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  • Medal of Honor: Allied Assault Breakthrough Expansion Pack - PC
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Medal of Honor: Allied Assault Breakthrough Expansion Pack - PC

Platform : Windows 98, Windows 2000, Windows Me, Windows XP
Rated: Teen
47 customer reviews
Metascore: 72 / 100
72

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  • Authentic WWII fighting game with over 20 levels
  • 3D worlds powered by the Quake III engine
  • Over 21 WW II weapons and interactive vehicles including the M4 Sherman tank
  • 22 different enemies including Gestapo officers
  • For 1 to 64 players (multiplayer requires Internet connection)
4 new from $14.40 41 used from $0.01 2 collectible from $6.41
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Product Description

Product Description

Attack, defend, rescue and command with honor in this high-intensity, highly dangerous foray into the trenches of WWII.

From the Manufacturer

As Lt. Mike Powell, member of the famed 1st Ranger Battalion, you'll battle through over 20 levels based on historical military campaigns of World War II. Fire period weapons and command authentic war vehicles as you silence the gun batteries at Port Arzew, survive the Omaha Beach landing, and more.

Product Details

  • Domestic Shipping: Item can be shipped within U.S.
  • International Shipping: This item is not eligible for international shipping. Learn More
  • ASIN: B00009V435
  • Product Dimensions: 7.5 x 5.2 x 1.2 inches ; 7.2 ounces
  • Media: Video Game
  • Release Date: September 22, 2003
  • Average Customer Review: 3.3 out of 5 stars  See all reviews (47 customer reviews)
  • Amazon Best Sellers Rank: #43,412 in Video Games (See Top 100 in Video Games)
  • Product Warranty: For warranty information about this product, please click here
  • Discontinued by manufacturer: Yes

Customer Questions & Answers

Customer Reviews

Most Helpful Customer Reviews

7 of 7 people found the following review helpful By SBJ400 on October 9, 2003
I absolutely love the MOH series and this expansion pack, but I have to be honest and say short, pricey games like this are why software piracy is so prevalent! I was finished this expansion pack in 6 hours. Just when it was getting good!!! Shame on you EA!
Ok...BreakThrough will have you working hard to win. You jump from vehicles to fight then back into the vehicles to cruise again. AWESOME! I love the new and interesting missions. Game play is faster and more intense. Guess what, no picking up your dead enemies weapons(not sure if this is a glitch or not) this time so use your ammo carefully!
The BUGS - Your buddies can get in the way at times and are very poor shots when you need them the most. I got mad at MOH:AA and Spearhead because you could be right over a wounded soldier shooting him and it would have no effect, he would just stand back up and shoot at you. You get the same deal here! I wish EA would resolve that! Dead soldiers still disappear halfway into the ground or walls too :-(
Overall, this is a great expansion pack so don't miss out on it - BUT - I think this is too expensive for what you get. I say wait until this package hits the $20 mark. Anything higher is just ripping yourself off. EA has made a lot of money of the MOH franchise, they could kick back a low price by now.
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6 of 6 people found the following review helpful By Tiberius on September 6, 2004
I have been a huge fan of Medal of Honor since I bought Allied Assault and even after Spearhead's shortfalls, but this is just terrible. This expansion pack should have been awesome, yet it failed terribly. The missions have potential, but are horrible. The African campaign where you had to defend the braindead minesweeping tanks was sheer agony. You have to stay ahead of the tanks to protect them, but if you take the time you need to kill the Germans who threaten you and the tanks, you'll likely be run over by the tanks you're protecting. It's very difficult to keep an eye on your tanks, keep moving up and shooting every German all at once. After a few minutes, it gets very tiring.

In the Italian campaign, you fire one round, ALL the Italians will know exactly where you are and you'll be surrounded in seconds. Being shot from every angle (where each shot throws off your aim) while using your Garand can be difficult, especially since there will be no health for you until much later. Later on you will have to fight off hordes of Italian tanks with mortars (as if those mortars could scratch a tank.) You're in a house with a small wall around it, you have to use these cumbersome mortars to destroy these tanks from two different directions, and if one touches the wall, you fail your mission. Even if you destroy it a split second after it touches the wall. Even though the enemy is destroyed, the enemy still has broken through.

One very annoying thing is the lack of ammunition. You have to conserve ammo like mad. About one in every 10 soldiers drops some ammo, if you're lucky. In most situations, I had to fight a group of Germans at close range with nothing more than my sniper rifle and pistol (at least the Italian pistol is decent) only to rewarded with no ammunition.
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6 of 6 people found the following review helpful By Markus Egger on January 30, 2004
This is an enjoyable expansion, but no more. It plays a lot like the original Medal of Honor, which is a very good thing. For some reason, MoH always has been the first person shooter I enjoyed more than all the others. I am not sure why, but things just seem right. One just has this feeling of "being there" (which is often pretty scary!), rather than the feeling that you are playing a game. Within limits of course.
So I am happy about the gameplay. Of course one has to realize that MoH now is a pretty old game, and as with all expansions, one should not expect a massive technology upgrade. I am sure, this will happen with the next MoH, but it certainly hasn't happened here.
Also, this game seems to be lacking some of those big, impressive moments that the original game and also (to some extent) spearhead had. This expansion tries to create these great, scripted events and it succeeds better than most other games, but certainly not as well as the previous MoH games.
The AI could be smarter, but I haven't noticed any real bad issues like some of the other reviewers seem to have encountered. Once again, things seem to be at the level they were at the original game, which was impressive then, and isn't quite as impressive now.
Time-wise, it is a bit short. I played through it in a (long) evening. That doesn't bother me too much though. It was an evening of fun, I lived through some tense moments, and I do not have to spend the whole weekend on this... ;-)
I don't really share the opinion of fellow reviewers that this is overly hard. I didn't have too much of a problem playing through this, which may in part be due to the great save-everywhere system. Sometimes there are a lot of enemies, but don't freak out and just go after them one by one.
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6 of 6 people found the following review helpful By A Customer on November 4, 2003
It's basically a variation of Spearhead. There are some interesting weapons that weren't available in the previous MOHAA games. It also has the same annoying visual flaw that Spearhead has: white rectangles tend to appear where the bullets hit. This peculiar problem doesn't exist in the original MOHAA or any other FPS games. The patch that was released for Speahead didn't solve this problem and I don't expect Breakthrough to be any better off. It still has the same design inconsistencies such as starting a new mission without specific weapons that you previously had that would be more useful.
I don't know if it's a bug, but I wish I knew in advance that extra ammo would be harder to come by than in the previous games. Although I was amused by the fact that at one point I had to sneak up and pistol whip three enemies before I could go any further in the Tunisia mission.
One major annoyance about Breakthrough is that hard difficulty is incorrectly named. It should be called INSANE because it's insane that the enemies are able to shoot you dead with TWO shots while you're running AND in the dark or during something like a sandstorm! The disparity of difficulty btween medium and hard is considerable.
The final part of the Italian mission proved to be the most annoying. How is it that I'm able to get into a tank, but can't jump over short walls/obstacles the enemies are behind and shooting me from? Why are they able to WALK over these short walls/obstacles? This proved to be highly problematic in the "defend the fort" situations where you aren't allowed to take the fight to the enemies and are stuck manning a machine gun and/or have to be aware of them liberally being able to get around obstacles and shooting you from behind.
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