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11 of 17 people found the following review helpful:
5.0 out of 5 stars
The 1st DM talks about refereeing RPGs, December 4, 2003
Confessions first: I'm an unabashed Gary Gygax fan. Yes, he borders on egotistical... But, without him, it's doubtful gaming would exist as we know it. And I love the way he writes. What other RPG author uses words like "dweomer" or "obstreperous" in their works?
In this particular book, Gygax addresses the all-important role of the referee in all of its facets. Running a lively and interesting game, dealing with troublesome players, modifying rules systems, starting a tournament... The chapter on starting an RPG publication could easily apply to today's websites.
In all, I'd heartily recommend this book, not only for the lessons, but also for a sense of history in Role Playing Games.
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8 of 13 people found the following review helpful:
3.0 out of 5 stars
Interesting., July 26, 2005
Gary Gygax, Master of the Game (Perigee, 1989)
I picked this up blind hoping I'd found an autobiography by the co-creator of Dungeons and Dragons, but alas, it was not to be. What it is, however, certainly has merit: a guide to making yourself into a better Game Master from a guy who's been doing it for pretty much his whole adult life. It's basically an inspirational-business title for gamers. (Think The Seven Habits of Highly Effective Half-Orcs combined with Start and Run Your Own Money-Making Tavern.) It gets a bit self-aggrandizing at times, which can be grating, but can you blame the guy? After all, he did write most of the early source material.
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6 of 10 people found the following review helpful:
5.0 out of 5 stars
How I got my start., September 15, 2003
This review is from: Master Game (Paperback)
Way back in the late 60s I came across a copy of this book. This at the time was the only book of its kind available in commercial bookstore. Nearly forty years later there are many books which may be similar, but Master Game continues to shine as a glowing example of how one can approach spiritual life.
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