Mazes of Fate may very well be one of the last of it's kind to appear on the GBA as Nintendo's never say die handheld finds it's life cycle dwindling down more and more. Like taking a time machine back to the 90's, Mazes of Fate is what it's title implies: a first person dungeon crawler that offers some interesting story and puzzles, but quickly dwindles into a repetitive and glitchy mess. The first thing you'll notice is that the game boasts some wonderfully drawn animation and graphics for a GBA game, which in itself is a great surprise. As the game continues, the corridor elements work for the most part, and if you played any kind of dungeon crawler games for your old PC back in the day, you'll feel right at home with Mazes of Fate. Not to mention that the game's music is, well, awesome. Sadly though, from that point forward, the game takes a bit of a swan dive. Bits of dialogue seem to be missing throughout the game at various points, not to mention a number of other glitches that don't really detract from the gameplay, but are noticable. Not to mention that exploring is a chore because of constant back tracking that has to be done, along with repetitive battle elements and overall slow gameplay. That being said, the good does outweigh the bad (mostly) for Mazes of Fate, which makes it worthwhile enough to check out for RPG fans holding on to their GBA's, and it offers enough length to give you something to do once you beat Final Fantasy VI Advance.