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Mastering Maya 7
 
 
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Mastering Maya 7 [Paperback]

John Kundert-Gibbs (Author), Eric Kunzendorf (Author), Dariush Derakhshani (Author), Mick Larkins (Author), Eric Keller (Author), Boaz Livny (Author), Mark E. A. de Sousa (Author)
4.1 out of 5 stars  See all reviews (16 customer reviews)

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Book Description

078214442X 978-0782144420 April 3, 2006
This official, Alias-endorsed guide offers comprehensive, in-depth coverage of the Maya interface. You'll find:

  • A Quick Start overview followed by in-depth coverage of the Maya interface and all of the tools for modeling, texturing, animation, and special effects.
  • Information on of all of Maya's latest features as well as chapters on advanced topics.
  • Material on Maya Unlimited topics such as cloth, fur, and fluids.
  • A logical organization that that follows the typical Maya workflow.
  • Tutorials for modelers and animators from all disciplines.
  • A CD-ROM with tutorial files and the Maya Personal Learning Edition.

Order your copy today!

Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.


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Editorial Reviews

From the Back Cover

The Ultimate Maya 7 Resource

Get complete, expert, and in-depth coverage of Maya 7, the world's premier 3D software tool for modeling, animation, and rendering. This authoritative Maya Press reference and tutorial quickly transitions from Maya basics to advanced topics and techniques to help users of all abilities sharpen their skills and techniques.

Beginning with a "Quick Start" overview of Maya's interface, workflow, and node structure, Mastering Maya 7 gets you right into the nitty-gritty of using Maya. You'll find detailed instruction on the Maya interface and all modeling, texturing, animation, and special effects tools. This complete reference features hands-on tutorials created by a diverse team of experts to reinforce your understanding of the lessons and techniques. Focusing on all of Maya's latest features, this definitive book even includes chapters on Maya Unlimited topics such as hair, cloth, fur, and fluid dynamics. Coverage includes:

Modeling: NURBS, polygons, subdivision surfaces, and such advanced modeling techniques as using blend shapes with deformers

Rigging and Animation: IK and FK, skeletons, joint and lattice deformers, weighting characters, keyframe and nonlinear animation techniques

Texturing and Rendering: light types, effects, and techniques; the Hypershade; shading and texturing attributes; software rendering; detailed mental ray coverage including HDRI, Final Gather, and Global Illumination techniques

Advanced Maya: Maya Embedded Language (MEL); Paint Effects; particles; fluid effects; rigid body dynamics; Maya hair, fur, cloth, and Toon shader

The enclosed CD features tutorial files, images, and scene files that let you complete the hands-on exercises and compare your work to the pros. It also includes the latest Maya Personal Learning Edition software.

Visit our Web sites for more information: www.alias.com and www.sybex.com

About the Author

John Kundert-Gibbs wrote Chapters 8, 15, 17, and 19. He is director of the Digital Production Arts program and Associate Professor in Computer Science at Clemson University. He has written extensively on Maya and 3D-related topics, including the Mastering Maya series and the two Maya: Secrets of the Pros books. He’s also written on the intersection of media design and theatrical production. Dr. Kundert-Gibbs is proud of the graduates of the DPA program, many of whom now work in the best effects houses in the industry.

Eric Kunzendorf wrote Chapters 3 through 7, 9, and 12. He serves as co-chairman of Electronic Arts in the areas of Computer Animation, Digital Multimedia, and Digital Art at the Atlanta College of Art and has been teaching computer graphics and animation at the college level for the last 12 years. He previously taught computer art at the School of Visual Arts’ Savannah campus. He holds a Bachelors of Arts in art history from Columbia University and a Masters of Fine Arts in drawing and painting from the University of Georgia.
Eric co-authored Maya 5 Savvy as well as contributed to Maya: Secrets of the Pros. His animations, “Final Project Assignment” and “Mime in a Box,” have appeared at the Siggraph Computer Animation Festival in 1999 and 2000 respectively. The latter animation also appears on the commercial DVD “Computer Animation Journeys.” Most recently, his 2004 animation “The Secret Life of Netsuke” won first place in SEDAF—the Southeastern Digital Arts Festival. He has also exhibited computer-generated prints on the regional and national level.

