This book manages, for the most part, to keep clear of the breathless techno-hagiography style that characterizes many books with similar subjects. He tells the story of Carmack, Romero, and id--which includes far more than Doom and its successors--in novel style, and he's done a good job of keeping the action flowing and the characters' motivations clear. Some of the quoted passages of dialog sound like idealized reconstructions that probably never came from the lips of real people, but this is an entertaining and informative book, of interest to anyone who's let rip with a nail gun. --David Wall
Topics covered: The biographies of John Carmack and John Romero, and of their company, id Software. The development and marketing of all major id games (including Wolfenstein, Doom, Doom II, and Quake) get lavish attention. --This text refers to an out of print or unavailable edition of this title.
If you are a fan of Doom, Wolfenstein or Quake, you need to read this. It will put the games into a whole new perspective.Published 7 days ago by Matthew Lucas
If you're interested in Doom / id Software this is a must buy.
If you're interested in the history of video gaming, tech, start ups, or computers you'll enjoy this. Read more
Mandatory reading for everyone interested not only in FPS games but video games in general, especially for those ones who are already making or pretend to make video games someday.Published 22 days ago by Gustavo Meza De Lama
If you are or were a fan of Doom or Quake, then this book is a must read. You will read it all in a weekend, and you will be glad you did.Published 25 days ago by Andrew Damisch
Well written, exciting and revealing. John Carmack is an incredible programmer and an interesting person, well worth reading about. Read morePublished 1 month ago by James Leibert
Very enjoyable biography of some of the greatest minds in video games development in the late 80s to late 90s. Read morePublished 1 month ago by C. Roundhill