5 of 5 people found the following review helpful:
4.0 out of 5 stars
The Best Mechwarrior Game ever!, April 20, 2004
This review is from: MechWarrior 2: Mercenaries (CD-ROM)
Sometimes I feel the urge to play an older game. I don't know, it's just that today some of the titles require such high-end stats and make you wade through more menus that I yearn for the days of old when games were just much more straightforward. In addition there's just not that many single-player games in production these days and I remember a time when it was the single-player mode that a game was rated by, multi-player being more of a novelty.
Mechwarrior II:Mercenaries is a reasonable translation of tabletop BattleTech to computer gaming. I say "reasonable" because there are finer nuances that have been altered to make the computer gaming experience more palatable. More on that in a second, let's give this game it's due. Building on the slightly older Mechwarrior II and expansion pack this game gave you the viewpoint of the Inner Sphere (IS) domains. Coincidentally most BattleTech players I've ever dealt with play IS in one form or another, and so the first Mechwarrior II, while pretty, seemed a little odd. No Mechwarror game since this one has covered the Clan Invasion of 3051 and it's a crying shame, more classic combat scenarios came out of that era than any other, hands down.
You start out as a mercenary commander (your CO blown away in the awesome, totally BattleTech inspired intro). Over the years you acquire better Mechs and weapon systems, salvage partially destroyed equipment (and even more Mechs), and spend your money wisely upgrading. You can also hire up to 2 Lance mates, although as a BattleTech purist I really would have liked to have had 3, a Lance being 4 Mechs in number. You can also hire a single Aerospace fighter or bomber pilot, flying the classic 3025 models (Stukas, Lucifers, Corsairs, and more). As the game progresses your stature and fame in the IS grows, until strange stories come from the Periphery of a marauding army of souped up Mechs destroying all in thier path. In one of the most memorable game sequences I ever played (ever, to this day) you escape with some Periphery pirates (common enemies make strange bedfellows, eh?) and flee in a stolen Pegasus Light Hovercraft to a perfectly taut soundtrack.
The cutscenes were wonderful and the game exudes pure BattleTech. The new Mercenaries captures a lot of the dynamics of running an independent mercenary company in the BT universe but just doesn't take it from this era, which is a shame.
This game, good as it is, still has some flaws. If you flip through your 3025 manuals you'll see most of the Mechs are here, save for a few notable ones like the Rifleman, Warhammer, Phoenix Hawk, and my favorite, the Hatchetman. My understanding is there is an ongoing licensing problem with some of these designs, basically carbon copied from the RoboTech universe. Weapons don't seem to do as much damage, but I understand that's a necessary evil of the design. On a tabletop the average life expectancy of some units isn't even a full minute, and so while you may expect to obliterate that unwary Commando with your AC20 in one shot it's a little dissappointing to see it take up to 3. Your Lance members oftentimes don't know where they're going, although admittedly they can hit thier targets. The vaunted Aerospace Pilot works for only a few missions and then simply ceases to work, simply hovering in place over the battlefield, regardless of how many times you tell him to attack. And I won't lie, there are a number of impossible missions that will have you scouring the web looking for invulnerability cheats, the first and foremost on my mind being the set of missions on the ice freighter.
This game was so good though, the soundtrack was absolutely incredible, the graphics for it's day were great, that I simply cannot give it anything less than 4 1/2 stars. My hat's off to FASA, Activision, and Hanse Davion. Miss ya bud!
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1 of 1 people found the following review helpful:
5.0 out of 5 stars
Best Mech game ever!, March 21, 2002
This review is from: MechWarrior 2: Mercenaries (CD-ROM)
This is the best of the mechwarrior series. I own them all, so shouldn't I know? You get to choseyour career as a commander for a mercenarie unit, or join someone else's. Then you sign contracts to get your missions. I'd nominate this game for "Best PC Game"...but I can't.
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