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another second-hand book that looks brand new and never used. my son needed it, so i got hime one. very useful indeed.Published 18 months ago by Jing Garcia
I use this book as a reference, every time I need to add a new feature to my 3D engine I always this book as an excellent starting point. Read morePublished on April 14, 2013 by Isaac de la Vega
I have to be honest, until I found this book I was quite lost on how it all "worked" with regards to 3D graphics programming. Read morePublished on April 3, 2012 by Amazon Customer
Coming from a strong math background, I already knew much of the material covered in the first three chapters. Read morePublished on July 11, 2011 by Bidit Mazumder
If you're trying to find examples of 3D vector operations (dot and cross products, especially) that keep the interest of a mixed class of 18-25 year olds, this book is a fantastic... Read morePublished on September 10, 2007 by David Matthews
like others books in charles media , written by someone in the industry , which means value infos will be in the book . Read morePublished on March 24, 2004 by Ahmed Saleh
Excellent Book, I am very pleased with it and encourage it to anyone who already has ground knowledge in Trig + Calc. No fluffer in this book, all content and well written.Published on December 21, 2003 by Nathan Handley
Surely this is the book I was looking for.
Mostly of the 3D games books just presents codes and some few mentions to the maths techniques, without regarding the concepts... Read more
For reference only. This book is basically just filled with formulas (hence, all the other reviewers calling it a math book). Read morePublished on November 17, 2002 by John