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Meanwhile: Pick Any Path. 3,856 Story Possibilities.
 
 
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Meanwhile: Pick Any Path. 3,856 Story Possibilities. [Hardcover]

Jason Shiga (Author)
4.6 out of 5 stars  See all reviews (24 customer reviews)

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Book Description

8 and up3 and up
Chocolate or Vanilla? This simple choice is all it takes to get started with Meanwhile, the wildly inventive creation of comics mastermind Jason Shiga, of whom Scott McCloud said “Crazy + Genius = Shiga.” Jimmy, whose every move is under your control, finds himself in a mad scientist’s lab, where he’s given a choice between three amazing objects: a mind-reading device, a time-travel machine, or the Killitron 3000 (which is as ominous as it sounds). Down each of these paths there are puzzles, mysterious clues, and shocking revelations. It’s up to the reader to lead Jimmy to success or disaster.

Meanwhile is a wholly original story of invention, discovery, and saving the world, told through a system of tabs that take you forward, backward, upside down, and right side up again. Each read creates a new adventure!
 
Awards and praise for Jason Shiga
 
2004 Eisner Award
2003 Ignatz Award
2007 Stumpton Trophy Award
1999 Xeric Grant Recipient
 
“Crazy + Genius = Shiga” —Scott McCloud, author of Understanding Comics
 
“If humankind ever finds itself at the brink of its own destruction and I am given the task to fill a small, space-bound time capsule with a collection of ten graphic novels that would present to alien eyes the best that the cartoonists of Earth had to offer the universe, Jason Shiga's Meanwhile would surely be among my picks.” —Gene Luen Yang, author of American Born Chinese
 
“A creator of comix that can be at once funny, disturbing, thoughtful, deconstructed, and cleverly put together.” —Time online
 
Meanwhile is a wallop of a book/graphic novel! It delivers action, choices, problem solving, and engagement. And it reminds me of my own efforts in writing Choose Your Own Adventure, which I take as a great compliment coming from Jason Shiga. I wish I had written this book! Run, don’t walk, to your favorite bookseller and pick up a copy!” —R. A. Montgomery, Choose Your Own Adventure author
 
“Ingenious” —Edward Packard, Choose Your Own Adventure author

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Editorial Reviews

From School Library Journal

Grade 4–6—Shiga introduces readers to a whole new technique of reading comics. Jimmy must decide if he wants chocolate or vanilla ice cream. That's the first choice readers face in order to determine the fate of the world in this "Choose Your Own Adventure" style graphic novel. Rather than reading panels left to right, color-coded tubelike lines send children in the direction the panels should be read, from right to left/left to right, up to down/down to up, and flipping backwards to pages rather than going forward. Tabs on the edge of the pages help move the tubes along, directing readers to which page to read next. If a tube splits into two paths from a panel, readers then must choose which scenario to follow. Illustrations are drawn in ink, with color overlay. The text is clearly written by hand and will be easily deciphered by readers. Seasoned graphic-novel fans will be entertained by selecting scenarios throughout this action-packed book while developing problem-solving skills. Thousands of story possibilities will guarantee them a different experience each time they pick up this book. However, some readers may have to run their finger along the tube lines to keep track of their place in the story's path, as some of them can be quite long or zigzagged.—Janet Weber, Tigard Public Library, OR
Copyright © Reed Business Information, a division of Reed Elsevier Inc. All rights reserved.

From Booklist

*Starred Review* In this graphic-novel mind boggler, Shiga blows the choose-your-own-adventure concept out of the water. Readers play the role of little Jimmy and on the first page make the seemingly innocuous decision of ordering a vanilla or chocolate ice-cream cone. Tubes connect panels in all directions and veer off into tabs to other pages, creating a head-spinningly tangled web of a story (well, stories; the book claims to have 3,856 different possibilities). The crux is that Jimmy stumbles into the lab of an affable mad scientist and is allowed to tinker with three inventions: a mind reader, a time machine, and the Killitron, which obliterates all life on earth aside from the user’s. Jimmy’s carefree fiddling with the three devices isn’t merely a way to lead readers through the subsequent head trip of an adventure; it’s also just about the perfect kid-friendly initiation to the many-worlds interpretation of quantum mechanics (no, really), in which each decision and action split reality into distinct parallel universes. It’s unfathomably, almost unreasonably complex. Given this book and a distraction-free hour or two, readers will either end up looking like Jimmy on the cover—clutching their skulls in googly-eyed exasperation—or will arrive at a nifty new way of looking at reality. It’s maddening and challenging, all right, but that’s precisely what makes it so crazy fun. Grades 4-9. --Ian Chipman

