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Do You Matter? How Great Design Will Make People Love Your Company [Hardcover]

Robert Brunner (Author), Stewart Emery (Author), Russ Hall (Author)
3.8 out of 5 stars  See all reviews (108 customer reviews)


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Book Description

August 22, 2008

“Definitely, a game changer! Design experience is the power shift to our era what mass marketing was to the last century.”

John Sculley  former CEO, Pepsi and Apple

 

“Great design is about creating a deep relationship with your customers. If you don’t, you’re roadkill. This book shows you how and much, much more. Be prepared to have your mind blown.”

Bill Burnett  Executive Director, Design Program, Stanford University

 

“Design is the last great differentiator, and yet so few really understand it. Do You Matter? offers a marvelous series of direct, in-your-face observations and drives home the means to an absolutely integrated design strategy.”

Ray Riley  Design GM, Entertainment and Devices, Microsoft

 

“This book will challenge you to ask and answer what arguably are the most important questions an executive can ponder today. So open up.” 

Noah Kerner  CEO, Noise and coauthor, Chasing Cool

 

More and more companies are coming to understand the competitive advantage offered by outstanding design. With this, you can create products, services, and experiences that truly matter to your customers' lives and thereby drive powerful, sustainable improvements in business performance. But delivering great designs is not easy. Many companies accomplish it once, or twice; few do it consistently. The secret: building a truly design-driven business, in which design is central to everything you do. Do You Matter? shows how to do precisely that. Legendary industrial designer Robert Brunner (who laid the groundwork for Apple's brilliant design language) and Stewart Emery (Success Built to Last) begin by making an incontrovertible case for the power of design in making emotional connections, deepening relationships, and strengthening brands. You'll learn what it really means to be "design-driven" and how that translates into action at Nike, Apple, BMW and IKEA. You'll learn design-driven techniques for managing your entire experience chain; define effective design strategies and languages; and learn how to manage design from the top, encouraging "risky" design innovations that lead to entirely new markets. The authors show how (and how not) to use research; how to extend design values into marketing, manufacturing, and beyond; and how to keep building on your progress, truly "baking" design into all your processes and culture.



Editorial Reviews

From Publishers Weekly

In this mostly well-argued book, industrial design expert Brunner and corporate consultant Emery (Success Built to Last) put forth a design manifesto: building a successful company is not just about the shiny end product but about designing every aspect of the customer's experience. By paying just as much attention to store design, Web sites and customer support as to the product or service being sold, a company can build an emotional relationship with its customers and so secure market share for life. They contend that design should influence every single business decision and—if done right—will lead consumers to become truly invested, and willing to pay extra. The authors return again and again to several well-known brand names as exemplars of their theory. Ikea, Samsung and Whole Foods are all given props, though highest praise is reserved for Brunner's old employer, Apple, so much so that at times this book reads like an Apple promotional product. Combining their knowledge of design, organizational structure, branding and product placement, the authors have essentially repackaged a simple idea: the customer's feelings matter. (Sept.)
Copyright © Reed Business Information, a division of Reed Elsevier Inc. All rights reserved.

From the Back Cover

“Definitely, a game changer! Design experience is the power shift to our era what mass marketing was to the last century.”

John Sculley  former CEO, Pepsi and Apple

 

“Great design is about creating a deep relationship with your customers. If you don’t, you’re roadkill. This book shows you how and much, much more. Be prepared to have your mind blown.”

Bill Burnett  Executive Director, Design Program, Stanford University

 

“Design is the last great differentiator, and yet so few really understand it. Do You Matter? offers a marvelous series of direct, in-your-face observations and drives home the means to an absolutely integrated design strategy.”

Ray Riley  Design GM, Entertainment and Devices, Microsoft

 

“This book will challenge you to ask and answer what arguably are the most important questions an executive can ponder today. So open up.” 

Noah Kerner  CEO, Noise and coauthor, Chasing Cool

 

More and more companies are coming to understand the competitive advantage offered by outstanding design. With this, you can create products, services, and experiences that truly matter to your customers' lives and thereby drive powerful, sustainable improvements in business performance. But delivering great designs is not easy. Many companies accomplish it once, or twice; few do it consistently. The secret: building a truly design-driven business, in which design is central to everything you do. Do You Matter? shows how to do precisely that. Legendary industrial designer Robert Brunner (who laid the groundwork for Apple's brilliant design language) and Stewart Emery (Success Built to Last) begin by making an incontrovertible case for the power of design in making emotional connections, deepening relationships, and strengthening brands. You'll learn what it really means to be "design-driven" and how that translates into action at Nike, Apple, BMW and IKEA. You'll learn design-driven techniques for managing your entire experience chain; define effective design strategies and languages; and learn how to manage design from the top, encouraging "risky" design innovations that lead to entirely new markets. The authors show how (and how not) to use research; how to extend design values into marketing, manufacturing, and beyond; and how to keep building on your progress, truly "baking" design into all your processes and culture.


