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13 of 13 people found the following review helpful:
5.0 out of 5 stars Truly a guide to mastering Blender - and definitely not for beginners.


I am a Blender wannabe. I know I'll never be anything more than a tinkerer with it and I certainly don't have the artistic ability to do anything serious with it. Blender is an open source, free 3D program with an impressive list of capabilities. In fact, Blender rivals commercial programs costing thousands of dollars.

"Mastering Blender" is...
Published on July 9, 2009 by Jerry Saperstein

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0 of 1 people found the following review helpful:
3.0 out of 5 stars DON"T judge a book by it's cover.
As the saying goes, don't judge a book by its cover, is what I thought of when I read this book. I was hoping to get an in depth grasp of blender with this book, and become a "master", However I was very disappointed. For example, I was hoping to get to know the material and composite nodes much better. but there were only a few node tutorials given, and the same holds...
Published 9 months ago by 2thestars


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13 of 13 people found the following review helpful:
5.0 out of 5 stars Truly a guide to mastering Blender - and definitely not for beginners., July 9, 2009
This review is from: Mastering Blender (Paperback)


I am a Blender wannabe. I know I'll never be anything more than a tinkerer with it and I certainly don't have the artistic ability to do anything serious with it. Blender is an open source, free 3D program with an impressive list of capabilities. In fact, Blender rivals commercial programs costing thousands of dollars.

"Mastering Blender" is the third Tony Mullen book I've read and it is as impressive as the first two. But Mullen's books are aimed at people who are actually quite proficient with Blender. As Mullen puts it, he is writing for "intermediate and advanced" Blender users. If you've attempted to use Blender, you'll immediately recognize that even achieving the intermediate stage of proficiency requires many hours of learning and doing.

That said, there is nothing that prevents the patient novice Blender user from reading, looking at the pictures and, in my case, gasping both at what Blender can do and at the people like Mullen who can do it.

The first chapter is actually helpful to inexperienced users, as it describes how you can gain control of the Blender interface.

After that, it is strictly for the more advanced and capable user. Sculpting and Retopo Workflow explores sculpting; Creating Realistic Images with UV Textures and Node-Based Materials covers texturing snd then Mullen moves into Video Compositing, which is a Blender feature I didn't know existed.

The next six chapters cover scripting Blender with Python, another revelation, and mastering the Blender Game Engine.

Mullen appears to be one of the most knowledgeable Blender users on the planet. His writing style tends to be matter of fact and very straight-forward. His coverage of each of his subject areas is very thorough. There are many large and clear illustrations.

Overall, though it is highly doubtful that I will personally ever be able to use these Blender capabilities, I really enjoyed learning about them through Mullen's ably crafted book.

Jerry
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8 of 8 people found the following review helpful:
5.0 out of 5 stars covers all the *other* features in Blender, November 23, 2009
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This review is from: Mastering Blender (Paperback)
I just want to let people know that this book is not a follow-on to Tony Mullen's earlier book on modeling and animation in Blender in that you are not going to learn advanced modeling and animation. This book simply covers all the other features in Blender such as sculpting, texturing (with gimp), video editing, compositing, python scripting and the Blender Game Engine. So if thats what youre interested in, this is the book. I think the Blender community is very lucky to have an author such as Tony Mullen considering that the vast majority of Blender users are hobbiests. If Mullen were to write book on commercial 3D apps, he would quickly make a name for himself as the best 3D graphics author around.

It should be mentioned that this book is printed in B&W and that you have to look at the book's pics on the CD to see them in color. Why oh why cant publishers mangage to print graphics books in color?
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4 of 4 people found the following review helpful:
4.0 out of 5 stars Getting there is half the fun, July 19, 2009
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swmagicien (San Bruno, CA USA) - See all my reviews
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This review is from: Mastering Blender (Paperback)
I mainly bought this book for the chapters on programming blender with Python and though brief, they went beyond my expectations. The three chapters on the Blender Game Engine (including one on Python Power in the BGE) also exceeded my expectations and fill in some of the areas that are neglected in The Blender Game Kit. Incidentally, the definitive volumes on the subjects of Python for blender and the blender game engine have yet to be written.

The rest of the material here is on other subjects that I didn't find as interesting but the presentation is generally thorough and systematic and will pay off for anyone who has the time and patience to work through it.

Much of the material is introduced through exercises presented in detail, with step-by-step instructions generously illustrated with screen captures. My impression and biggest criticism of the book was that most of the exercises seemed too detailed and too time-consuming but if you don't do them you won't feel you have really learned the material and all you will have gained is a general idea of the power of the features under discussion. I am referring specifically to the exercises on compositing, sculpting, and texturing.