Product Details

  • Reading level: Ages 8 and up
  • Hardcover: 80 pages
  • Publisher: Amulet Books (March 1, 2010)
  • Language: English
  • ISBN-10: 0810984237
  • ISBN-13: 978-0810984233
  • Product Dimensions: 9.3 x 7.9 x 0.5 inches
  • Shipping Weight: 1.1 pounds (View shipping rates and policies)
  • Average Customer Review: 4.6 out of 5 stars  See all reviews (24 customer reviews)
  • Amazon Best Sellers Rank: #22,573 in Books (See Top 100 in Books)

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Customer Reviews

24 Reviews
5 star:
 (17)
4 star:
 (5)
3 star:
 (1)
2 star:
 (1)
1 star:    (0)
 
 
 
 
 
Average Customer Review
4.6 out of 5 stars (24 customer reviews)
 
 
 
 
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Most Helpful Customer Reviews

18 of 18 people found the following review helpful:
5.0 out of 5 stars Back at the ranch, May 24, 2010
This review is from: Meanwhile: Pick Any Path. 3,856 Story Possibilities. (Hardcover)
Quantum physics, parallel worlds, probability, entropy. Yes it's all in a day's work for your average everyday choose your own adventure book. Now just substitute the words "average" and "everyday" in that previous sentence for "extraordinary" and "twisted" and you've got yourself a pretty good description of Jason Shiga's graphic title "Meanwhile". Simple enough in its concept and art that a ten-year-old would feel confident picking it up, yet jam packed with an insane degree of whimsy and darkness, the book isn't afraid to trust the brains, and the decisions, of its audience. "Meanwhile" is hoping that you're gonna be a pretty smart cookie if you pick it up. Better not disappoint. There could be consequences to pay along the way if you aren't, after all.

Jimmy walks into an ice cream shop. He makes his decision. Either Jimmy chooses vanilla or he chooses chocolate. From that decision, you see two Jimmys now. The vanilla Jimmy storyline suddenly develops a line that you must follow to a tab. Open the book to that tab and you see the result of his decision. Follow the line and tab that connect to the other ice cream flavor, and suddenly you're plunged into an intense storyline. Jimmy meets and befriends a local inventor who has come up with three objects. There's the time machine, the SQUID which can transfer memories, and the appropriately named Killitron that can either kill everyone in the world not inside of it or make delicious ice cream. Jimmy decides which of the three to play with and along the way discovers a horrific story behind not just the inventor's life, but his own as well.

There are plenty of impressive blurbs on the back of the book to ogle. There's one from Scott McCloud and one from Gene Luen Yang. Fine cartoonists, the both of them. However, I was delighted to find that those quotes were paired with blurbs from two authors that I read consistently and without cease as a child. R.A. Montgomery and Edward Packard are two of the writers behind those old "Choose Your Own Adventure" books of my youth. The books were notable, not just because they created a fun new format and way of reading children's literature, but also because they weren't afraid to kill the reader in a variety of grizzly ways. Usually the books were written in the second person, telling "you" exactly what "you" were up to and allowing "you" to either make the right choices or the ones destined to lead to your own mangled corpse. I appreciated that as a kid. Made the stories a little more serious for me. There was a darkness to them. A darkness that is perfectly replicated in Shiga's own book. I mean talk about a story that is not afraid to kill off its main character or, for that matter, every last human being on the planet.

Let's put everything into context here. The book is written by a guy who graduated from the University of California at Berkeley with a degree in pure mathematics. On the publication page you'll find a note that explains how the book was worked out. There were some difficulties coming up with the outline for the story. However, "With the use of a V-opt heuristic algorithm running for 12 hours on an SGI machine, the solution was finally cracked in the spring of 2000." The book would be completed a year and a half later. If your eyes started to glaze over while reading that, you're not alone. What I love about this, though, is that what you have here is a true children's book making use of math. Do you know how hard it is to find such books? Recently the only other math-minded text I've seen for kids was The Unknowns: A Mystery by Benedict Carey. Also, I should note, an Abrams publication. Abrams likes it some math, apparently. In any case, a love of letters rather than numbers isn't an impediment to enjoying this book. But for those with a penchant for figures, the byline on the cover that reads, "Pick any path. 3,856 story possibilities," will prove especially tantalizing.

