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  • Mayfair Games Tigris and Euphrates - Double Scenario Edition
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Mayfair Games Tigris and Euphrates - Double Scenario Edition


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  • For 2-4 players
  • Takes 60-90 minutes to play
  • New, advanced scenario
  • Updated version of a classic game
  • New advanced scenario
3 collectible from $90.00

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Product Description

Product Description

Culture, Conflict, Civilization. This revised edition contains a new 2-sided game board, 4 new civilization buildings, and a new advanced scenario. Step back to the dawn of recorded time. Take command of a young dynasty in fertile Mesopotamia. Here, between the Tigris and Euphrates rivers, lies the cradle of civilization. Here, as the Bible tells, rose man's first cities: Ur, Nineveh, and fair Babylon. Play a part in the epic saga of the rise of these great urban centers. Guide your dynasty to develop and control the most vibrant culture in the rich land between the two rivers. Create the best balance between markets, temples, settlements, and farms. Forge your own new civilization and dominate the rich valleys of the Tigris and Euphrates. Tigris and EuphratesT contains: 1 richly decorated, double-sided game board, 4 ornate player screens (1 for each dynasty), 6 painted, two-part wood monuments, 4 painted wood civilization buildings, 16 stamped wood leader markers, 140 painted wood victory point cubes, 10 wooden treasure markers, 1 bag (for civilization tiles), 153 illustrated civilization tiles, 8 catastrophe tiles, 1 unification tile, 1 game overview, 1 rules booklet.

From the Manufacturer

Culture, Conflict, Civilization. This revised edition contains a new 2-sided game board, 4 new civilization buildings, and a new advanced scenario. Step back to the dawn of recorded time. Take command of a young dynasty in fertile Mesopotamia. Here, between the Tigris and Euphrates rivers, lies the cradle of civilization. Here, as the Bible tells, rose man's first cities: Ur, Nineveh, and fair Babylon. Play a part in the epic saga of the rise of these great urban centers. Guide your dynasty to develop and control the most vibrant culture in the rich land between the two rivers. Create the best balance between markets, temples, settlements, and farms. Forge your own new civilization and dominate the rich valleys of the Tigris and Euphrates. Tigris and EuphratesT contains: 1 richly decorated, double-sided game board, 4 ornate player screens (1 for each dynasty), 6 painted, two-part wood monuments, 4 painted wood civilization buildings, 16 stamped wood leader markers, 140 painted wood victory point cubes, 10 wooden treasure markers, 1 bag (for civilization tiles), 153 illustrated civilization tiles, 8 catastrophe tiles, 1 unification tile, 1 game overview, 1 rules booklet.

Product Details

  • Product Dimensions: 3.1 x 11.6 x 9.4 inches ; 3.5 pounds
  • Shipping Weight: 3.6 pounds
  • Domestic Shipping: Item can be shipped within U.S.
  • International Shipping: This item is not eligible for international shipping. Learn More
  • ASIN: B001HBJ3YU
  • Item model number: MFG4116
  • Manufacturer recommended age: 10 - 14 years
  • Amazon Best Sellers Rank: #275,858 in Toys & Games (See Top 100 in Toys & Games)
  • Average Customer Review: 4.7 out of 5 stars  See all reviews (20 customer reviews)
  • Product Warranty: For warranty information about this product, please click here
  • Discontinued by manufacturer: Yes
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Customer Questions & Answers

Customer Reviews

4.7 out of 5 stars
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Most Helpful Customer Reviews

29 of 32 people found the following review helpful A Kid's Review on March 22, 2009
This game was so much fun! My whole family likes to play board games, and this is our newest edition. We don't play games like Monopoly, we play things like wizard gizard, last night on earth, settlers, agricola, ect. Tigris and Euphrates is perfect for anyone, it's really easy to learn. I'm 12, so if there is a problem with the game it usually refers to the fact that it is a little to hard for me to play, but this game is really fun and i love it!
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23 of 26 people found the following review helpful By Sean R. Kilby on May 28, 2009
I want to start off by addressing the accessibility/learning curve of this excellent game. With all the discussion of it's complexity floating out there on the internet, I was worried that it might be too tough to learn (and teach to others). Turns out, THIS GAME IS NOT HARD TO UNDERSTAND OR LEARN! So rest assured that it will not languish on the shelf collecting dust before you get around to learning the rules.

