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Mega Man 4
 
 

Mega Man 4

by Capcom
Nintendo NES Teen
4.3 out of 5 stars  See all reviews (12 customer reviews)


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Product Features

  • NES

Product Details

  • Shipping: This item is also available for shipping to select countries outside the U.S.
  • ASIN: B00004SVS4
  • Item Weight: 8 ounces
  • Media: Video Game
  • Average Customer Review: 4.3 out of 5 stars  See all reviews (12 customer reviews)
  • Amazon Best Sellers Rank: #5,478 in Video Games (See Top 100 in Video Games)
  • Discontinued by manufacturer: Yes

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Product Description

NES

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Customer Reviews

12 Reviews
5 star:
 (6)
4 star:
 (4)
3 star:
 (2)
2 star:    (0)
1 star:    (0)
 
 
 
 
 
Average Customer Review
4.3 out of 5 stars (12 customer reviews)
 
 
 
 
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Most Helpful Customer Reviews

2 of 2 people found the following review helpful:
3.0 out of 5 stars Yea, we get a new mad scientist to fight. Well, not really. Still, pretty decent game, if a little too similiar to the other 3, October 26, 2007
= Fun:3.0 out of 5 stars 
This review is from: Mega Man 4 (Video Game)
The fourth installment in the classic Mega Man series introduces a new villain, Dr. Cossack, a Russian scientist who has taken over as resident mad scientist bent on taking over the world. Capcom released the game in 1992 to moderate success.

Between MEGA MAN III and this game, Capcom considered taking Mega Man to the SNES, but decided to delay Mega Man's arrival to the new console for a further two years. There is some debate about this, but the general consensus in the gaming community is that Capcom made the last three NES Mega Man games because they were easy games to make, the development team knew had to make a good product, they were cheap to make, and would provide a steady income for the company. While it is true the second trilogy of MM games, while not nearly as good as the first (simply because the formula wasn't so tired and stale by that time) are very good games, they are completely overshadowed by the first trilogy.

The storyline is rather simple, but then, most NES games didn't have the most complex storylines to boast (most involve an evil lizard king and a kidnapped princess). It turns out after you defeat Dr. Cossack, Proto Man shows up with the good doctor's Kalinka. Proto Man reveals that Dr. Wily is behind this world domination attempt (yet again), and he kidnapped Cossack's daughter and forced Cossack to build the eight robots. After you defeat Cossack, Mega Man sees Dr. Wily, and chases him into a newly constructed Skull Castle. For an NES game, the storyline isn't that bad, but unfortunately Capcom would use the exact same device for MM V and MM VI as well. This I refer to as the Fake Villain Trilogy.

Following the masterpieces that are MM II and MM III, this game, while a good game in and of itself, feels simply like more of the same, and there's not any drastic changes in game play, although there are several new features.

*Mega Man can now charge the "Mega Buster", to fire a more powerful shot.
*Two new items are introduced: A grappling hook known as the Wire Adapter and a Balloon Dispenser (Ballon Adapter). These items have not appeared in any other game.
*Fliptop (Eddie), a helpful robot, is introduced and gives you random powerups in certain stages.
*Unfortunately, passwords no longer save your accumulated Energy Tanks
*Like the first game, you can now reenter levels to replay them, a feature absent from MM II and MMIII; however, the boss lair is now empty.
*Also the first game since MM II to have forced scrolling in one of the levels.

There are several similarities between this and MM II. The fanfare for level intros and when you defeat the robot masters are very similar to the corresponding music in MM II. Also, Dr. Wily's last stage is shaped like an L, and while II has acid drips you must avoid, MM IV's level has robo slugs the player can use to rebuild their weapon supply and energy. MM VI has this same L shape on the last Dr. Wily level, but in that game the level is much more varied. Like MM II, when you finally do confront Dr. Wily, the final battle takes place in a darkened lab room.

Overall, the Robot Masters are rather imaginative, and the levels well designed. Pharaoh Man is probably the hardest robot master of all six NES games, and has a very powerful weapon. Skull Man is pretty cool. Drill Man is a little derivative of Hard Man from MM III, but still a good design. of. The other Robot Masters (Toad Man, Dust Man, Dive Man, Bright Man, and Ring Man) are fortunately pretty original, and it's clear Capcom hasn't come to the bottom of the barrel as far as ideas for Robot Masters go just yet.

