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Max Payne 3 - PC

Platform : Windows Vista, Windows XP, Windows 2000
Rated: Mature
219 customer reviews
Metascore: 87 / 100

List Price: $59.99
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  • Experience the latest and most grim chapter to date in the Max Payne saga, in the first Max Payne game released since 2003
  • An explosive multiplayer experience, bringing Max Payne's signature Shootdodge and Bullet Time gameplay, along with a range of new and expanded special abilities into the arena of competitive online multiplayer
  • A wide range of firearms and other weapons that can be dual-wielded
  • A dark storyline full od seedy characters and gangs to interact and battle with
  • Enjoy special game-related features including soundtrack info, achievements, and special events and contest opportunities for fans and Rockstar Games Social Club members
26 new from $12.89 5 used from $8.50 1 collectible from $14.99
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Product Description

Platform: PC | Edition: Standard

For Max Payne, the tragedies that took his loved ones years ago are wounds that refuse to heal. No longer a cop, close to washed up and addicted to pain killers, Max takes a job in São Paulo, Brazil, protecting the family of wealthy real estate mogul Rodrigo Branco, in an effort to finally escape his troubled past. But as events spiral out of his control, Max Payne finds himself alone on the streets of an unfamiliar city, desperately searching for the truth and fighting for a way out.

Combining cutting edge shooting mechanics with a dark and twisted story, Max Payne 3 is a seamless, highly detailed, cinematic experience from Rockstar Games.

Product Details

Platform: PC | Edition: Standard
Max Payne 3 Original Comic Series After The Fall (1 of 3) [PDF]
  • Domestic Shipping: Item can be shipped within U.S.
  • International Shipping: This item is not eligible for international shipping. Learn More
  • ASIN: B00178631E
  • Product Dimensions: 8 x 6 x 10 inches ; 7.2 ounces
  • Media: Video Game
  • Release Date: June 1, 2012
  • Average Customer Review: 3.3 out of 5 stars  See all reviews (219 customer reviews)
  • Amazon Best Sellers Rank: #14,570 in Video Games (See Top 100 in Video Games)
  • Manufacturer’s warranty can be requested from customer service. Click here to make a request to customer service.

Customer Reviews

Most Helpful Customer Reviews

157 of 196 people found the following review helpful By AM on June 3, 2012
Platform for Display: PCEdition: Standard
When Remedy originally sold the Max Payne franchise to Rockstar, I was worried. The GTA franchise is a huge seller; let no one accuse Rockstar of not knowing how to make a popular game, but Max Payne had always been an extremely distinct, special experience, the kind of thing generally best left with the creators, I feared. The game is finally out, and my fears have been realized. There's no question Rockstar made a real effort; Max Payne 3 is absolutely not a quick cash in--but it's also not Max Payne.

Gameplay: Max Payne 3's gameplay brings bullet time along from the older titles. It basically has to; Remedy invented the mechanic way back in Max Payne. It defines the series almost as much as the noir atmosphere. It still works, but I find that it's less useful defensively than it was in previous iterations. In Max Payne 2, I could turn on bullet time and clear a room, coming up smelling like roses. In MP3, I'm as likely as not to come up smelling like the blood leaking from multiple holes in Max's body. Whether this is because I die more quickly, or because I kill more slowly (enemies seem to survive body shots more readily in Max Payne 3 than before), I don't know, but the end result is that I almost always have to save my bullet time for shootdodging. It's not a gamebreaker, but it detracts from the experience.

The difficulty on the whole is drastically higher than previous Max Payne games, something I've seen noted in more professional reviews. Getting shot HURTS. As it should, certainly, but the damage accrues far faster than in the past, and painkillers are MUCH less common. A medicine chest on easy in Max Payne 2 could have 4 painkillers. I've never seen more than two next to each other in Max Payne 3, and never had more than three at a time available.
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20 of 24 people found the following review helpful By A. Whitehead on June 15, 2012
Platform for Display: PCEdition: Standard
Max Payne 3 sees the return of the titular hero after a break of nine years. Remedy Entertainment, who made the first two games in the series, have moved on with their Alan Wake series of games, leaving Rockstar (best-known for the Grand Theft Auto series) to carry on their work. Whilst fans of the earlier games were dubious of this move, it was actually reasonably logical. Rockstar games often feature damaged protagonists trying to live better lives but being drawn back into a life of violence by circumstances, which is a perfect fit for Payne.

The game acts as a reboot of the series. References to the events of the first two games are minimal and, aside from a couple of flashback missions set in New York, the game is set in a different city in a different country with a very different culture (not to mention a different and un-translated language). The only constants are Max himself and, of course, his ability to slow down time to engage in combat.

Max Payne 3 is overwhelmingly impressive from a production values standpoint. The graphics are fantastic, with the game employing a vivid visual style. Keywords from conversations flash onto the screen and sometimes the action dissolves into line breaks and the colour desaturates, almost like you're watching the action on an old 1980s TV that is about to expire. The game's colour palette tends towards the bright and colourful, but there is a dark hue to everything. Sections set in crumbling warehouses or an abandoned hotel contrast the light and dark elements of the game's style. Animation is astonishing, with Max storing his weapons on his person and moving them around naturally to swap guns or take painkillers.
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6 of 6 people found the following review helpful By Philip Norsworthy on September 12, 2012
Platform for Display: PCEdition: Standard
I'll be honest. I'm not that great at shooter games, particularly those that require tactics more complex than "shoot them before they shoot you", so I can't really tell you how well each of the new mechanics work, but I'll do my best.

It many ways, Max Payne 3 stands above it's predecessors. The environments are diverse, and downright gorgeous. I was amazed by how many things in the environment individually shatter when hit by bullets. There are also several special situations where you automatically enter bullet time from a unique position and have to try to take as many enemies down as possible before Max lands. He's also much more over the top than he used to be, and some of the stunts he pulls are incredible.

But despite how much more impressive the game is, I can't help but feel it's a bit too different from the preceeding games, and no longer has the same appeal.

I was fine with the addition of cover, but I was hoping that it would supplement the main game play, not replace it. It's true, in the first games you still had to be a darn good shot, and walking into a group of enemies would get you killed, but it was still a run-and-gun style, and I think the focus on cover slows down the gameplay. Speaking of, Max's movements don't feel as fluid as they did in the second game (which in my opinion, controlled like an absolute dream.)

It's common in games nowadays, and it's purly preference, but I didn't like the limited inventory system. I don't think it fits the Max Payne style of play, and it can be frustrating when you feel like you don't have much margin of error when it comes to using your ammo. Sometimes I wonder if there'll ever be a game that gives you the choice to have a limited or unlimited inventory.
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