This is a new edition, complete with a double sided board and new "advanced" scenario. But it also includes the simpler, original version of the game.

The components are of excellent quality and should stand up to the wear and tear of many sessions of play. There is certainly no quality issue in this box.

If you're a fan of board games and want something that will really hook you, this is a great game to buy.
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22 of 27 people found the following review helpful By E. Bullock on April 10, 2010
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This is a great board game, with fairly simple rules (they take about 10-15 minutes to explain to new players; among my favorite board games, probably only Carcassonne is simpler), interesting game mechanics, and often exciting gameplay. In many board games (e.g. Settlers of Catan) I find the random elements and hidden information annoy me, but in Tigris and Euphrates they really add a lot to the game.

Apparently Mayfair Games has been having some QA problems with this new edition of Tigris and Euphrates: there's a reference on their web site to some games being shipped without enough treasure cubes for the advanced scenario and mine came with several other pieces missing/not fitting together. Fortunately, their Customer Service by email was very courteous and they quickly mailed me replacement pieces.

I wouldn't recommend buying an earlier edition; just make sure to check that all the pieces are there as soon the game arrives instead of waiting until the first time you play like I did.
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6 of 6 people found the following review helpful By DaBrandoChipper on February 16, 2012
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I am an above average chess player. I am no expert, mind you, but I have enjoyed the game for many years. I have been in search of a game that is similar in the tactical/decision making but does not require hours of reading books and studying theory AND can include up to 4 players. There are hundreds of games that fit this description, but I decided to give Tigris and Euphrtates a try. I haveplayed about 6 games so far and have found the games to be intellectually stimulating, fun, and varied. The rules seem daunting at first, but its actually much simpler to grasp than you think. If the rule book leaves a few questionmarks (but I actually find the rules to be well explained with helpful examples) there are several youtube videos that could help you out.

Basically on each turn, you must make two actions and these actions include 1) placing a leader 2) placing a tile 3) exchanging up to 6 tiles. You can make both actions the same type if you so choose. You score points in one of three ways 1) laying tiles in the same region as a leader 2) buidling monuments and 3) resolving conflicts. There is just the right amount of decision making without being cumbersome and at the same time maintaining the fun factor. The tiles you draw add just a hint of luck, but what you do with the tiles is usually more important than the tiles themsleves. The game is usually won by the person who makes the best tactical decisions.

The game itself is a great experience for a group who enjoys "chess type" games. It is NOT the depth of chess, but it doesn't portend to be. My only gripe is that I wish the board was a bit thicker/larger. The tiles and pieces seem to be of a nice quality and should last a long time with proper care.
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1 of 1 people found the following review helpful By Paul LoveKing on January 2, 2015
I won't hesitate to give Tigris and Euphrates five stars. The thing that makes T&E such a great game is how balanced it is. Part of that balance comes from the unique scoring system. Points are scored in four different areas, and represented with colored cubes, which are concealed from the other players until the game is complete. A players final score is equal to the number of points he has, in the color in which his score is lowest. If you play to emphasize strength in any one aspect of the game, you will lose. If you dominate the game in temples (red), you may pile up a huge score in red cubes, fifteen or more, but if you only have two points in trade (green), your final score will be two. You have to develop every facet of your strategy equally, as the player who scored three in every color will beat your two green, and those 15 red just don't matter. If you can keep track of your opponents score, you know who to take down, and who to ally with. That is, of course, if you can keep track of three opponents scores in three different colors, in your head.

In order to gain an understanding of the game, you have to play it two or three times to get the hang of the different types of conflict that your forces engage in. Your leaders may be challeneged from within their kingdoms(internal conflict), or when two kingdoms are joined(external conflict). The strategies for handling each of these types of conflict is different, and you have to balance strength in both tactics.

Also important are monuments. The construction of monuments is important in that they provide a steady stream of points. The downside of that is that their construction robs you of the support you need to defend them. Building one is a red flag for your opponents to attack you, and take it away.
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