The reader's decisions control the course of an adventure in Japan, in which mysterious figures wearing black medieval armor attack the participants in a karate competition.
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If you decide to hide in the basement, turn to page 54. If you decide to run out the back door of the store, turn to page 71. But be careful! You could destroy a mad plot to take over the world, and return home a true karate master! Or you could be kidnapped by evil samurai, never to be heard from again!
What happens next in the story? It all depends on the choices you make. How does the story end? Only you can find out! And the best part is that you can keep reading and rereading until you've had not one but many incredibly daring experiences! --This text refers to an out of print or unavailable edition of this title.
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Most Helpful Customer Reviews
3 of 4 people found the following review helpful:
5.0 out of 5 stars
The best Choose Your Own Adventure Book about martial arts,
A Kid's Review
This review is from: Master of Karate (Choose Your Own Adventure : 108) (Library Binding)
This is a wonderful Choose Your Own Adventure book. It has great illustrations, and the best is probably the castle. Of this book I can only say this: with Frank Bolle's illustrations being so wonderful, and Richard Brightfield writing such a good book, you can be sure that they make a great team when making books like this. Don't miss this one.
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