"The following set of rules was written as a suppliment adaptable to any of the role playing games systems currently on the market. Many of those game systems do in fact include psionic rules in their systems; however in most of the systems the rules that are included are either extremely confused and disruptive of the game flow or the rules are so restrictive that it simply is not worth the effort to include them into the campaign. (Even if the rules are included in the campaign they typically leave the psionic character very little reason to persue the development of their power (very much unlike thr roles of Technocrat or Magician.)
This set of rules enables a psionically endowed character to continually expand their own psionic horizons and to expand the overall extent of psionic power (not that they will ever become an overpowering and unconquerable force in a campaign.) To a certain extent these rules also defind the difference between the psionic capability and magic (most game systems tend to confuse these two disciplines, which one reason why the concept of psionics as a force in a games has not been well developed.) After these rules have been used in a campaign for a while it will become obvious that Psionic Power is no less a potent force than Technology or Magic."