Dariush Derakhshani wrote Chapters 1 and 21. He is an award-winning digital effects supervisor and author of several bestselling Maya books, including Introducing Maya 7: 3D for Beginners and Maya Secrets of the Pros. For almost a decade, he has worked on feature films (Fantastic Four, The Visitation, The Adventures of Shark Boy and Lava Girl), national TV commercials (BMW and Lexus), TV series (South Park), and music videos (Cake and Linkin Park). Dariush shares the 2003 London Advertising Award for commercial effects, won the Bronze Plaque from the Columbus Film Festival, and received a fellowship from Paramount Pictures. Dariush has an MFA from USC Film School and has been teaching Maya and animation classes for the past seven years.

Mick Larkins wrote Chapters 2, 11, and 20. He holds an MFA in Digital Production Arts from Clemson University and a BS in Computer Science from Furman University. His expertise includes hair, cloth, and game development. His animated contributions have been exhibited in the Eurographics Animation Theatre, South Eastern Digital Animation Festival, and the Cineme International Film Festival. Currently, Mick is the Technical Art Lead at Hi-Rez Studios in Atlanta, GA. Mick wants to dedicate his contributions in this book to his wonderful wife, Megan. Visit his website at www.micklarkins.com.

Eric Keller wrote Chapters 13, 18, and the appendix. He has been a professional animator since 1998. For seven years he created scientific animations for the Howard Hughes Medical Institute, working with some of the world’s top researchers. In 2005 he dragged his wife, Zoe, and their two dogs out to Hollywood, California, where he currently works as a freelancer creating animations for film, television, and commercials. In school he studied classical guitar and didn’t think much of computer animation until he accidentally rendered a chrome sphere in 1997. Since then, he has spent most of his time studying and practicing the art of computer graphics along with drawing and sculpture. He has had numerous tutorials and articles published in Highend3d and HDRI3d magazines. His goals for the future are to continue to study in Hollywood and eventually use what he’s learned to help expand the role of 3D graphics and animation in art and culture.

Boaz Livny wrote Chapters 14 and 16. He has been working for more than 10 years with 3D for film, TV, and multimedia content. He is a technically savvy artist who special izes in lighting and rendering but is experienced working in the entire pipeline. His New York studio Vision Animations Inc. (www.visionanimations.com) provides regular services to clients and freelance support for studios. He is a professor of master’s level courses at NYU’s Center for Advanced Digital Applications (CADA). Boaz regularly writes articles demonstrating advanced techniques with Maya and mental ray in HDRI 3D magazine. His new book mental ray with Maya, XSI and 3D studio max: A 3D Artist’s Guide to Rendering (Wiley) will be published in 2006. Boaz is currently developing an Advanced Training Center for computer arts and science in NYC. Information is available at www.3DArts.org.

Mark E. A. de Sousa wrote Chapter 22. He is a Computer Graphics Supervisor: Cloth and Hair at Sony Pictures Imageworks. Currently he is the Cloth Lead on Sony Pictures Animation’s first feature project called Open Season. Mark’s screen credits also include being the Cloth Lead on Spider-Man II. In the past nine years, he has worked on more than 13 feature films including Spider-Man II, Polar Express, Stuart Little II, Harry Potter and the Sorcerer’s Stone, The Hollowman, and Star Trek: Insurrection. Mark is also a part-time instructor at the Gnomon School of Visual Effects in Hollywood, California. He is a graduate of Centennial College’s Digital Animation Program in Toronto, Canada.


Product Details

  • Paperback: 864 pages
  • Publisher: Sybex (April 3, 2006)
  • Language: English
  • ISBN-10: 078214442X
  • ISBN-13: 978-0782144420
  • Product Dimensions: 7.4 x 1.5 x 9.2 inches
  • Shipping Weight: 3.6 pounds (View shipping rates and policies)
  • Average Customer Review: 4.1 out of 5 stars  See all reviews (16 customer reviews)
  • Amazon Best Sellers Rank: #1,603,452 in Books (See Top 100 in Books)

More About the Author

When I was a little kid my parents would buy huge rolls of newsprint for me and my brothers to draw on. When I was in high school my friends and I would make comic books on index cards; the bloodier, the better. In college I switched to music, specifically the classical guitar. I reasoned that it would be somehow useful in my future career as a rock star. It wasn't. But it did teach me a lot about learning, discipline, and the discipline of learning.

In 1997 I returned to the visual arts when I started to study computer animation. A year later I created my first professional animation for the Howard Hughes Medical Institute Holiday Lectures on Science series. It was a transparent beating heart with visible blobs of blood. I created it in Maya 1.0 on a little blue SGI O2.

