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Nuns on the Run


List Price: $35.00
Price: $31.50 & FREE Shipping on orders over $35. Details
You Save: $3.50 (10%)
Only 16 left in stock (more on the way).
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  • For 2-8 players
  • Takes 45-60 minutes to play
  • Casual social game
22 new from $24.00 2 collectible from $25.00

Frequently Bought Together

Nuns on the Run + Kill Doctor Lucky Game + King of Tokyo
Price for all three: $111.52

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WARNING:
CHOKING HAZARD -- Small parts. Not for children under 3 yrs.

Product Details

  • Product Dimensions: 2.6 x 10.9 x 7.6 inches ; 1.8 pounds
  • Shipping Weight: 1.8 pounds (View shipping rates and policies)
  • Shipping: This item is also available for shipping to select countries outside the U.S.
  • Origin: Imported (Germany)
  • ASIN: B003A02DIE
  • Item model number: MFG4117
  • Manufacturer recommended age: 10 - 14 years
  • Amazon Best Sellers Rank: #90,245 in Toys & Games (See Top 100 in Toys & Games)
  • Average Customer Review: 4.5 out of 5 stars  See all reviews (24 customer reviews)
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Product Description

From the Manufacturer

“…to be sure, your sin will find you out.” —Numbers 32:23 The novices are on the loose. Temptation has lured them out of their cells, and they hope not to be caught by the abbess and the prioress. But the guards are swift and their hearing is excellent, so it will take craftiness and a bit of luck in order to make it back to their beds without being caught. In Nuns on the Run you explore the exciting nocturnal world of a grand abbey filled with intrigue and deception. As the old abbess, the noble prioress, or a simple novice you become hunter or prey. Everyone gets a special “blessing,” but only the novices try to fulfill a “secret wish.” They must sneak through the dimly lit halls, corridors, and gardens, seeking keys and treasures unique to their goal. Meanwhile, the vigilant abbess and prioress patrol their routes, ever watchful of young novices who should be fast asleep in their austere cells. Are you wily enough, or sneaky enough to fulfill your quest and win the night? Nuns on the Run is a very casual, social game for 2-8 players ages 10 and older. You can play a game in about 45-60 minutes. Nuns on the Run contains: 1 game board, 1 pad of movement log score sheets, 2 stand-up player figures, 12 noise/vanished tokens, 6 novice tokens, 66 cards, 1 six-sided die, 1 turn marker, 1 captured marker, 1 straight-edge, and a rulebook.

Product Description

to be sure, your sin will find you out.umbers 32:23 The novices are on the loose. Temptation has lured them out of their cells, and they hope not to be caught by the abbess and the prioress. But the guards are swift and their hearing is excellent, so it will take craftiness and a bit of luck in order to make it back to their beds without being caught. In Nuns on the Run you explore the exciting nocturnal world of a grand abbey filled with intrigue and deception. As the old abbess, the noble prioress, or a simple novice you become hunter or prey. Everyone gets a special lessing,but only the novices try to fulfill a ecret wish.They must sneak through the dimly lit halls, corridors, and gardens, seeking keys and treasures unique to their goal. Meanwhile, the vigilant abbess and prioress patrol their routes, ever watchful of young novices who should be fast asleep in their austere cells. Are you wily enough, or sneaky enough to fulfill your quest and win the night?

Recommended Ages:10 – 14

Customer Questions & Answers

Customer Reviews

4.5 out of 5 stars
5 star
13
4 star
9
3 star
2
2 star
0
1 star
0
See all 24 customer reviews
After one game the rules become clear, and it is easy to play.
Me
Playing the the guard wasn't as rigid as I had thought it might be, and I was off my assigned path more turns than not.
Charles Formichella
If you have a gaming family or a group of gamer friends, you'll love this game.
S. Larsen

Most Helpful Customer Reviews

11 of 11 people found the following review helpful By Kevin P. "Enthusiast" on February 22, 2011
Verified Purchase
I bought this game within the last month and have played it half a dozen times since then. I feel that this has given me a good feel for the game and I can safely give a review that is clear and concise. Hopefully you will find this review helpful.

Nuns on the Run is a game released in 2010 by Mayfair Games. The game revolves around six novices who have a secret wish that needs to be fulfilled, this ranges from Medicine to help them sleep to a book of magic. The game can be played by up to 8 people, with six novices and two guards (the Abbess and the Prioress). Usually one person plays both guards (at eight players one person plays each guard), and each other player randomly chooses a novice to move through the game. The object? Make your way to your secret wish (behind a locked door, so you'll need a key!) and back to your cell before the Abbess and Prioress find you. And you only have 15 turns to do it!

