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Meet the Kinect: An Introduction to Programming Natural User Interfaces (Technology in Action) Paperback – December 22, 2011

ISBN-13: 978-1430238881 ISBN-10: 1430238887 Edition: 1st

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Meet the Kinect: An Introduction to Programming Natural User Interfaces (Technology in Action) + Making Things See: 3D vision with Kinect, Processing, Arduino, and MakerBot (Make: Books) + Arduino and Kinect Projects: Design, Build, Blow Their Minds (Technology in Action)
Price for all three: $80.39

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Product Details

  • Series: Technology in Action
  • Paperback: 220 pages
  • Publisher: Apress; 1 edition (December 22, 2011)
  • Language: English
  • ISBN-10: 1430238887
  • ISBN-13: 978-1430238881
  • Product Dimensions: 0.5 x 7.2 x 9 inches
  • Shipping Weight: 14.9 ounces (View shipping rates and policies)
  • Average Customer Review: 5.0 out of 5 stars  See all reviews (2 customer reviews)
  • Amazon Best Sellers Rank: #1,050,684 in Books (See Top 100 in Books)

Editorial Reviews

About the Author

Sean Kean�is an artist and entrepreneur living in Brooklyn, New York. With a background spanning engineering, art, education, and travel, he is passionate about simplifying complex technology in order to make tools more accessible to others. Insatiable in his curiosity, the author has filled his passport as a flight attendant, rediscovered learning through play as an early childhood educator, studied the streets and buildings of New York City in order to earn both a taxi driver license and real estate sales license, and has been programming well enough to be dangerous for more than 20 years. Sean is currently working to bridge the gap between the physical and digital worlds at HERE, Inc. (http://here.st), to bring volumetric 3D TVs mainstream with the VoxieBox (www.voxiebox.com), and to help professionals working with volumetric depth cameras, software, and displays to connect to each other through the Volumetric Society (www.volumetric.org) via a publication, conference, and local chapter meetups you can help set up in your city.

Jonathan C. Hall is one of the creators of Sensecast, an application that makes it easy to build motion-controlled interfaces for content using a Kinect. He has been an independent designer/developer for digital projects for the last decade. Hall has also done stints as a beat reporter, a researcher for the smartest person in the world, a technology consultant to the likes of Rob Jarvik and King Abdullah II of Jordan, and a student of the sciences and humanities.�Jonathan holds a BA from Harvard University, where he studied languages and religion, and about half a PhD (Communications) from Columbia University.�

Phoenix Perry was born in Denver, CO, in 1975. From digital arts curator to Creative Director, she has gained extensive experience in new media, design, and user interfaces. Perry's work spans a large range of disciplines, including drawing, generative art, video, games, and sound. Her projects have been seen worldwide at venues and festivals, including Come out and Play, the Maker Faire at the New York Hall of Science, the Lincoln Center, Transmediale, the Yerba Buena Center for the Arts, the LAMCA, Harvest Works, Babycastles, the European Media Arts Festival, GenArt, the Seoul Film Festival, and Harvestworks. She is adjunct faculty at NYU-Poly in Integrated Digital Media and owns Devotion Gallery in Brooklyn, NY.

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2 of 3 people found the following review helpful By @pavelasanov on February 5, 2012
Format: Paperback Verified Purchase
I am very far from understanding the code, but can say that "Meetthe Kinect" book can be useful for every body who can read. It is one of not many tech books that reading will not send you into sleep mode.
The authors did extremely great job in research of history and present of Microsoft Kinect and similar 3d space scanning technology.
What ever your profession are teacher, doctor, animator or scientist this book is great way to understand new technology. Best of it even if you don't understand code and skip few pages with code examples, you will not only understand what Kinect is about, but by the end of the book you'll imagine how to use Kinect in your profession.

And if you plan to start code for Kinect research where to start is already done for you.

Kinect Sensor with Kinect Adventures!Xbox 360 4GB Console
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1 of 3 people found the following review helpful By Keith A. Hopkin on February 8, 2012
Format: Paperback Verified Purchase
You might have heard about the Kinect. You might be already using it for a project. You might not even know what a Kinect is. In any of these cases this is a book you should get now. Without burying you in tons of geek-speak this book gives you a great overview of the cutting edge of this soon to be ubiquitous technology. As you will find out from this book it's not JUST about the Kinect and this technology goes far beyond gaming. If you have any interest in the future of computing pick up a copy of this! We will all be interfacing with computers in a whole new way.
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