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5 of 5 people found the following review helpful:
4.0 out of 5 stars Proof Positive!
At least, in that FASA has charted out the Battletech universe for a while. Why? If you look in the Field Manual series (go ahead, check out FedSuns and Lyrans, I'll wait...), you'll notice they include new technology. Most of this new tech was included in MaxTech, except for the Lyran new stuff.

Basically, this is, as they say, an official house rules book for...

Published on February 6, 2001 by Brad Smith

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3.0 out of 5 stars "New" Battletech?
While the additional weopens are interesting, I have playtested scenarios where the Clans have been running a Right of Possesion for an out of the way planet and they are attacked by another player for the planet's possession - they called themselves Renegade Centurions. How did these odd things get here, and what is this about The Empire of Terran Overlords (from that...
Published on April 16, 2005 by Back2theFuture


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5 of 5 people found the following review helpful:
4.0 out of 5 stars Proof Positive!, February 6, 2001
By 
At least, in that FASA has charted out the Battletech universe for a while. Why? If you look in the Field Manual series (go ahead, check out FedSuns and Lyrans, I'll wait...), you'll notice they include new technology. Most of this new tech was included in MaxTech, except for the Lyran new stuff.

Basically, this is, as they say, an official house rules book for Battletech. They add in a bevy of alternate rules, new accessories (Light Gauss Rifle, Medium-Range Missiles), and new systems (gasoline-powered AgroMechs, anyone?).

It's a pretty decent book. Most of the new equipment is experimental, and not that useful, but could be fun for short-term use. They also include a nifty Battle Value Calculator, and give ratings to each and every published 'Mech and vehicle as of printing. There are also nifty tables listing every single thing you could possibly put on a 'Mech you're building, which is also helpful.

If you play Battletech, this is a useful purchase. It's not a must-have, but I'd recommend it.

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4 of 4 people found the following review helpful:
4.0 out of 5 stars level 3 rules, March 27, 2000
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A plethora of rules add on to expand your game. Take as much or as little of it on as you want. Admittedly, if you used every rule in it your turns might never end. highs: the rules for artillery make them conform more closely to real world. the expanded terrain is cool, and the modifiers for movement over 10 is included! Lows: the modifiers for the movement of the fastest units can make them quite literally impossible to hit.
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2 of 2 people found the following review helpful:
5.0 out of 5 stars My Second most used Battletech Book, May 13, 1998
By A Customer
This review is from: Maximum Tech (Battletech) (Paperback)
Other than the Compendium, I use this book most. It is filled with expanded rules for heat, movement, and vehicles. These rules improve game play removing abuses and inconsistancies. Included in the book is much of the old level three information that is out of print. The new rules are also great for individual battles and campaigns, especially if you use Mechwarrior. Best of all however is the new battle value system, which is leaps and bounds above the old combat value system. When you add in the price list for mechs, this book's value goes even higher. Definitely a good buy!
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1 of 1 people found the following review helpful:
5.0 out of 5 stars Must Have!, March 14, 1998
By A Customer
This review is from: Maximum Tech (Battletech) (Paperback)
If you are a serious BTech player, then you need to get this book. Included are many of the rules from other sources (athough LAMs and a few other things are not pressent) and more. IN my oppinion, the new rules add depth and fun to playing BattleTech. The Dueling Rules are especily good. Many of the new weapons are exelent.
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3.0 out of 5 stars "New" Battletech?, April 16, 2005
This review is from: Maximum Tech (Battletech) (Paperback)
While the additional weopens are interesting, I have playtested scenarios where the Clans have been running a Right of Possesion for an out of the way planet and they are attacked by another player for the planet's possession - they called themselves Renegade Centurions. How did these odd things get here, and what is this about The Empire of Terran Overlords (from that other game RENEGADE CENTURION @copyright)? Those are tanks??? THOSE ARE TANKS!! Just one squad of tanks; One heavy, and two mediums. The Mechs' weopons just don't seem to have much of an affect on the tanks, but those tanks - Just ONE Shot spelled doom for a Daishi. They aren't playing by the Clans' rules -- or maybe it's that the Clans aren't playing by the newcomers' rules. You decide what comes next.
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5.0 out of 5 stars True Battletech book., April 25, 2003
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"prorpger" (St. Louis, MO United States) - See all my reviews
This review is from: Maximum Tech (Battletech) (Paperback)
Master Rules covers and even replaces most of the rules this book but its so well orgnised and comprehsive it does fall into the famed 'Must Have' catagorie. Also, who reading this dosn't want that cover as a huge poster hanging on there wall?
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4.0 out of 5 stars Even More???, December 20, 2000
The book had tons of new rules for myself since I invent systems, weapons, and forces nightly (like multi-launch gauss rocket systems and anti-g) this started it all for me ( got before the BT MRules book).
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0 of 1 people found the following review helpful:
5.0 out of 5 stars Great Book, a must have for any serious player, August 23, 1998
By A Customer
This review is from: Maximum Tech (Battletech) (Paperback)
This is a great book for any serious battletech player. Inside, there are many different optional rules that bring compexity to the game. The equipment provided is also top notch. Two Thumbs Up
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0 of 1 people found the following review helpful:
5.0 out of 5 stars A must-have for the serious BattleTech gamer!, October 30, 1997
By A Customer
This review is from: Maximum Tech (Battletech) (Paperback)
Looking for the latest in 'mech technology? A new way to pummell your opponents into submission? Looking for that special edge you need? Or just some way to make your games more interesting?

Look no further. This book will give you everything you need from new rules, expanded options, more equipment, more of what you need to bring you to victory!

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2 of 6 people found the following review helpful:
3.0 out of 5 stars Oops....., July 16, 1999
This was um, interesing, I guess. The new rules for terrain, infantry and vehicles were well-done, but the 'mech rules and mew equpment, were um, stupid. This was an interestimg book, and has BV tables for all official designs (hence the 3 stars) but wasn't very helpful to my game.
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Maximum Tech (Battletech)
Maximum Tech (Battletech) by Bryan Nystul (Paperback - July 1997)
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