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The Maze Game
 
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The Maze Game [Paperback]

Diana Reed Slattery (Author)
4.9 out of 5 stars  See all reviews (7 customer reviews)

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Book Description

February 8, 2003
The Maze Game, a science fiction novel, tells the story of a cult of mortal Death Dancers who, for 2000 years, have kept the immortal Lifers riveted with the brutal beauty of combat in a maze made of the visual language, Glide. The Dancer is pitted against an immortal Player, and, though the Dancer may win many times, the maze game always, eventually, ends in the spectacle of the Dance of Death. Now, the survival of the game itself is threatened. Dancemaster Wallenda and the four young Dancers of the Millennium Class battle Joreen, the drug lord plotting to regain control of the game. Wallenda is forced by Joreen to reveal the dark secrets of the maze game’s origin, at the risk of destroying his students’ commitment to Dance.

But the greatest force undermining the game is love. The young Dancer Daedelus must choose between the delicate T’Ling, willing to die for love, and the fiery MyrrhMyrrh, who would kill for it. The cyborg, Angle, struggles with the longing to replace his human flesh and the knowledge that cold chrome repels the warmth of human touch. As they train for and compete in the Millennium Games, each Dancer confronts the shifting faces of love and idealism, and comes to terms with the multiple meanings of the maze game, the Glide language, and the Dance of Death.


Product Details

  • Paperback: 512 pages
  • Publisher: Deep Listening Publications (February 8, 2003)
  • ISBN-10: 1889471100
  • ISBN-13: 978-1889471105
  • Product Dimensions: 8.5 x 5.6 x 1.2 inches
  • Shipping Weight: 1.6 pounds (View shipping rates and policies)
  • Average Customer Review: 4.9 out of 5 stars  See all reviews (7 customer reviews)
  • Amazon Best Sellers Rank: #1,956,574 in Books (See Top 100 in Books)

 

Customer Reviews

7 Reviews
5 star:
 (6)
4 star:
 (1)
3 star:    (0)
2 star:    (0)
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Average Customer Review
4.9 out of 5 stars (7 customer reviews)
 
 
 
 
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5 of 5 people found the following review helpful:
5.0 out of 5 stars Glide if you dare, April 30, 2003
This review is from: The Maze Game (Paperback)
This book answers the question, "What does it mean to move through a maze of language?" -- specifically, a visual language called Glide. (Like Tolkien, Slattery has invented language and story together.) Glide is "polymorphic, dynamic, inexorably ambiguous, proteanly metaphoric, illogically positive, and profligately generative of...questions." As a science fiction fan I admire the way Slattery tells this tale from its characters' (seemingly) alien viewpoints, and in their own words; it takes longer, but provides a stunning experience for readers willing to skim the glossary and then immerse themselves. _Maze Game_'s "idea-intensiveness" (and civilization-wide scope) also reminded me of Asimov's _Foundation Trilogy_, except that since Slattery stays with the same characters throughout, I grew to care about them more than I did Asimov's. And fans of fantasy will also recognize a story in which things are going from bad to worse: what can be done? and who will have the courage to do it? Finally, this book is about oracles; it is itself oracular; it refers readers to an online version of the language and oracle they can try themselves. As the Glides say, "A book cannot read itself, much less interpret its own story." This book needs you to read it, and interpret, if you dare! [Quotations from pages 10, 165, and 43 of the first pbk edition.]
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4 of 4 people found the following review helpful:
5.0 out of 5 stars The Maze Game by Diana Reed Slattery, February 18, 2003
By 
Carolyn G. Guertin (UT Arlington, TX USA) - See all my reviews
(REAL NAME)   
This review is from: The Maze Game (Paperback)
To say that Diana Reed Slattery's novel is required reading seems so inadequate -- inadequate because this book is necessary in the same way that breathing is. The Maze Game is as essential as air. It will, along with its companion Glide Collabyrinth, revolutionize the play and practice of fiction."
Carolyn Guertin
Curator, Assemblage: The Women's New Media Gallery
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3 of 3 people found the following review helpful:
5.0 out of 5 stars The Maze Game, March 13, 2003
This review is from: The Maze Game (Paperback)
Like the Maze around and through which the story of the Death Dancers revolves and evolves, there are many levels to this creation, and the reader can take the experience as far as he or she wants to go. It can be taken only as far as the first level of compelling science fiction, or it can be taken to the next level of transportation through an amazing exploration of language, creativity and consciousness. The reader can interact with and have a personal experience with the language of the Glides, or, if the reader isn't inclined to interrupt the flow of the story, a simple open mind will allow the novel to speak to the part of all of us that asks the continuing question: What is this experience of consciousness? And that is what has stayed with us most vividly since reading The Maze Game - that we are reminded of each time an event takes place that shakes up the global reality: Diana Reed Slattery has captured the feeling of a haunting possibility that has been posited in human consciousness throughout the ages: Is this reality we are all participating in some kind of game we are playing with ourselves to maintain an illusion?

Keith Harary, Ph.D., and Darlene Moore
Institute for Advanced Psychology

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