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Mathematical Go: Chilling Gets the Last Point Hardcover – February 15, 1994

ISBN-13: 978-1568810324 ISBN-10: 1568810326 Edition: 1st

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Product Details

  • Hardcover: 256 pages
  • Publisher: A K Peters/CRC Press; 1 edition (February 15, 1994)
  • Language: English
  • ISBN-10: 1568810326
  • ISBN-13: 978-1568810324
  • Product Dimensions: 1 x 6.5 x 9.5 inches
  • Shipping Weight: 1.2 pounds (View shipping rates and policies)
  • Average Customer Review: 2.8 out of 5 stars  See all reviews (4 customer reviews)
  • Amazon Best Sellers Rank: #2,581,573 in Books (See Top 100 in Books)

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Customer Reviews

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13 of 19 people found the following review helpful By Thane Plambeck on August 17, 1997
Format: Hardcover
Here's where all of you who are bored with Computer Chess and conventional mathematics should be spending your time. This is a
deep book that hints at many interesting subjects. If you're a combinatorial games
theorist you already know about this book. If you
arent read this book and become one
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2 of 3 people found the following review helpful By Andrew M Heath on September 25, 2013
Format: Kindle Edition
I write this as a caution to the curious newcomer. The world of computer Go has changed dramatically since this book was published. Not only do computer GO programs routinely crush mid-level humans, the entire mathematical approach to playing Go has shifted. The most successful designs now, which are incomparably better than what this book is discussing, use Monte Carlo methods to produce well-reasoned decisions.

In 2010+ advancements have rendered this book, through no fault of the authors, a curiosity at best.
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12 of 22 people found the following review helpful By G. Cantor on August 20, 2002
Format: Hardcover
There is a small community of programmers attempting to create Go playing computer programs and this effort has met with some small success. To say the least, this work is in it's infancy - at least if this book is any indication.
If you're actually interested in Go, this book is not going to be much help. There are numerous alternative publications suitable for learning about the game. By the authors' own admission, virtually none of the "endgame positions" featured in this book would ever appear in a real game of Go played between humans with reasonable skill.
I imagine the material is somewhat interesting, at least in the abstract sense, but I would not recommend it to anyone looking for more than that.
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11 of 21 people found the following review helpful By A Customer on November 5, 1999
Format: Hardcover
The title of the book should be understod literally. The book is not about 'last point' in sence of final argument to the topic, but really about which player, white or black gets the last point in Go game. This also means, that if you utilize all knowledge from this book either in your playing of Go or incorporate it into Go playing program, you at best score 2 points more territory in comparison to you opponent than without this knowledge. Reading this book is revealing in some sence, since it proves some 'common sence' assumptations wrong and gives some insights of mathematical handling of the Go, but the scope of the book is very limitted.
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