Product Details

  • Hardcover: 256 pages
  • Publisher: FT Press; 1 edition (August 22, 2008)
  • Language: English
  • ISBN-10: 0137142447
  • ISBN-13: 978-0137142446
  • Product Dimensions: 8.9 x 5.7 x 1 inches
  • Shipping Weight: 1.2 pounds
  • Average Customer Review: 3.8 out of 5 stars  See all reviews (108 customer reviews)
  • Amazon Best Sellers Rank: #235,358 in Books (See Top 100 in Books)

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Customer Reviews

108 Reviews
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Average Customer Review
3.8 out of 5 stars (108 customer reviews)
 
 
 
 
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Most Helpful Customer Reviews

12 of 13 people found the following review helpful:
4.0 out of 5 stars design is a process, not an event, September 25, 2008
This review is from: Do You Matter? How Great Design Will Make People Love Your Company (Hardcover)
Customer review from the Amazon Vine™ Program (What's this?)
The two major premises of the book are that design is important and that design should be approached as a process instead of an event. It is not just about the features of the item under design, be it a product or a building. Instead, it is about the whole user experience, physically and emotionally; the latter of which is what defines a great design. (There is a third premise, which is that good design is not easy. I don't think this needs to be argued for.)

The book uses a lot of tech products as examples, many of which I have personal experience with. While the "whole user experience" point is valid, I am not so sure about the authors' judgement on some of the "successes" to the point that I wonder if they have actually experienced those items themselves. (Or maybe I just happen to have bad luck with many tech products, some of which are touted as "it just works"?) In any case, point well taken.

As for the non-tech examples, I find that most of them strike a chord with my experience. The FiveBucks story on p87 leaves me chuckling as an ex-customer. The Washington-Dulles airport experience on p21 and the W hotel story on p150 are both very real. Becoming aware of many things about my daily life is the most rewarding part of reading this book.

Overall, I would say that the book has successfully put together a collection of short stories that argues for its premises. However, I must note one thing that I really don't like about the physical aspect of the book itself: the text is printed too close to the hardcover binding that at times it makes for an awkward reading experience. You would think that a book about design has been designed as well. I am sure the authors won't mind I take one star off because of this less-than-stellar reading experience of their book. :P
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9 of 10 people found the following review helpful:
5.0 out of 5 stars More than just about Design, February 27, 2009
This review is from: Do You Matter? How Great Design Will Make People Love Your Company (Hardcover)
Customer review from the Amazon Vine™ Program (What's this?)
As an executive in a large corporation with the responsibility to display to my clients things that differentiate us from other companies with which we compete, I am always reading about ways to achieve this.

Like self-help books, there is a well developed genre of books about how to make your company stand out from the others. I suppose theres a great temptation to read the ideas, run off and implement them chapter and verse, and then wait/hope/pray for great transformation to take place.

But there's no magic pill. And all the great advice in all the greatest books won't make a bit of difference if your company really is different from all the rest.

But there really are ways to stand out. This book is full of ideas. But each idea by itself is not enough to achieve the end goal of making people love your company. And the authors know this well.

From the start they make it clear that having a successful company requires a wholistic approach. Everyone from the very top to the very bottom must be fully committed to a shared vision, with a consistent level of performance to achieve the goals. And the old saw about the customer always being right is constantly reinforced here but in ways that seem obvious when you read them, but may never have occured to you before.

Numerous examples of familiar companies are cited. Their successes and failures are examined in great detail in very engaging ways. These are not boring case studies. These are compelling stories about how companies rise and fall. Ever wonder what happened to Polaroid? Remember them - king of the instant photo? Who would have thought that they'd be left behind by digital photography - the electronic version of the instant photo. But because they didn't have a connection with their customers and the world as it changed, they practically ceased to exist. And certainly in digital photography terms, they don't exist as a major player.

What about Apple? Lots of stories about Apple. Samsung. When I was a young adult Samsung was the ultimate junk electronics company. Crappy products. Dumb designs. Cheap unreliable rubbish. Take another look today. They're near the top of the heap. They found a way to completely transform their company by the way they approached design, and by the way they connected with their market and especially their customers.

