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Maya Feature Creature Creations (Graphics Series)
 
 
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Maya Feature Creature Creations (Graphics Series) [Paperback]

Todd Palamar (Author)
4.0 out of 5 stars  See all reviews (1 customer review)

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Book Description

1584505478 978-1584505471 April 25, 2008 1
Discover how to build commercial-quality, anatomy-based CG characters using Maya with "Maya Feature Creature Creations, Second Edition." In today's competitive entertainment market, animated movies and video games require superior graphics and realistic characters, making it imperative that 3D artists and designers master state-of-the-art software like Maya. With this book, you will learn all of the steps required to create a character, from concept to completion. Using step-by-step instructions and explanations, the book lays out a method for building anatomy-based, photo-realistic computer-generated characters with physicsdriven skin. The most up-to-date techniques and technology are presented, including how to create skin and muscle deformations, and how to rig your character without binding tools. You will also gain an understanding of how to work within a high-resolution pipeline. Insight and advice from a professional animator will help you troubleshoot along the way. "Maya Feature Creature Creations, Second Edition" provides you with all the skills and techniques needed to create your own fantastic, Hollywood-style creatures and characters.

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Maya Feature Creature Creations (Graphics Series) + ZBrush Digital Sculpting Human Anatomy + ZBrush Character Creation: Advanced Digital Sculpting
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Product Details

  • Paperback: 309 pages
  • Publisher: Charles River Media; 1 edition (April 25, 2008)
  • Language: English
  • ISBN-10: 1584505478
  • ISBN-13: 978-1584505471
  • Product Dimensions: 9.2 x 7.3 x 0.8 inches
  • Shipping Weight: 1.4 pounds (View shipping rates and policies)
  • Average Customer Review: 4.0 out of 5 stars  See all reviews (1 customer review)
  • Amazon Best Sellers Rank: #927,374 in Books (See Top 100 in Books)

More About the Author

Todd Palamar began his career creating traditional special effects for low budget horror movies. Self-taught and passionate about stop motion animation, he quickly gravitated to computer animation. After working on numerous straight-to-video movies, he switched gears and entered the video game industry. You can visit Todd Palamar's website at www.speffects.com


 

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6 of 6 people found the following review helpful:
4.0 out of 5 stars Almost there, October 7, 2008
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This review is from: Maya Feature Creature Creations (Graphics Series) (Paperback)
This book was very well written and informative and it goes through the steps in an easy to understand manner. The only thing keeping me from giving that 5th star is that it only covers the technique for the arm. I wish it would have gone into more complex areas such as the chest, shoulders and torso. I think less time could have been spent on mapping the character (although useful) and spent on other areas of the character. It also neglects to mention what you would do if you wanted to have a facial rig. All in all you'll be able to make a sweet, dynamic arm but may have troubles implementing this technique on an entire character.
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Inside This Book (learn more)
Key Phrases - Statistically Improbable Phrases (SIPs): (learn more)
wrap deformer, clone source, collision flag, move tool, file texture, merge threshold, spline deformer, good surface flow, nucleus solver, modeled bone, freeze the transforms, base mesh, scapula joint, alpha intensity, global solver, arm geometry, scene file, normal maps, arm setup, animation module, displacement maps, mental ray, following tutorial, pole vector, compression resistance
Key Phrases - Capitalized Phrases (CAPs): (learn more)
Maya Feature Creature Creations, Second Edition, Use Figure, Creating Texture, Texture Editor, Sculpt Geometry Tool, Channel Box, Choose Create, Imitating Life, World Dynamics, Rest Length Scale, Press Play, Choose Edit, Getting Ready, Deform Resistance, Split Polygon, Create Passive, Choose Constrain, Create New Cache, Muscle Builder, Attribute Editor, Transfer Maps, Approximation Editor, Add Selected, Move the Timeslider
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Front Cover | Table of Contents | First Pages | Index | Back Cover | Surprise Me!
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