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This book adequately covers the theory of 3D graphics maths in a holistic manner. Its not a programming book, but it is clear enough that it is easily possible to construct... Read morePublished on July 10, 2011 by Joshua Reuben
Though the book covers a broad range of mathematics present in the field of computer graphics, I found it lacking in certain respects. Read morePublished on July 23, 2002
if you want to learn the mathematics behind computer graphics buy this book.
it is well written and the explanations are first rate. Read more