Then there's the quantum physics, parallel worlds, probability, and entropy I alluded to earlier. All these concepts are here. I wouldn't use "Meanwhile" as a lesson plan necessarily, though in the hands of the right teacher I think a lot of these concepts could be taught quite painlessly. Shiga's story works in tandem with its format. The theory that every choice we make splits off into a universe where we did one thing and a world where we did the opposite has never been brought to life as brilliantly as it is here. I loved the Choose Your Own Adventure format, but there wasn't a book amongst them that questioned the very nature of choosing and choices like Shiga does. This guy's gonna blow a few minds.

About those 3,856 story possibilities . . . I think that technically that number is correct. However, for much of that time you're going to find yourself traveling in circles. Circles that become increasingly frustrating as you continue to whirl through them. You can get out with concentration, but I wonder how many folks will be willing to do that after reading the same lines for the 30th time. Eventually readers will just start reading the book straight through out of sheer frustration, and even for that move Shiga has prepared accordingly. There is one two-page spread of Jimmy riding a giant squid. If you look closely at it, you'll realize that these are the only two pages in the book without tabs to lead you there. The only way to even find it is to cheat. Pretty sneaky, Shiga.

There is one significant difference between this book and an old Choose Your Own Adventure novel. With CYOA, the reader would constantly leave their fingers stuck in the book to go back to previous turning points so that if they made the wrong decision they wouldn't have to begin at square one all over again. "Meanwhile" makes this second guessing technique impossible. It's not just the colored tabs. It's the fact that a storyline will sometimes go to a page and then zip through it to yet another tab, leaving the reader utterly baffled if they try to backtrack. There is no backtracking in this book, you see. All decisions are final. For good or for ill.

Admittedly, not everything works here. There's a whole "populating the earth" storyline that I won't go into here that doesn't make a lick of sense. There are some interesting takes on time travel that sort of play fast and loose with the rules. And, as I said before, there's the frustration you feel when you get caught in a circle and feel like you can't get out.

That said, this is also one of the bravest books I've read, marketed to small fry. It's not afraid to make them think. How do our choices affect our lives? In this book you can make Jimmy physically go one way or another and see how things could have changed had he made a different decision. And from there, it's a small step to thinking about your own life and the choices you face in your own everyday experiences. It may be a choice as mundane as choosing chocolate or vanilla ice cream, but for something so basic it's fascinating to look at how even the smallest decision can affect the rest of your life. That's a tall order for such a slim book. It is, without a doubt, one of the most original titles I've ever encountered.

Ages 10 and up.
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9 of 9 people found the following review helpful:
4.0 out of 5 stars Very, very good, with one issue, June 4, 2010
This review is from: Meanwhile: Pick Any Path. 3,856 Story Possibilities. (Hardcover)
As others have said, this is a brilliant idea brilliantly executed. The only issue is something I haven't seen mentioned elsewhere: navigating the book uses small tabs of the right side of the pages, and being made of very thin paper they don't hold up very well to rough handling. Handled carefully, this won't be a huge issue. But it should be enough to make you think twice about getting this book for a child who doesn't treat books with care.
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8 of 8 people found the following review helpful:
5.0 out of 5 stars GreenBeanTeenQueen Reviews, March 9, 2010
This review is from: Meanwhile: Pick Any Path. 3,856 Story Possibilities. (Hardcover)
About the Book: It all starts with a simple question-what flavor of ice cream, chocolate or vanilla? From there Jimmy is sent on the adventure of the reader's choice. Follow the paths and see where they lead.

GreenBeanTeenQueen Says: I have been excited to read this one since I saw a starred review in Booklist. The premise intrigued me-a choose your own adventure comic? I had to check it out.

Meanwhile is the most inventive and creative book I have come across in a long time. I don't know how Jason Shiga put this book together-I'm amazed at his talent and creativity. The book doesn't read like your typical book. There are paths to follow and tabs to turn, so the reader is always moving around flipping pages and choosing new paths. Even though it's marketed as a children's book, this book is for all ages. This is one parents and children will have a blast reading together and letting each other choose which way to go.

Meanwhile is a twisty choose your own adventure comic fun. Even if you've never picked up comics before, give this book a try. It's too much fun and once you get the hang of how the book works, you won't want to stop reading. The cover says there are 3,856 story possibilities, so I'm sure Meanwhile will be keeping readers busy for a long time!

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