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91 of 95 people found the following review helpful:
2.0 out of 5 stars
Too Big a Departure From MOO-II, April 21, 2003
This review is from: Master Of Orion 3 (CD-ROM)
I'm a big fan of turn-based resource-management strategy games. I've loved the MOO (Masters of Orion) series up until MOO-III. My biggest complaint about MOO-III is the lack of control I have over the planets in my Empire and the forces I control (or really don't). This is primarily the result of a bad interface. However, the interface is so bad that I returned the game, because it was no fun to watch what horrible things the computer AI (Artificial Intelligence) would do for me since the interface prohibited me from controlling my own units. In a nutshell, MOO-III is the successor to a popular series of turn-based resource-management strategy games. What made the MOO series more attractive than many of its' competitors was an easy-to-use interface, charming graphics (art), and a good storyline. For instance, in MOO-II, whenever galactic events occurred, a robotic news anchor would read the report (often with a little bit of humor) while background news music (the sounds of teleprompters) played. I loved it and it greatly added to the charm and feel of the game. Star ships were highly customizable and researching new technologies to get the latest gadgets was a lot of fun. MOO-III lacks those fun news reports. Starship design is a droll affair conducted on a menu system that Apple Computers must have long ago rejected. Choices are limited and the auto-build function tends to do most of the work. Researching new technologies is now a bore since I don't do much more than allot money to each area of technology being researched and wait for the results. In addition, social unrest factors in my empire constantly delay new projects since the "people" are against orbital mines or some such. I tried out many different empires before realizing that this problem was game endemic rather than empire endemic. The Galactic Council is one of the few game details that are improved from previous MOO games. There is a voting process similar to MOO-II and, of course, the powers-that-be (the New Orions) in this game have something like 1,134 votes to your 2 as a new player. Trying to get a diplomatic measure through the new council is near impossible as well (even after some 200 turns into the game). It seems as if only the New Orions can propose really cool new measures such as Galactic Space Port Tariffs. Unfortunately, the other empires tend all do have a chip on their shoulders (or alien parts I guess) so all that really happens is you get constantly condemned at the Galactic Council. It's sort of like a replay of the USA trying to get anything done at the UN. Never the less, this was one of the few aspects I liked on MOO-III. The story line and game fluff are also outstanding. I enjoyed reading them very much. If only the game play was as well done as the story background. Documentation was very weak. There is no graph that shows the strength and weaknesses of various government types. There is also no documentation for the various planetary specials (want to know what "ancient battle damage" means?) in the manual (By the way, "ancient battle damage" means that a planet is easier to terraform). Much of the games' necessary information is in an attached document that must be printed out using some 60+ pages of printer paper and ink. The Prima clue guide is a bygone necessity to even try to understand what's going on in the game and the Prima MOO-III clue guide didn't help much either. What turned me off most to MOO-III is a poor game interface. The designers must have realized that they put an awful lot of detail in the game (can allot zones of development on a planet's surface) so rather than make it easy to control these aspects of the game they designed AIs to do it for you. You don't even get a choice of whether to turn these AIs off (as most people did in earlier titles in the MOO series). You can guide them slightly buy choosing policies that will direct the AIs, but they seem to do whatever they want to anyhow. I couldn't figure out how the AIs made the choices they did and neither could any of my friends. If I could understand how the AIs made decisions for my galactic empire then the game might have been playable. As it currently stands, in MOO-III, the player is more like a galactic CEO than a galactic leader. I make decisions, but I have no idea what's going to happen with them. Space combat is much the same with ships being very difficult to control and doing stupid things when under control (such as ships with long range weapons closing to short range). I can't recommend MOO-III. Its' poor game interface and unwieldy AI makes the game more of a core to play than a pleasure. It's simply not too much fun. MOO-III minimizes its' fun parts with a poor interface. I only give it two stars for its' awesome story line (too bad I didn't get to see much of the story line since the game play was so bad!). I recommend Space Empires IV Gold by Malfador Machinations instead of MOO-III. Review by: Maximillian Ben Hanan
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27 of 31 people found the following review helpful:
2.0 out of 5 stars
Ultimately disappointing, November 2, 2003
This review is from: Master Of Orion 3 (CD-ROM)
If you are like me (interested in the next MoO title, skeptical that people who hated this game are either stupid or too impatient), you'll likely buy it anyway. When you do, you should know the following: 1) The manual is useless. Worse than useless, it's often wrong. The only way to learn how to play the game is to hit the discussion forums at the quicksilver website and read the newbie questions. It will take a couple of days. 2) The game as published is buggy and almost crippled in some aspects. There are two patches available from MacSoft... download and install them immediately. 3) It's a terribly slow game. I don't mean, slow like RTS games are "slow" because there's a long startup period. I mean, slow like by the time you get well into a game, the turn processing takes >5 minutes in a large galaxy, and it starts to get boring to play it. 4) There's an open-source version of this game being developed, called Free Orion. Check it out; offer your help if you can; these people have the right idea. I wish there were a "perfect" or "definitive" game of galactic conquest out there that was optimized for the modern OS's, but there's not. This one isn't even close.
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14 of 15 people found the following review helpful:
3.0 out of 5 stars
Good, but should have been great, November 17, 2003
This review is from: Master Of Orion 3 (CD-ROM)
If you have the time to put into learning it, it's not bad. Overall, I like it, but as a follow-up to MOO2, it disappoints. On the plus side, I've played it on everything from an 8500/250 (pre-G3 chip) to a dual 1.42ghz G4, and the turns process well on all of them, even the 8500/250. This is better than MOO2 Mac, which didn't start processing at reasonable speeds until the G3's came out. Sadly, the graphics in the game are on the low end of the spectrum, even for when development started. The aliens are drawn well, but the diplomacy screens disappoint. Ships are just colored arrows on the screen until you get into close, and even then they are low quality (by modern standards) images. MOO2 combat graphics are better. I was disappointed by the Orion Senate screen. I was excited by the prospect of proposing laws and resolutions, but the implementation left me cold. You are allowed to propose laws and resolutions, but only within a very limited selection. And most of those don't interest me at all. When you first start this game, if you haven't read anything at all, you will be quickly lost. If you've read the manual, you'll be better off, but you'll soon realize just how many necessary things are left out - but do read the manual for the storyline, it's the best part. The best way to learn gameplay and strategy is to go to the web and find the newbie forums. After reading through them, play awhile, then go back to the advanced forums to learn the tricks you haven't figured out on your own. I haven't tried multi-player yet, so I can't say anything about that. I hope that it will be better than the single player game. MOO3 is good enough that I continue to play, but not so good that it will replace MOO2 in my list of favorite games.
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