First Sentence:
Knowledge of the Maya interface is the foundation of everything you will do in Maya, from creating models to texturing, animating, and final rendering.
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Key Phrases - Statistically Improbable Phrases (SIPs):
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paint effects, component editor, inverse kinematics, shadow rays, creating textures, transformation tools, render region, test render shows, sculpt deformer, attributes panel, depth map shadows, mental ray, software renderer, texture node, ray renderer, animation curves, raytraced shadows, side viewport, blend shapes, polygonal modeling, procedural textures, light linking, pole vector, global illumination, decay regions
Key Phrases - Capitalized Phrases (CAPs):
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Attribute Editor, Render Globals, Edit Curves, Choose Edit, Motion Blur, Final Gathering, Graph Editor, Choose Polygons, Smooth Bind, Maya Software, General Editors, Focus Region Scale, Angle of View, Connection Editor, Rendering Editors, Create Render Node, Dope Sheet, Focal Length, Time Slider, Show Manipulator, Width Scale, Selected Position, Add Attribute, Light Radius, Cartoon Character
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