With many of the hard to follow, long and sometimes unexciting exercises, it surely would have been useful had the author provided narrated videos lessons in addition to the detailed written instructions. And while blend files of the completed exercises are provided on the book's CD, it would have also more useful had the author provided blend files at intermediate stages for comparison, to get back on track where we might have had some trouble, or so that we can skip a few of the more repetitive steps.

One unexpectedly nice feature about this book is that each chapter thoughtfully ends with a section labeled The Bottom Line that provides suggestions for further practice of the chapter material. Outstanding!

I've tried to write a couple of tutorials on blender topics for my own use to get a handle on difficult subjects - it's tough. The author earns my admiration for having the smarts and perseverence to craft difficult subjects into interesting, informative, and entertaining written lessons.
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4 of 4 people found the following review helpful:
5.0 out of 5 stars Another Great Blender Title, May 24, 2009
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This review is from: Mastering Blender (Paperback)
This is the third title I have purchased from Tony Mullen. The first two, Introducing Character Animation and Bounce Tumble And Splash are geared more towards introducing Blender. This book is definitely aimed at folks that already have a working knowledge of the tool.
While this knowledge may be gained through various tutorials and other material available online, and Tony is the first to point out what materials he used and where to find them, he has a way of putting things together that make it easy to understand and give you a basis that allows you to find those materials and actually understand them.
If there was a critic it would be that some of the material, especially once he starts covering the game engine, could be a little better fleshed out. However, he provides .blend files so it's easy enough to look through those and figure out where he is going.
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2 of 2 people found the following review helpful:
5.0 out of 5 stars Not done reading yet, but excellent, December 21, 2009
By 
R. Losee (Hannacroix, NY) - See all my reviews
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This review is from: Mastering Blender (Paperback)
I have been using blender for a few years. This book is excellent - a must read. I am just over half way through now.

I had been concerned before buying it that it might not apply to the forthcoming Blender 2.5/2.6, but actually there is a great deal of material geared toward helping you understand the transition and the changes to blender. As much as I follow the community on Blendernation, I found much that I did not yet know (and needed to) in this book.

So yeah, this book is not written for "noobs", but if you have any confidence with blender at all, this book will be of immense help.

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2 of 2 people found the following review helpful:
5.0 out of 5 stars New to Blender, May 11, 2009
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This review is from: Mastering Blender (Paperback)
I am new to Blender but have been working in 3D art design for a few years.
I feel this book (Mastering Blender) by Tony Mullen was written with people like me in mind. It covers a great deal of the basics of Blender and then goes on to expand your knowledge of the many capabilities of Blender, Python and the Game Engine. The book was written with clear concise step by step tutorials and comes with a CD containing Blender 2.48 and the materials necessary to complete the tutorials.
I highly recommend this great book.
Good job.
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1 of 1 people found the following review helpful:
5.0 out of 5 stars Fills in the blanks from the Noob to Pro online book, June 21, 2009
This review is from: Mastering Blender (Paperback)
This book is excellent and filled in a lot of the missing pieces from the Blender wiki book "Noob to Pro" - Excellent job of explaining the way Blender works.
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0 of 1 people found the following review helpful:
3.0 out of 5 stars DON"T judge a book by it's cover., April 20, 2011
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This review is from: Mastering Blender (Paperback)
As the saying goes, don't judge a book by its cover, is what I thought of when I read this book. I was hoping to get an in depth grasp of blender with this book, and become a "master", However I was very disappointed. For example, I was hoping to get to know the material and composite nodes much better. but there were only a few node tutorials given, and the same holds true for a lot of the subjects covered in the book. It does give the reader some good information to build upon what they know already, but don't think that with this book you will make the next hit video game or Pixar movie. I'm not trying to bash the book, but after spending countless hours just trying to find the advanced tutorials for blender on the Internet with no avail, I was hoping that this book would get me to the next level.
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0 of 2 people found the following review helpful:
5.0 out of 5 stars Good Job, October 20, 2010
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This review is from: Mastering Blender (Paperback)
Blender is difficult to learn and master. This book helps you master the program.
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0 of 3 people found the following review helpful:
5.0 out of 5 stars An excellent book..., March 16, 2010
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This review is from: Mastering Blender (Paperback)
... and an excellent price. Recommended for those who want to know more about blender.
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Mastering Blender
Mastering Blender by Tony Mullen (Paperback - April 6, 2009)
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