For those who like the first MM trilogy, this is certainly a worthwhile game to play. But as good as the second trilogy is, the first trilogy is great, and it's those games you should turn too if you really want to play the best of the classic series. The second trilogy is just largely a repeat of the first trilogy.
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4.0 out of 5 stars More of the same but that was a good thing, October 11, 2011
By 
BX Lounger (The Bronx, NY) - See all my reviews
= Fun:4.0 out of 5 stars 
This review is from: Mega Man 4 (Video Game)
After the excellent Mega Man 3, Capcom kept with the gamers' demand for more of the Blue Bomber. In 1992, they released Mega Man 4 for the NES. While it was more of the same, they kept the game fresh with more variety in the stages and a difficulty level that was tougher than what gamers saw in the previous game. It was worth it and everyone was happy that Mega Man kept on going.

The story is short and sweet: A new scientist, Dr. Cossack challenged Mega Man to defeat his batch of Robot Masters and then to see him in his castle. Of course, Mega Man does what he has to do. No one was surprised to see that Dr. Wily put him up to up since he kidnapped his daughter. In the end, you face Dr. Wily in his own castle for the final showdown. The setup was the same like the other Mega Man games: choose one stage out of 8 stages, defeat the Robot Master and use the weapon to defeat the next robot and so on and so on. You'd reach Dr. Cossack's castle comprised of 4 stages, then you had to fight in Dr. Wily's castle for the final 4 stages, beating the eight Robot Masters again and finally defeating Dr. Wily. A password system was available to use so you can continue your game later.

The PROS: The only way that gamers would have kept playing Mega Man was if there was enough variety in the stages and new game play mechanics were introduced. Fortunately, Capcom delivered in these areas. The graphics and music were good. The controls were the same as it always been so no problems there. It was this game where Capcom first gave Mega Man the ability to power up a shot before you release it to make it stronger and do more damage. His trademark slide returned and so did Rush, his faithful robot dog. A new ally, Eddie, made his first appearance here; he brought a random power up to help Mega Man whenever he was summoned. Gamers also welcomed back the tougher difficult level that was absent in Mega Man 2 and 3.

The CONS: At this point, if you have played any of the previous three games, then Mega Man 4 is no different. It won't change your mind if you weren't a fan of the classic NES series.

Mega Man 4 was more of the same but fans of the series weren't tired yet. Thanks to the new ideas in the stage layouts, original Robot Masters, new music and adding a new ability to Mega Man, it was a hit and sold very well. It guaranteed that part five was on its way. If you were a fan of Mega Man, then you bought it for the NES. But in case you missed out, it was part of the Mega Man Anniversary Collection for the PS2 and Gamecube or you can download this game for the Wii from their Virtual Console service for 500 points ($5.00.)
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4.0 out of 5 stars Moar Megaman!, September 10, 2010
By 
M "CultOfStrawberry" (I wait behind the wall, gnawing away at your reality) - See all my reviews
(TOP 500 REVIEWER)   
= Fun:4.0 out of 5 stars 
This review is from: Mega Man 4 (Video Game)
If you've played previous Megaman titles, this one is basically lather, rinse, repeat. Not that that's a bad thing. All the features that make up a classic Megaman game are here - 8 robot bosses, weapons gained from each, a Rush with a couple of adaptations (jet, coil, submarine) along with a couple of other things (Balloon and Wire adapter, which must be found/searched for as opposed to being rewarded after defeating a Master) and a final confrontation with several different giant robots. My personal favorites are Pharaoh Man and Skull Man.

A couple of new features are introduced here - Flip Top Eddie who appears at certain points in some levels yo give you random energy boosts, and the fact that you could turbo-charge Megaman's shots by holding down the fire button. These features definitely add to the gameplay.

The bad guy in this one is Dr. Cossack, and his castle looks distinctly Russian (very reminiscent of the gorgeous palace at Red Square in Russia with its minarets and domed roofs) but the near-ending of this game reveals a surprise twist. Okay - to some, it isn't much of a surprise, but I shan't spoil it for you.
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