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Silverton

7 customer reviews

Price: $52.86 & FREE Shipping
Only 1 left in stock.
Ships from and sold by GameSeek.
  • A full-color game board including the previously issued New Mexico expansion
  • 24-card passenger deck, 108-card claims deck
  • 6-card player turn deck, 36-card train deck
  • 6-card turn sequence summary, money pack
5 new from $41.50 1 collectible from $46.78

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$52.86 & FREE Shipping Only 1 left in stock. Ships from and sold by GameSeek.

Product Description

Product Description

Silverton

From the Manufacturer

Set in the historic mining areas of Colorado, New Mexico, and Utah, Silverton is a game of railroading, mining, and commodity market manipulation. Use your surveyor to plot your railroads and your prospector to find your mines. Operate your empire of mines and railroads to position your gold, silver, and other commodities in the right market and at the right time to reap maximum profit. Contains a 17x22 mounted map board, each player will have 32 wooden cubes and 8 wooden disks in one of the following colors. White, Green, Red, Yellow, Blue, Purple, 13 black 5/16" cubes for the price chart, 208 chips - in various colors, two decks, rules book, box and turn marker. It can be used from 1 to 6 players and children above 12 years. This plays in under an hour.


Product Details

  • Product Dimensions: 2 x 11.6 x 9.4 inches ; 1.2 pounds
  • Shipping Weight: 2.7 pounds (View shipping rates and policies)
  • Domestic Shipping: Currently, item can be shipped only within the U.S. and to APO/FPO addresses. For APO/FPO shipments, please check with the manufacturer regarding warranty and support issues.
  • International Shipping: This item is not eligible for international shipping. Learn More
  • ASIN: B00005LDWO
  • Item model number: MFG0469
  • Manufacturer recommended age: 10 - 14 years
  • Amazon Best Sellers Rank: #383,235 in Toys & Games (See Top 100 in Toys & Games)
  • Average Customer Review: 4.5 out of 5 stars  See all reviews (7 customer reviews)
  • Product Warranty: For warranty information about this product, please click here

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Customer Reviews

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Most Helpful Customer Reviews

12 of 13 people found the following review helpful By Jeffery A. Hellen on August 20, 2005
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Silverton is a game focusing primarily on the business aspects of railroading in the 1800s. The game components themselves are of varying quality. Along with the hundreds of plastic chips (to which stickers need to be applied) representing the various commodities, I also got a bag of wooden pieces. These include small discs representing surveyors and prospectors (and more stickers to apply!), small cubes to designate rail line ownership and commodity prices, a pair of dice, and a turn marker. Different cards represent commodity claims, passenger routes, and engines.

The board is made of pressed cardboard, and is probably adequate for the relatively light use the it will see. The four interlocking pieces cover most of Colorado and New Mexico, plus a small portion of Utah and a tiny corner of Texas and Wyoming.

The rulebook is well organized and clearly written. The Basic Game rules cover the first half of the book; Advanced and Optional rules and scenarios for one to five players fill the remaining pages.

Play itself is a recreation of the late 1800s railroading and mining boom in the Rocky Mountains. Depending on the scenario and number playing, players begin in one or more cities. The order in which players take their turns each round is determined by a random deal of cards. Surveyors must then be placed before a track segment can be purchased; if two players want to survey the same segment, the dice are rolled and, with small modifications, the high roll wins. Prospectors are then used to establish mining (or lumber) claims or to establish passenger routes. Players have the choice of choosing, but possibly fighting over, one of eight face-up claims or passenger routes, or drawing a claim card to which they will have exclusive rights.
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1 of 1 people found the following review helpful By JKHero on July 24, 2010
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Silverton is fun to play. It has a good balance between skill and luck. Players are generally rewarded for logical route planning. And it helps players understand how quickly some mines and rail routes were abandoned in the old west, and how prices have always had price swings.
While setting the game up the first time, we were critical of the small print on the map; however, we soon adjusted to it. Also, we found that the game plays somewhat differently with the luck of which mines are discovered in which order, which is good for repeated gaming.
The basic rules are easy enough to understand and remember after playing one game. We soon discarded the event cards and jail rules, which add little to the game. And we found the "short" game took us about the same amount of time as the "regular" game.
Be warned --> the advanced rules add a lot to the game, are for serious gamers, and should not be attempted with children. The full "campaign" game can be played using the basic rules.
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I am having a very good time playing this. At first I did not think I would like this game, but looks can be deceiving. The only other train game i have played was "Days of Steam". I have not played "Age of Steam", or "Steam" although I own those as well. I have only played 1 solo "Denver $6000 Solitaire, and have started the second "Denver $10,000 Solitaire". I have so many games at this point that I am anxious to try out some of my others, but I liked Silverton so much that it's staying on the table for more plays. I was totally taken by surprise! Great fun.

In Silverton, surveyors are used to mark the segments of railroad you want to try and build. Then you have claims (in cities) that you can put your prospectors on to attempt to purchase them (because you want to build track to where ever the resources are and deliver them). You build your tracks (which cost money). Then you roll your die to try and mine whatever resources are available on your claims. You can also prospect passenger routes that can get you a bit of money each turn of the game (provided you have built track on the route). You collect your passenger revenue (if you have any), and deliver your loads (if you have any). Each turn can cause a price shift in the value of the resources which can make for some tricky decisions. Mines can become depleted just like the real world mines would, so it's unpredictable. You may have a nice lay of tracks headed from Denver to Leadville only to find out your Silver mine depleted early and the value of Silver went down, but you build anyway because there's a nice route you have found from the passenger prospects, and you see Gold on a claim from Leadvile to Aspen.
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By RyeGuy on August 5, 2012
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So far I've played this game 3 times, twice with four people and once with two and it was great each time. My only problem is how long it takes, it took about 6 hours with two people and 8 with four people. Besides that it's a wonderful game that I would recommend to anyone who can set aside the time to play it.
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