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Max Payne - PC

Platform : Windows 98, Windows 2000, Windows Me, Windows 95
Rated: Mature
354 customer reviews
Metascore: 89 / 100

List Price: $19.99
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  • Max Payne is a fugitive undercover cop, hunted by both the cops & the mob. There is no hope for Max to win in this cat-and-mouse game -- all he can do is take as many of them as he can. How he does it is up to you.
  • Unique 3rd-person perspective takes into the darkest parts of New York
  • Shoot it out with thugs and crooked cops in the worst blizzard in a century
  • Play in Bullet Time -- slow-motion timing that lets you dodge shots
  • Dark and gritty just went to a whole new level!
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Product Description

Platform: PC

Product Description

Max Payne is a man with nothing to lose in the violent, cold urban night. A fugitive undercover cop framed for murder, hunted by cops and the mob, Max is a man with his back against the wall, fighting a battle he cannot hope to win. Max Payne is a relentless story-driven game about a man on the edge, fighting to clear his name while struggling to uncover the truth about his slain family amongst a myriad of plot-twists and twisted thugs in the gritty bowels of New York during the century's worst blizzard.

The groundbreaking original cinematic action-shooter, Max Payne introduced the concept of Bullet Time in videogames. Through its stylish slow-motion gunplay combined with a dark and twisted story, Max Payne redefined the action-shooter genre.

Remedy and 3D Realms present Max Payne, a story-driven 3rd person action game aimed for a mature audience. Realistic weapon setup includes over a dozen real-life guns, all fitting the crime-story setting like a bullet in the head. The action is surrounded with more than 80 hand-painted comic-screens that enhance the game's gritty atmosphere and attitude, introduce the game's murderous cast of characters, and carry the plot from one location to the next.

Product Details

Platform: PC
  • Domestic Shipping: Item can be shipped within U.S.
  • International Shipping: This item can be shipped to select countries outside of the U.S. Learn More
  • ASIN: B00002SUOV
  • Item Weight: 12 ounces
  • Media: Video Game
  • Release Date: July 26, 2001
  • Average Customer Review: 4.4 out of 5 stars  See all reviews (354 customer reviews)
  • Amazon Best Sellers Rank: #27,846 in Video Games (See Top 100 in Video Games)

Customer Reviews

Most Helpful Customer Reviews

22 of 22 people found the following review helpful By A Customer on August 2, 2001
Platform for Display: PC
Although the name of this game might be a turn off at first (Max Payne? How original!), you should never judge a book by it's cover. At a glance it may seem like just another clone shoot-em-up game, but in reality the game is quite innovative and just about the most fun you'll ever have with a shooting game.
You play the game as Max Payne, an undercover DEA agent who's having a streak of a bad luck (to put it lightly). I don't want to ruin the story, but bottom line is that you'll end up having to shoot your way out of every situation. The gameplay is superb! With a short and painless tutorial, easy to navigate controls, and 10-20 minute learning curve, the game is quite easy to jump into and play. The story plays out like a bad action flick, but it's fitting and actually adds to the gameplay.
The graphics are excellent and the level of detail is amazing as well. Within the game you'll see bullet holes from every shot you've taken and looking down at the floor you'll even be able to count the shells from your gun. There is no item decay which helps add to the realism, if you gun down some punk you can run around for 20 minutes and when you return his body will still be there (and so will the shells from your gun). The story settings are excellent as well. Running around seedy parts of the Bronx while gunning down mobsters and drug addicts is quite a change of pace from the your normal shooter where you're on a space station killing stupid looking aliens. Also, the "Bullet Time" effect is something completely new to the genre that really makes the game shine. Basically what "Bullet Time" does is put the game in slow-motion allowing you to get a better edge in gun battles and perform beautiful action-movie-like stunts.
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15 of 15 people found the following review helpful By John L. Maillard on July 31, 2001
Platform for Display: PC
Wow. Simply put, Max Payne is one of those games that makes you sit back and thank the heavens for your PC. From the brilliant opening sequence to the dingy corridors of Hell's Kitchen apartments and subway systems, Payne promises a feast of graphic delight, convincing audio, and a wealth of gameplay goodness. The game's depiction of Max's wife being murdered is harrowing, and from there, the story just gets better. Told in snippets of pulp fiction graphic novel, Payne's bent-on-revenge theme works to perfection. The locale of NYC is genuine, down to the ambulance sirens, mailboxes, and subway location signs. But where the game really stands out is its gameplay. Although Max is a conventional shooter, it is anything but. Using the brilliant "shootdodge" and "bullet-time" techniques, Max can essentially slow down the clock and dispatch enemies, despite overwhelming odds. How, you ask? By slowing the enemy's actions (including their bullets), Max remains in real time, essentially letting you squeeze off a few rounds before the bad guys even knew what hit them. When it's all over, you'll see foes somersaulting backwards, bullets and blood their last hurrah. The game's use of Max's heartbeat to slow down the action is unforgettable, and having to use it only in times of trouble is amazing. It never gets overdone. The action sequences are too good to be true. In fact, to believe it, you'll simply have to see it. Action camera angles are done seamlessly, and Max's comments during the game keep the story flowing. Cut scenes are meticulously crafted in grainy comic book action, and the style works, thanks to the story's key elements.
With so many cool features and amazing gameplay, the only disappointment with "Max" is its length.
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21 of 24 people found the following review helpful By Brian M. Ranzoni VINE VOICE on September 3, 2001
Platform for Display: PC
Having heard about *Payne* since my early Navy days, I went out to Fred Meyer�s electronic department last Tuesday and bought it. Over two long nights and part of Thursday afternoon, I beat it. Sucked in from the moment I saw the box art, I refused to escape this game. With few exceptions, four years of development show in *Max Payne*.
Produced by 3D Realms, *Max Payne* is a third-person shoot through a noir-choked New York City. Finnish developer Remedy follows the standard set by Valve to immerse the game in an actual plot, bloody and surreal. We begin with our hero at the end of a vengeful rampage, and his reflections are the game. One fine American day, Detective Payne comes home in time to hear drug-crazed loonies shoot his wife and child. He hunts each intruder down, but too late. Payne joins his buddy Alex in the DEA. The killers had flown high on Valkyr, a new designer drug, and after three hard years the pair finally discovers the prime dealers�a debased and savage crime syndicate. But the break bursts bigger than anyone could imagine: hitmen ambush Max and Alex during a subway meeting. Max survives, but somebody out there is determined, powerful, and sadistic: Max is quickly framed for killing his own friend. As a terrible blizzard sets over New York, cold rage sets on Max. His enemies think he is trapped and helpless�they only free his trigger finger�
As the player, I turn Payne�s predicament into an opportunity for revenge. But not all is grit and gloom. *Payne* parodies itself along the way, relieving its own pain through the medicine of laughter. Much of the story unfolds in a wonderfully dark and sour graphic novel. Frozen in pictures made to resemble watercolor panels, actors pose comically, goofy expressions across their faces.
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