The game is fairly simple, each novice writes on their sheet where their novice is moving each round. The only figures moving on the board usually are the Abbess and the Prioress. The Abbess and the Prioress are fairly predictable people, and follow a colored path on the board. They can only veer from this path if they see a novice, hear a novice, or see a "vanished" token (where a novice had just been basically). The game plays a lot like Hide and Go Seek, and when the Abbess and Prioress are on your tail your heart pounds like you're actually hiding!

Each round the novices go collectively (and remember you never know where they are either!) and then you each roll to see how far away the guards can hear you. Even if you make your roll, you may end up on the run again if someone who was close to you makes a noise!
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10 of 10 people found the following review helpful By S. Larsen on June 7, 2010
Nuns on the Run has provided hours of tense, hilarious entertainment for my family and friends. I had two of my nephews sweating bullets until the wee hours of the night yesterday.

The components and artwork are all very well done. The box comes with an insert for convenient component storage. But strangely enough, it seems they miscalculated the insert height and didn't allow space for the folded board itself to stack on top the insert. So the board stacks above the box level and makes it so the box lid can't completely slide down. I use a rubber band to ensure the lid stays snug.

If you have a gaming family or a group of gamer friends, you'll love this game. However, if you're used to playing games like Monopoly, Sorry, or Connect Four, you may want to look for a game with a more simple and clear set of rules (the rules are difficult to follow). One suggestion to overcome this challenge is to go to [...] and look up BGG-user threads on rules clarifications.

Good luck!
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3 of 3 people found the following review helpful By Jason Crockett on May 22, 2011
Verified Purchase
My partner who is a non-gamer thought this game looked fun so we bought it as a possible good middle-ground with myself (a gamer who prefers a fair amount of strategy in games). We've now played this game a few times and here are some thoughts so far.

First of all, the materials themselves have a very high production value. The board and tokens are cardboard and have a solid feel to them and the cards don't feel flimsy. The board (the convent layout) is very artistically detailed, as are the cards and tokens. Many of the pieces have a certain whimsical quality to their design to reflect the cartoonish, lighthearted flavor of the game.

Second, the game does have a somewhat steep learning curve. As other reviewers have noted, the rules for the game are a bit more complex than a "traditional" family game night board game. For example, for the "nuns on the run" (aka the novices) they normally don't have a player token on the board. Instead, they track their movements on a separate, private sheet. However, gaining an understanding of the basic movement options and tracking movements wasn't our primary issue. The main difficulties we had related to the rules for the "guards" (aka the abbess and prioress) to be able to locate the novices, and particularly the interaction between movements and listening ("line of sight" is also often something of a judgment call and sometimes lead to novices revealing themselves when they shouldn't have, for example). The rule book is not the most straightforwardly written in this regard and it took us a couple of play-throughs and consultation of a boardgame fan forum to get those rules down pat (and we're not 100% sure we're there yet).

Third, the actual gameplay.
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2 of 2 people found the following review helpful By Caleb N. Diffell on March 29, 2013
One of the best experiences in board games is playing as Mr X in the classic Ravensburger title Scotland Yard. You are secretly moving around a map of London, trying to slip through the ever-tightening net of inspectors who are trying to capture you. It's hugely rewarding to escape, and extremely nerve-wracking as you watch and listen to them plot how to capture you, and speculate and guess as to where you are. The only trouble with that game is that there's only one Mr X, and playing as the inspectors is not nearly as fun.

Which brings us to Nuns on the Run. The designer took that great, rewarding aspect of Mr. X and made it so that the majority of the players in this game get that experience - one of hoping desperately not to be caught and enjoying slipping through the net of the 'guards'. For that alone, this game deserves high praise - it's very fun to play as the novices.

Just like in Scotland Yard though, playing as the guards isn't so great. It's fine, and it's good that only 1 person has to do it, but it's not nearly as fun.

The game is also full of procedural minutiae. You have checks for line-of-site, sound checks, die rolls for being heard, and various cards to select and flip and what-not. It takes all the simplicity out of the Scotland Yard model, and consequently is much more fiddly and more work to play (and takes a lot longer as well).

Overall, it's a good trade-off because of the thrill of being a sneaky novice, but the fiddliness overhead should not be ignored.
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