In this historically accurate offering, the designer clearly took great pains to retain the impact of the steam train on the central Rocky Mountains and the surrounding areas.
Players buy trains, send out surveyors to build new track, give prospectors goals for claims, purchase and operate mining claims which can offer coal, lumber, silver, copper and gold, or even haul passengers around this turn-of-the-century map. Once a player finds a claim, builds track to the location, and pays the operating expenses, that player will still need to contend with hauling the material to market as well as the always-present possibility of the claim running out of materials. If that weren't bad enough, there's always the distinct possibility that another player will reach the market first and make the unique supply- and demand-oriented prices drop right before goods delivery.
Ages 12 and up
1 to 6 Players
180 minute playtime