From 1998-2005 I was a full time scientific animator for HHMI. I have been lucky enough to create animations for some of the worlds leading scientists including Stuart Schreiber, Huda Zoghbi, Eric Lander, and Nobel Laurate Tom Cech. Most of these animations are available on-line at a web site we created called BioInteractive.

In 2004 I published my first magazine tutorial in Highend Magazine Magazine on how to import and render macromolecular data in Maya. Since then I have published several more less scientific, but no less nerdy, tutorials in HDRI 3D Magazine.

At the end of February, 2005, my wife Zoe and I packed up the dogs and all our stuff and moved from Washington, DC to West Hollywood, CA.

I have contributed several chapters to Mastering Maya 7 (and subsequently Mastering maya 8.5 which is mostly an updtae to the book.) I have just completed my first solo bok Maya Visual Effects: The Innovators Guide which will be released in March 2007. Please feel free to contact me if you have questions or concerns about this book.

Vists my website at www.bloopatone.com to see my current work. I have several tutorials on my website as well.

 

Customer Reviews

16 Reviews
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Average Customer Review
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Most Helpful Customer Reviews

9 of 10 people found the following review helpful:
5.0 out of 5 stars Great for both beginners and experienced artists, March 27, 2006
This review is from: Mastering Maya 7 (Paperback)
I've been using Maya for a few years now, and this is one of the best and most comprehensive Maya books that I've come across. It covers almost every aspect of Maya 7, and is a useful reference for both beginner and advanced users. The book begins with basic techniques, and moves into more advanced topics such as cloth, hair, and toon shading. Most chapters have tutorials - I haven't had a chance to complete them all yet, but they look pretty detailed.

It looks like this book is a new edition to the Maya Savvy series, but most of it has been updated or re-written. I would highly recommend this book to anyone who is interested in learning how to use Maya 7, or simply interested in learning some great new techniques.
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5 of 5 people found the following review helpful:
3.0 out of 5 stars Good but flawed, July 6, 2006
By 
S. Pritchett (New York, NY United States) - See all my reviews
(REAL NAME)   
Amazon Verified Purchase(What's this?)
This review is from: Mastering Maya 7 (Paperback)
The content of the book is generally quite good, methodically going through how to create a model, animate it, and use most of the major functions of Maya. However, sometimes certain steps are omitted, which the writers may think are understood, but as other instructions are very detailed and step by step it can be confusing.
I find two major flaws, however. One is that the writers must have been using an earlier version of 7.0, as menu items described are different than the way Maya actually presents them.
Also, many files are missing from the CD. The Chapter Files will not decompress on a Macintosh computer at all, and when transferred from a PC certain image files are missing. Whether this is a platform issue or a faulty CD I can't say, but it is frustrating to have to work around this.
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7 of 9 people found the following review helpful:
5.0 out of 5 stars Excellent book for learning Maya, March 31, 2006
By 
Joong R. Choi (Torrance, CA USA) - See all my reviews
(REAL NAME)   
This review is from: Mastering Maya 7 (Paperback)
This book is great for those just starting with Maya as well as those who have a little more experience in it. This book covers all aspects of 3D graphics, from modeling to rendering. I bet you will learn almost everything you need to know about Maya in this book. If you have some understanding of 3D and Maya, you are going to have quick results. Advanced users might not find this book too useful but beginners to intermediate users will find that this book is a real asset. I would recommend it to anyone wanting to get into Maya.
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Inside This Book (learn more)
First Sentence:
The Maya interface can be a bit intimidating, and it's not fair to expect yourself to pick it right up and remember where everything is. Read the first page
Key Phrases - Statistically Improbable Phrases (SIPs): (learn more)
render settings window, paint effects panel, cloth solver, ramp node, render view window, toon lines, hardware render buffer, final gather rays, attribute editor, mental ray shaders, mental ray tab, cowl curve, geometric hair, anticipation pose, solver attributes, fur attributes, fur description, occlusion pass, sampler info node, solver scale, input pane, hair system, aim node, rendering menu set, rewind the simulation
Key Phrases - Capitalized Phrases (CAPs): (learn more)
Graph Editor, Layer Editor, Trax Editor, Texture Editor, Split Polygon, Expression Editor, Thin Line, Current Time Indicator, Dmap Resolution, Rigid Body Solver, Tool Box, Paint Hair Follicles, Color Entry List, General Editors, Key Selected, Close Figure, Fog Spread, Rebuild Curve, Step Size, Use Max Distance, Create Maya Nodes, End Time, Selected Color, Static Friction, Universal Manipulator
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