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A unique, in-depth approach to creating realistic characters in Maya. Maya Character Creation: Modeling and Animation Controls' author, Chris Maraffi, has expertise in the field and in the classroom that translates to the knowledge and solid teaching skills needed to make this book a "must-have"!
The current trend in computer graphics is greater organic realism. Many of thetop-grossing movies today, such as Spiderman, Lord of the Rings, Jurassic Park 3 ,and Star Wars Episode 2, all feature realistic 3D characters. There is a majorneed in the 3D community for educational material that demonstrates detailedtechniques for achieving this organic reality. Maya is one of the main packagesused on such cutting-edge films, and has an established toolset for creatingbelievable 3D characters. Maya Character Creation: Modeling and Animation Controls is designed to take you through the process of designing, modeling, and setting up animation controls for complex 3D characters. The concepts, techniques, and Maya tools used foreach step in the process are presented in each chapter, followed by manyhands-on exercises. NURBS, polygon, and subdivision surface modelingtechniques are shown for creating the character's skin, and skeleton-basedanimation controls are covered in detail. You will learn how a character'sskin should deform when the skeletal joints and muscles move. AdvancedMEL scripted animation controls are also covered extensively.
Chris Maraffi is currently Course Director of character modeling and character setup classes at Full Sail Real World Education in Orlando. He was a presenter, with other Full Sail faculty, of the Maya Tips and Tricks master class at SIGGRAPH 2001 for Alias Wavefront. In addition, he has taught advanced 3D classes at NYU Parsons School of Visual Arts, and NYIT in New York City. Also in the San Francisco Bay area, he taught at the Academy of Art, Mesmer Animation Labs, and The Master's Institute. He is the author of SoftImage XSI Character Animation FX and Design published by Coriolis. Other publications include numerous online and magazine 3D tutorials and articles.
When I first looked at this book I was immediately put off by some really awful looking models that appear throughout the book. Read morePublished on December 15, 2011 by Neko Nine
This book is great to have because it tells you much about rigging and building models in CGI programs, mostly Maya. This book is a must have for any CGI animator.Published on October 12, 2007 by Specialized Hunter
Being new to Maya and having difficulty getting my characters to act properly, I purchased this book. Read morePublished on September 25, 2005 by P. Banks
I bought this book because of a recommendation and I wish I hadn't wasted my money.
The modelling section of the book explains one of the worst ways to model a character I've... Read more
Going into Chris Maraffi's Character Animation course at Full Sail, I was apprehensive about organic modeling and rigging. Read morePublished on March 3, 2005 by DT Carpenter
Yes, this book is an excellent one if you would like to create an advanced rig, but the earlier modeling chapters don't teach good modeling skills (just look at the student models... Read morePublished on September 16, 2004 by Jeremy
It's hard to find decent MAYA books that can guide you through efficient workflow and professional techniques. Read morePublished on July 6, 2004 by Mike Patton
This is a must have book for anyone interested at all in rigging in Maya. Its very useful for the person who knows how to rig but wants to take their rigging skills to the next... Read morePublished on March 18, 2004