The thing that resonates with my experience is the emphasis that is placed on the customer experience. In many ways, the field I am in has very little opportunity to achieve meaningful differentiation. We all sell the same services. We all use the same product vendors. We all describe similar solutions and delivery strategies. But what we all have the potential to do different hinges on what kind of experience our customers have.

At the end of the day, it's all about the people we serve and the way they feel about our products and services. Deliver a wonderful product to a customer who has been made to suffer the whole while and you will not likely get another chance.

For some fields, the reader may at first have trouble connecting with the message. At first I was wondering if anything I was reading would be relevant to my world. But slowly as I read the book, it all started to connect together and make sense. Even before I had finished reading the book I was using the ideas in my daily work. And I am seeing some very rewarding personal benefits.

The biggest challenge is to apply these concepts across a large company that is bottom-line driven. The authors themselves acknowedge how difficult it can be to transform the way a company does business. But notwithstanding my own ability to have such profound influence, I still found this book to be very worthwhile. Don't miss a chance to read what it has to offer. Maybe you work with me and together we can make a difference!
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6 of 7 people found the following review helpful:
3.0 out of 5 stars A good book for those people concerned about their company's relevance, April 27, 2009
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This review is from: Do You Matter? How Great Design Will Make People Love Your Company (Hardcover)
Customer review from the Amazon Vine™ Program (What's this?)
"Do You Matter" took me a while to warm up to. It starts out mostly as an ode to the iPhone, and I have been bombarded by magazine articles, product reviews, blogs, emailed news summaries, radio stories and advertisements all waxing poetic about how the iPhone is so revolutionary. Not that these forums are lying or even exaggerating about the iPhone - it's the only Mac product that I own and it really is amazing. It's just that "Do You Matter" spends a lot of time in the first few chapters repeating what I have heard a 100 times before.

I will say that the list of products and innovators discussed expands after the first few chapters to include some familiar and perhaps some unlikely candidates. Unfortunately the products discussed are mass-market consumer oriented, and the companies are all mega-corporations. This can be a bit off-putting to me, as I work in a relatively small, business-to-business oriented company.

That being said, the overall point of the book is not any one product. Rather, the authors spend a lot of time discussing the principles of wholeness of design. To summarize, most companies tend to focus on mental silos. The accountants worry about cash coming in and out. Engineers have written function lists that cannot be strayed from. Marketing and Sales have their own views, as does the Customer Service department. Individually these groups all focus on what they need to do, and you cannot blame them for that. Unfortunately, sometimes it seems to the outside world that these groups are all working off of a different playbook. For example, you spend a lot of cash on a high-end stereo system. The sales man knows what he is talking about, and you leave the store looking forward to getting it delivered and installed. Unfortunately the guy who shows up is an imbecile who shows up late, doesn't have all the wires he needs and has no idea how to hook up the stereo to your high def television. Then the accounting people pester you about a past due charge that was not disclosed to you before hand. You end up with a terrible feeling about the company that sold you the system, and maybe you even end up not enjoying your stereo system as a result of the experience.

It's a perspective that I sometimes forget about in the midst of hectic days and tangible challenges. What it is like for a customer to do business with THE COMPANY as a whole. What it is like at every interaction point? Where can we improve these interactions and who is responsible for managing such a high-level review?

That's where a book like this comes in handy. Even if you don't care about the individual products, even if your company is not a Fortune 500 monolith, even if you're not designing new products for consumer use, it's always useful to force yourself to adapt a different perspective on your company AND your customers. This book made me do this and we have had a couple of successes as a result of small tweaks I made to our systems.

On one hand, this book's overall goal is one that I appreciate and believe is important. On the other hand, as a person working in a relatively small company, I wish that there were more examples that I could personally relate to. As ratings are deeply personal, I need to go with my own biases and give it 3 stars. That means that it met expectations - I am a believer in tough grading, and to get a 4 you need to exceed expectations. It's times like these that I wish that I could give half-star ratings. It would give it 3.5 stars if I could.
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Inside This Book (learn more)
Key Phrases - Statistically Improbable Phrases (SIPs): (learn more)
experience supply chain management, being design, customer experience
Key Phrases - Capitalized Phrases (CAPs): (learn more)
Products As Portals, Being Design Driven, Cirque du Soleil, Home Depot, Steve Jobs, Design-Driven Culture, Design Matters, Good Grip, Whole Foods, Business Week, San Francisco, New York, Zhang Ruimin, New Coke, Frank Blake, Jones Soda, Chez Panisse, Design Language
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Front Cover | Table of Contents | First Pages | Index | Back Cover | Surprise Me!
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