5 of 5 people found the following review helpful:
4.0 out of 5 stars
Proof Positive!, February 6, 2001
At least, in that FASA has charted out the Battletech universe for a while. Why? If you look in the Field Manual series (go ahead, check out FedSuns and Lyrans, I'll wait...), you'll notice they include new technology. Most of this new tech was included in MaxTech, except for the Lyran new stuff.
Basically, this is, as they say, an official house rules book for Battletech. They add in a bevy of alternate rules, new accessories (Light Gauss Rifle, Medium-Range Missiles), and new systems (gasoline-powered AgroMechs, anyone?).
It's a pretty decent book. Most of the new equipment is experimental, and not that useful, but could be fun for short-term use. They also include a nifty Battle Value Calculator, and give ratings to each and every published 'Mech and vehicle as of printing. There are also nifty tables listing every single thing you could possibly put on a 'Mech you're building, which is also helpful.
If you play Battletech, this is a useful purchase. It's not a must-have, but I'd recommend it.
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4 of 4 people found the following review helpful:
4.0 out of 5 stars
level 3 rules, March 27, 2000
A plethora of rules add on to expand your game. Take as much or as little of it on as you want. Admittedly, if you used every rule in it your turns might never end. highs: the rules for artillery make them conform more closely to real world. the expanded terrain is cool, and the modifiers for movement over 10 is included! Lows: the modifiers for the movement of the fastest units can make them quite literally impossible to hit.
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2 of 2 people found the following review helpful:
5.0 out of 5 stars
My Second most used Battletech Book, May 13, 1998
By A Customer
This review is from: Maximum Tech (Battletech) (Paperback)
Other than the Compendium, I use this book most. It is filled with expanded rules for heat, movement, and vehicles. These rules improve game play removing abuses and inconsistancies. Included in the book is much of the old level three information that is out of print. The new rules are also great for individual battles and campaigns, especially if you use Mechwarrior. Best of all however is the new battle value system, which is leaps and bounds above the old combat value system. When you add in the price list for mechs, this book's value goes even higher. Definitely a good buy!
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