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Alexander the Great

3 out of 5 stars 1 customer review

Price: $54.12 & FREE Shipping. Details
Only 1 left in stock.
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  • Whoever amasses the most points at game's end is the winner and may name himself Alexander the Great.
  • This strategy board game is for 2 to 4 players.
  • It takes about 2 hours to play.
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Product Description

In Alexander the Great: Birth of an Empire by Ronald Hofstaetter, players follow in the path of Macedon's famous king. With his army they move all the way to Persia and found important cities and temples. In the end, Alexander ruled over a world empire that stretched from the Danube to the Adriatic Sea, Egypt, the Caucasus, to Persia and India. The players gain points for the occupation of provinces and for the founding of temples and cities. Whoever amasses the most points at game's end is the winner and may name himself Alexander the Great. This strategy board game is for 2 to 4 players. It takes about 2 hours to play.

Product Details

  • Product Dimensions: 10.8 x 2 x 14.6 inches ; 2.8 pounds
  • Shipping Weight: 2.9 pounds (View shipping rates and policies)
  • ASIN: B000KIELTI
  • Manufacturer recommended age: 10 years and up
  • Amazon Best Sellers Rank: #2,517,474 in Toys & Games (See Top 100 in Toys & Games)
  • Average Customer Review: 3.0 out of 5 stars  See all reviews (1 customer review)
  • Product Warranty: For warranty information about this product, please click here

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Top Customer Reviews

I bought this game while exploring the range of Phalanx Games being discontinued in production.

A couple of the Phalanx Games I ended up with are quite interesting, distinct and a lot of fun.

Alexander the Great, on the other hand, is just mediocre. The game design is somewhat blah. The board is nice, although the slant-y Roman/Greek "Aesop's" lettering is hard to read at first. The rules are written pretty well, but there isn't a lot going on in the game to write about. The wooden pieces are just what you'd expect from a Euro game, but they aren't very distinctive or "cute", they're more like "throw wooden pieces in there, that'll make the game sell...". For temples, they threw in the same type of houses from "Power Grid". Of course, the pictures of the Temples around the game look like what you'd expect a typical Doric-Columned Greek Temple. How a jig-sawed wooden house conveys that is a little foggy to me. The Cities, on the other hand, are represented by cubes with a dot on one side. The resource cubes are represented by yet smaller cubes (lacking a dot though!). They are functional, but don't really make the game pop out.

What the game consists of in play is several players (2-5) spend 90 minutes in retracing the conquest of Alexander the Great. Play occurs in six different regions. Each region consists of 4-7 Provinces, each of which may allow the building of a city, temples or both. Play in each region lasts from one to three turns. Players allocate their 15 "resource cubes" to seize turn control, become armies, be used to build temples, be used to build cities.
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