was why it had to be Grayson. She might not trust him—Keo didn’t trust anybody—but she didn’t watch his every move like she did with Pel.

He held the weapon poised to strike, took a deep breath, then stabbed forward with the blade, striking at an upward angle toward the soft spot in the skull just behind Keo’s ear. It should have been a quick, clean kill. But his momentary hesitation cost him; it gave Keo a chance to sense the attack before it came. Reacting with a survival instinct honed over countless missions, she leaped from her seat, spinning to face her attacker even as the blade plunged home. Her incredible reflexes saved her from instantaneous death; instead of sliding smoothly up into her brain the knife buried itself deep in the flesh of her neck, where it stuck fast. --This text refers to the Mass Market Paperback edition.

Product Details

  • Audio CD
  • Publisher: Tantor Media; Unabridged,MP3 - Unabridged CD edition (December 22, 2008)
  • Language: English
  • ISBN-10: 1400160049
  • ISBN-13: 978-1400160044
  • Product Dimensions: 7.6 x 5.4 x 0.6 inches
  • Shipping Weight: 3.2 ounces (View shipping rates and policies)
  • Average Customer Review: 4.1 out of 5 stars  See all reviews (53 customer reviews)
  • Amazon Best Sellers Rank: #1,619,860 in Books (See Top 100 in Books)

More About the Author

Drew Karpyshyn is the New York Times bestselling author of Star Wars: Darth Bane: Rule of Two, Star Wars: Darth Bane: Path of Destruction, and the Mass Effect novels Revelation and Ascension, as well as several other fantasy and science fiction novels. He is also an award-winning writer/designer for the computer game company BioWare, where he was lead writer on Mass Effect and the blockbuster Star Wars: Knights of the Old Republic video game. He lives in Canada's hinterlands with his wife, Jen, and their cat.

 

Customer Reviews

53 Reviews
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Average Customer Review
4.1 out of 5 stars (53 customer reviews)
 
 
 
 
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31 of 34 people found the following review helpful:
4.0 out of 5 stars Really good read!, July 30, 2008
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But for those wanting to continue where the game left off, you will not find it here. Any reference to the ending of the game is done in the first chapter and vague at that, not in detail as you see it since the game allows for multiple choices and events to occur depending how you played.

This book tells another story, but there is a returning character from the first book, which you end up wondering what ever happened to her after Revelation. The book revolves around the extremist band of Cerberus and their recent project. Readers who played the game and completed most of the side missions might have tangled with this group and may know of and what they are capable of.

I don't like to spoil stuff in reviews and like to keep them short. Ascension is a great read, and even though you might want to continue where the game dropped off with Shepard, it is worth you picking up and reading. I read it in 2 days because it really hooks you in with the plot and you can't help but wanting to devour it asap. If you liked Revelation, you will like Ascension, and if you only played the game and never read the novels, I recommend you do so.
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22 of 31 people found the following review helpful:
3.0 out of 5 stars Well written, but doesn't add to Mass Effect series, August 1, 2008
If you're a fan of Mass Effect then you're probably picking up this book hoping for some insight on what's next for the series. In that regard, this book fails to deliver. Though it is a well written and enjoyable story, it doesn't give any information on our favorite Mass Effect characters. Commander Shepard is only mentioned briefly once, and Captain Anderson is brought up on a couple of occasions. Ambassador Undina is also mentioned once. The main character the book focuses on is Kahlee Sanders, who was the prominent character in the first book.

As much as I was disappointed to gain no new information on Shepard, I was still enthralled by the book. Like the first Mass Effect novel, there is plenty of action and its exhilarating to read. The story never feels flat or boring so I should be any easy book to finish, for even the less than avid reader. Another thing the book does really well is developing its characters. Given the lack of familiar faces the book makes a lot of introductions and does so well. Every character fits into the story and is developed to a level where you understand their motivation.

As well written as the book is, it is still hard to recommend. Its hard to imagine that anyone looking to buy this book have not had some other encounter with the Mass Effect Universe. If you had only read the first novel then it would be better to take the money you would spend on this title and put it towards the PC or 360 game (if you don't have a 360 or a nice PC I'm sorry). For people who have played through the game and are undoubtedly looking for clues to Mass Effect 2, the only insight you gain is that Mass Effect 2 will focus a lot on the criminal organization Cerberus. Don't be waiting for an appearance of Wrex, Garrus, Liara, or even Tali (despite the fact the book focuses on the Quarians), they're not even in there in cameos.

Its possible that this could be more of an introduction to Mass Effect 2 than I realize. Obviously it is hard to tell since the game isn't out yet. The book fails to live up to ending of the game though, and really fails to live up to the ending of the first book. Unlike those stories, it doesn't leave you wanting more. That was the greatest success of the first two stories, their ability to close out open plot-lines while leaving us knowing there's more to come. Its obvious this book was released to tide fans over until the next game and it does not do that.
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1 of 1 people found the following review helpful:
4.0 out of 5 stars Good. Much better than the first novel., October 5, 2009
This book is excellent and in my opinion significantly better than the first Mass Effect novel. You can tell that Karphyshyn has really grown comfortable with authoring novels as he continues to write them. I'm hoping he writes another one following the story of the second game.
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Key Phrases - Statistically Improbable Phrases (SIPs): (learn more)
biotic abilities, trading deck, mass relay, enviro suit, kinetic shields, nav screen, docking clamps, vid screen
Key Phrases - Capitalized Phrases (CAPs): (learn more)
Illusive Man, Migrant Fleet, Ascension Project, Grissom Academy, Terminus Systems, Captain Mal, Kahlee Sanders, Terra Firma, Cord Hislop, Idenna Hendel, Council Space
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