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26 of 27 people found the following review helpful:
4.0 out of 5 stars
An Excelling, Well-Designed Portable title, indeed!, December 9, 2001
This review is from: Mech Platoon (Video Game)
Arriving as the GBA's opening Real-Time Strategy cartridge, Mech Platoon, offers players to man gun-blazing, primed Mech forces and effectively crush the enemy WarCraft style. Playing as one of four significantly advanced nations, the other countries have unwillingly been pulled into fierce disarray to profess who is the legitimate beneficiary of every resource found on five various planets. Each side contends to gain control over what they reckon as their own system of fertile planets. Primarily, missions involve that each globe be secured planet at a time. Once settled on land, a fortified base must be erected and the salvage of three principal resources of rock, sand, and crystal should be underway immediately. With waves of technically rich resources stockpiled, it's up to the player to immobilize and ruthlessly tear up challenging militaries. Based on the elementary, undemanding conduct of other RTS games on mining integral resources used to purchase a myriad of distinct units and establishing the indispensable building tree to unlock far more enhanced Mechs, Mech Platoon is a blast. Missions vary from defending helpless cargo, assailing specific enemy locations, and most commonly, annihilating all opposition. Veterans will undoubtedly soar through the game in lighting-fast velocity. But what singles out Mech Platoon apart from its PC counterparts is the "Recycle" feature. After creaming enemy Mechs, a Platoon commander is allowed to collect fragments of the adversary. Those parts are merged with other ones to construct a new arsenal of deadly weapons. Adding greatly to the placating level, Kemco's piece of meat also includes click-drag action. Assorted Mechs can be ushered into groups and set for different purposes, such as main assault team or home defense. Lastly enclosed in the game is an in-game tutorial for greenhorns. Equipped with serviceable information, beginners will lunge right into the engaging fray. Graphically, Mech Platoon is brightly polished and manages to keep a brisk pace. However, there are a few moments when a nasty, mucky pixelation replaces some of the units. Other than that, the game hosts true to the standards left behind PC greats. With a touch of old-time nostalgia from antique RTS games, many strategy buffs will savor each enemy downfall not over the Orcs, the Zerg, or Soviets but for their one, great nation. Applying the fundamental "retrieve the resources then organize an army to wipe out everything" gameplay and enabling a linked four-player mode, Mech Platoon captures the spirit of a valid RTS jewel. If you loved Advance Wars, Mech Platoon is heartily recommended.
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12 of 12 people found the following review helpful:
3.0 out of 5 stars
Real time war simulation, more labor some, less fun, March 14, 2002
This review is from: Mech Platoon (Video Game)
After playing the great mech warrior games for PC, I thought this would be the same. Rather than being a first person perspective of an awesome metal warrior, this game is a war simulation where you are the commander of a mech platoon. First, you start off a mission with a hand full of labor units, which must go find natural resources, collect them and then build a home base. From there you can build more labor units to create warehouses to hold surpluses of natural resources, factories, laboratories and laser defense systems. With factories you can build the warriors of the game, mech robots, tanks and so on to destroy the enemy. After the mech robots and tanks destroy enemy robots and tanks, you can bring back the parts of the destroyed robots to the laboratories to research the parts, so that you can use the technology to make new robots. The game is more cumbersome than fun, because it is in real time, you risk being attacked unannounced and you are a player, you can only do one thing at a time. The computer can do any number of things at once. There is a nice variety of mission types, such as stopping an enemy from building a railroad, escorting supply trucks, destroying enemy defenses, defending your own base and so on. The game offers nice 3D graphics, a battery save feature, and an advanced tutorial system.
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10 of 10 people found the following review helpful:
5.0 out of 5 stars
A Strategic Blast, August 2, 2002
This review is from: Mech Platoon (Video Game)
First off, fans of the Mechwarrior series should note that this is not a mech combat simulator. It is real-time strategy with mechs. If you don't like Star Craft and other games of this genre, stay away. But for RTS lovers, such as myself, Mech Platoon is a blast. Its scope is somewhat limited, having only 26 missions, three resources, and seven structures. The mechs and technoligies availible for research are numerous, however. YOu begin the campaign by selecting one of three powers to ally yourself with, namely the Trampler, the Leon, and the Minos. Each has a different starting mech and a slightly different set of missions. You then fight six missions on each home planet of your rival powers. If you selected Leon, you must fight the Trampler and Minos armies. You then fight eight missions which are common to all the campaigns against a forth power, the Barabel, on their home world of Ruin. ALong the way you collect parts from defeated enemy mechs and use them to create new mechs of your own. Collecting all the parts in the game is quite challenging. Missions are fairly difficult, with varying objectives. All in all, an excellent game, highly recommended for RTS vetrens and newcomers alike.
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