Buy Used
Used - Good See details
$3.99 & eligible for FREE Super Saver Shipping on orders over $25. Details

or
Sign in to turn on 1-Click ordering.
 
   
Have one to sell? Sell yours here
Maya 6: The Complete Reference
 
 
Tell the Publisher!
I'd like to read this book on Kindle

Don't have a Kindle? Get your Kindle here, or download a FREE Kindle Reading App.

Maya 6: The Complete Reference [Paperback]

Tom Meade (Author), Shinsaku Arima (Author)
3.6 out of 5 stars  See all reviews (25 customer reviews)


Available from these sellers.


Textbook Student FREE Two-Day Shipping for Students. Learn more


Book Description

0072227184 978-0072227185 June 28, 2004 1

Learn From the Maya Experts Who Create Special Effects for Today’s Blockbuster Movies

Discover how to use Maya to produce brilliant, believable content for film and TV, video games, Web design, and print. Maya instructors and special effects gurus Meade and Arima will show you everything you need to know to master Maya. Learn the entire production pipeline from easy-to-follow tutorials that will help you master modeling, texturing, animation, rendering, post-production, and much more.

  • Quickly understand core concepts of 3D production, and navigate the Maya interface
  • Create movement with path, nonlinear, or procedural animation, and use dynamics to run simulations of natural phenomena to create animation
  • Add realism with texturing, lighting, and rendering
  • Build controls to help you easily maneuver skeletons
  • Model hard surfaces and organic forms with NURBS, polygons, and subdivision surfaces
  • Apply post-production compositing applications such as After Effects, Combustion, and Shake

CD-ROM includes usable sample files that enhance the book’s tutorials

Tom Meade is a full-time Maya Instructor at The Academy of Art University in San Francisco. He has created 3D illustrations for Wired magazine and worked on numerous interactive CD-ROM games. For the past three years Meade has worked at 3D/FX training firm dvGarage, building video-based training products for the 3D market.

Shinsaku Arima is a Maya instructor and Visual FX artist. As a Trainer and Technical Director with ESC Entertainment, he did FX work on The Matrix: Revolutions. As FX Technical Director at The Orphanage, he has worked on The Day After Tomorrow and Sky Captain and the World of Tomorrow.

Alex Lindsay has worked in computer graphics for nearly 20 years. He did FX work on Star Wars: Episode I (at JAK Films and Industrial Light and Magic). Currently he is the Chief Architect of the Pixel Corps, a guild of media artists.


Editorial Reviews

From the Back Cover

Learn From the Maya Experts Who Create Special Effects for Today’s Blockbuster Movies

Discover how to use Maya to produce brilliant, believable content for film and TV, video games, Web design, and print. Maya instructors and special effects gurus Meade and Arima will show you everything you need to know to master Maya. Learn the entire production pipeline from easy-to-follow tutorials that will help you master modeling, texturing, animation, rendering, post-production, and much more.

  • Quickly understand core concepts of 3D production, and navigate the Maya interface
  • Create movement with path, nonlinear, or procedural animation, and use dynamics to run simulations of natural phenomena to create animation
  • Add realism with texturing, lighting, and rendering
  • Build controls to help you easily maneuver skeletons
  • Model hard surfaces and organic forms with NURBS, polygons, and subdivision surfaces
  • Apply post-production compositing applications such as After Effects, Combustion, and Shake

CD-ROM includes usable sample files that enhance the book’s tutorials

Tom Meade is a full-time Maya Instructor at The Academy of Art University in San Francisco. He has created 3D illustrations for Wired magazine and worked on numerous interactive CD-ROM games. For the past three years Meade has worked at 3D/FX training firm dvGarage, building video-based training products for the 3D market.

Shinsaku Arima is a Maya instructor and Visual FX artist. As a Trainer and Technical Director with ESC Entertainment, he did FX work on The Matrix: Revolutions. As FX Technical Director at The Orphanage, he has worked on The Day After Tomorrow and Sky Captain and the World of Tomorrow.

Alex Lindsay has worked in computer graphics for nearly 20 years. He did FX work on Star Wars: Episode I (at JAK Films and Industrial Light and Magic). Currently he is the Chief Architect of the Pixel Corps, a guild of media artists.

