22 of 23 people found the following review helpful:
5.0 out of 5 stars
Worth the price of admission, January 23, 2010
This review is from: Mastering Unreal Technology, Volume I: Introduction to Level Design with Unreal Engine 3 (Paperback)
I've evaluated several 3D game engines, including XNA Game Studio 3 (ok for home enthusiasts), Torque 3D (not ready for prime time as of this writing), Unity (nice), Blender3D (ok for home enthusiasts), and Unreal Engine 3. The Unreal Engine UDK blows them away, although the Unity 3D Platformer is really quite good. You can't beat what you get with the Unreal Engine UDK, especially considering that its free. Some licensing rules apply if you actually create and sell a game.
I purchased this book in order to get a "head start" on developing applications with the Unreal Game Engine. I was very pleased with its contents. The examples in each chapter really drive home the benefits of using the Unreal Game Engine. I especially enjoyed the introductory chapter, the static meshes chapter, the material creation chapter, the terrain chapter, the Kismet chapter and the Matinee considerations chapter.
I downloaded the November and December Betas of the Unreal Development Kit (UDK). So if you do the same, be aware of the following differences.
1. When you copy a chapter's map to your Content directory, change its extension from ut3 to udk.
2. You will have some problems in Chapter 4: A Universe of Brushes. Some of the UT3 features (geometry modifiers for BSP extrusion, etc) are not in the UDK. You will not be able to extrude the capital and entablature on the columns in the temple. Don't waste time trying to figure out where they are, like I did. Unreal recommends using static meshes rather than BSP brushes to build your levels. So they've removed some of the modifiers from the UDK.
3. The property names in the book use Hungarian notation, but the UDK does not. Just remove the first character and you will find your property.
4. Every map needs a Killz setting. When you build your map you will get an error that the Killz setting is not initialized (something like that). So go to View/World Properties and expand Zone Info. You will see Kill Z as the first property. Set its value to something like -10000.
5. I had some issues with the Swarm, and ended up turning it off. I don't need to build my levels on multiple machines, and I didn't want to spend the time setting it up. So I disabled it.
That's it! Most of the examples in the book work as described. I'm very impressed with Kismet and Matinee. I think Autodesk could learn something here.
I can't wait to buy Volume 2: Advanced Level Design Concepts with Unreal Engine 3.
Help other customers find the most helpful reviews
Was this review helpful to you? Yes
No
9 of 9 people found the following review helpful:
5.0 out of 5 stars
Reads like A textbook, August 1, 2009
This review is from: Mastering Unreal Technology, Volume I: Introduction to Level Design with Unreal Engine 3 (Paperback)
Simply a spectacular how-to book. Covers a lot of ground, and I can't wait for volumes 2 and 3 to get released. Also, not only do you get an amazingly well written and thought out work that reads like a text book for learning the UT3 editor, you also get a DVD packed with all the examples and tutorials covered in the book, and a free copy of UT3 as a download from steam.
Help other customers find the most helpful reviews
Was this review helpful to you? Yes
No
4 of 4 people found the following review helpful:
4.0 out of 5 stars
Great book!, October 12, 2009
This review is from: Mastering Unreal Technology, Volume I: Introduction to Level Design with Unreal Engine 3 (Paperback)
This book has been a great read and resource for helping me get my hands dirty with Unreal Editor 3.0. I am new to the engine, and honestly, this book has really helped give me the insight I need without straying off the beaten path. The information is great and the little tips are extremely helpful. I have searched and browsed through numerous tutorials and websites online, and this book has everything in it to get someone started!
My only complaint is that the illustrations are of average quality and not in color, and the problem with that is trying to see which edges or verts they have selected in the pictures. Sometimes, you can't even see what they have selected or what color they are referring to because of the black and white.
Besides that, great book!
Help other customers find the most helpful reviews
Was this review helpful to you? Yes
No