About the Author

Tom Meade (San Francisco, CA) is a 3D effects artist, instructor, and writer. He teaches Maya at San Francisco State University’s Multimedia Studies Program and has done 3D illustrations and visual effects work for Wired Magazine and dvGarage, a 3D training company. Meade holds a B.A. in film production from Boston University and is currently working as a 3D technician for Pulse Entertainment, a company who produces 3D animation for such high-profile clients as AOL/Time Warner, NBC online, Warner Bros/WB Online, and the Jim Henson Creature Shop (Muppets). Shinsaku Arima (Berkeley, CA) is a 3D artist who has been teaching 3D animation for over five years at such well respected institutions as San Francisco Art Institute, Mesmer Animation Labs, DeAnza College, Ex'pression Center for New Media, and the Academy of Art College in San Francisco. He currently works as a full-time Maya Instructor at Academy of Art College.

Product Details

  • Paperback: 672 pages
  • Publisher: McGraw-Hill Osborne Media; 1 edition (June 28, 2004)
  • Language: English
  • ISBN-10: 0072227184
  • ISBN-13: 978-0072227185
  • Product Dimensions: 9.1 x 7.4 x 1.5 inches
  • Shipping Weight: 2.9 pounds
  • Average Customer Review: 3.6 out of 5 stars  See all reviews (25 customer reviews)
  • Amazon Best Sellers Rank: #1,677,082 in Books (See Top 100 in Books)

More About the Author

Discover books, learn about writers, read author blogs, and more.

 

Customer Reviews

25 Reviews
5 star:
 (11)
4 star:
 (2)
3 star:
 (6)
2 star:
 (4)
1 star:
 (2)
 
 
 
 
 
Average Customer Review
3.6 out of 5 stars (25 customer reviews)
 
 
 
 
Share your thoughts with other customers:
Most Helpful Customer Reviews

19 of 23 people found the following review helpful:
4.0 out of 5 stars Who should buy this book?, September 9, 2004
This review is from: Maya 6: The Complete Reference (Paperback)
I bought this book recently and have read several chapters.

My opinion: -

There is some very good content for advanced uses of Maya in this book. Such as the camera projection techniques and the dynamics section is very good but fairly advanced (simulation of a an explosion and debris).

The chapters that I read would make me believe that if you cannot read "between the lines of an instruction" (if the instruction perhaps contains some kind of ambiguity) then you may be disappointed with this book.

I would say a MUST FOR ADVANCED USES OF MAYA (the camera projection tech/ and dynamics section are worth the price alone and the Nurbs patching techniques are quite detailed. The coverage of the book is quite broad...Using Mental ray with final gathering, fresnel effect texture mapping..using deformers with character animation, Pro ik rigs, ocean simulation example, crowd simulation example, re-target character rig example (the list is quite extensive).

BUT A DEF. NO FOR BEGINNERS...(There is a high probability you will get lost due to the possibility of unclear instruction.)


Advice for Maya users who get lost: USE THE ONLINE HELP ITS VERY GOOD. It contains some fairly clear tutorials. Also join some Maya help forums. Online questions/answers. Join Alias Membership schemes. Look to get advice online join some Maya help forums (post/answer questions/problems). Search Google.

Be careful which books you buy: There is not one book that can cover Maya as a teaching resource properly it's too complicated to explain. Too much detail is required. Go for a separate strategy, as Alias does with its education material. (If you want to understand Nurbs organic modeling then juts find a book on this topic only.) Make sure that you read all the feed back from people who have bought the material.

Finally: A good teaching book: requires clear instruction. Avoid any that you may
suspect has unclear instruction. Don't buy them. (You are looking for teachers of a subject not who they work for. Just because the author may be working at the top of his/her industry does not mean also they make a great teacher of the subject as well. This is a big mistake. Teaching requires great skill, experience and training. Look for good teachers not good industry reputations.
Help other customers find the most helpful reviews 
Was this review helpful to you? Yes No


11 of 13 people found the following review helpful:
2.0 out of 5 stars Some good, mostly bad, May 12, 2005
By 
S. S. Fleet (Los Angeles, CA United States) - See all my reviews
(REAL NAME)   
This review is from: Maya 6: The Complete Reference (Paperback)
I was going nuts, losing hair, etc etc. Read on. I am a fairly bright guy, especially in the world of computer design, so I have decided to tackle the monster that is maya. Having done so, I poured through a couple of beginner books, and I could tell they just scratched the surface... so I purchased this book. At an extended glance in the book store, this book was promising. Nicely printed pages, good examples, good formatting, CD with tutorial files, etc.

But then I started working through it, systematically. Generally, the structure is: a chapter describing the theory, then a chapter with extensive tutorials.

the first type of chapter, the theoretical brand, is where this book lies on solid ground. This book goes into more depth than others on HOW things work, not just showing you why they work.

But then you get to the tutorials and new concepts are thrown at you, things are poorly described, sentences are literally cut off and half missing... and worse than anything, some of the tutorial steps are just flat out wrong. EVEN more than that, as mentioned above, the files referenced to on the tutorial CD are either missing or named differently. If you open one of THEIR projects from the tutorial CD, maya wont even find THEIR stuff.

The worst for me right now is chapter 14, texturing. I literally had to disect their tutorial file and my own file created based on their step by step description to see why my nice floor tile texture looked like a fuzzy mess. Well, it turned out that at least 7 steps that I have counted so far are don't match up with THEIR OWN file. The instructions are just flat out wrong. The file names to the bitmap textures are all wrong. And sometimes they tell you to name a node something, and then two sentences later refer to that node with a different name then they TOLD you to name it.

It made me feel stupid, like I was doing something wrong, when all along I was fighting a losing battle.

This book has great potential to rock, sadly it doesn't. Hopefully they'll come out with a Maya 6.5 update... but I feel ripped, I want my money back.
Help other customers find the most helpful reviews 
Was this review helpful to you? Yes No


8 of 9 people found the following review helpful:
3.0 out of 5 stars so so, not great . . ., September 8, 2004
By 
This review is from: Maya 6: The Complete Reference (Paperback)
this book has some good info, but i'm finding it very slow going trying to decipher the often poorly worded directions in these lessons. this is an example from the nurbs modeling lesson:

step 3. Detach the surfaces and rebuild.
step 4. Rebuild the surfaces.

(didn't i just do that).

here's another . . .

step 1. Insert 2 isoparms in the U direction on both the top and bottom.
step 2. Insert 2 more isoparms in the V direction.
step 3. Detach the surfaces, you should now have a total of nine pieces.

if you follow these directions one way, then in step 1 you would insert 2 isoparms on the top and 2 on the bottom. then in step 2 you would add 2 more in the V, but you find that you're left with 15 surfaces. obviously what they meant to say is "Insert 2 isoparms, 1 on the top and 1 on the bottom . . . " then you look at the photo to see where to place them and the bottom is totally obscured, so you have to guess.

although when i just modeled something to look like the FINAL picture, ignoring the text, it came out fine, but then i'm kinda winging it.

i have learned some usefull tips, but i think you will need to glean through this book and take a little here and there, rather than follow it by examples.
Help other customers find the most helpful reviews 
Was this review helpful to you? Yes No

Share your thoughts with other customers: Create your own review
 
 
 
Most Recent Customer Reviews











Only search this product's reviews



Inside This Book (learn more)
First Sentence:
Maya is the state-of-the-art, industry standard application that is widely used for 3D modeling, animation, and effects. Read the first page
Key Phrases - Statistically Improbable Phrases (SIPs): (learn more)
matching parameterization, grunge layer, spaceship tutorial, blend shape deformer, soft body object, blend shape node, sculpt deformer, teapot material, squash deformer, marking menu, file texture node, incandescence value, keyable attributes, jiggle deformer, skin weight maps, smooth proxy, specular pass, wrap deformer, polygon proxy mode, wire deformer, bind pose, lattice deformer, batch renderer, target skeleton, local rotation axis
Key Phrases - Capitalized Phrases (CAPs): (learn more)
The Complete Reference, Attribute Editor, Channel Box, Paint Effects, Time Slider, Render Global Settings, Connection Editor, Graph Editor, Status Line, Final Gather, Trax Editor, Expression Editor, Script Editor, Component Editor, Range Slider, Sculpt Surfaces, Show Manipulator, Texture Editor, Add Attribute, Edit Polygons, Layer Editor, Create Render Node, After Effects, Emit From Object, Reset Settings
New!
Books on Related Topics | Concordance | Text Stats
Browse Sample Pages:
Front Cover | Table of Contents | First Pages | Index | Back Cover | Surprise Me!
Search Inside This Book:



Books on Related Topics (learn more)

What Other Items Do Customers Buy After Viewing This Item?


Tags Customers Associate with This Product

 (What's this?)
Click on a tag to find related items, discussions, and people.
 
(1)

Your tags: Add your first tag
 

Sell a Digital Version of This Book in the Kindle Store

If you are a publisher or author and hold the digital rights to a book, you can sell a digital version of it in our Kindle Store. Learn more

Customer Discussions

This product's forum
Discussion Replies Latest Post
No discussions yet

Ask questions, Share opinions, Gain insight
Start a new discussion
Topic:
First post:
Prompts for sign-in
 


Active discussions in related forums
Search Customer Discussions
Search all Amazon discussions
   
Related forums


Listmania!


Create a Listmania! list

So You'd Like to...


Create a guide


Look for Similar Items by Category


Look for Similar Items by Subject