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Mega Man 6

Platform : Nintendo NES
Rated: Everyone
4.3 out of 5 stars 21 customer reviews

Price: $353.98 & FREE Shipping. Details
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  • 1985 NINTENDO, MADE IN JAPAN
3 new from $292.15 34 used from $43.50 7 collectible from $53.36
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Product Description

GAME CARTRIDGE CLEAN WITH CASE, NO ORIGINAL INSTRUCTIONS. [A FUN GAME]

Product Details

  • Domestic Shipping: Item can be shipped within U.S.
  • International Shipping: This item can be shipped to select countries outside of the U.S. Learn More
  • ASIN: B00004SVS7
  • Media: Video Game
  • Average Customer Review: 4.3 out of 5 stars  See all reviews (21 customer reviews)
  • Amazon Best Sellers Rank: #12,415 in Video Games (See Top 100 in Video Games)
  • Product Warranty: For warranty information about this product, please click here
  • Discontinued by manufacturer: Yes

Customer Reviews

Top Customer Reviews

Much like Mega Man 2, I have fond memories of Mega Man 6. While it's hard to deny the series was running out of gas by this point - just take a look at some of the robot masters - there were several things that managed to grab my attention. The most important additions in Mega Man 6 have to be the Rush adapters that grant the player the ability to turn into Jet and Power Mega Man. These forms allow the player to reach previously inaccessible areas and help bring back a little of the exploration that's been slightly siphoned out of the games over the years.

Welcome as adapters are, they can also show one how sloppy the game can be. The first eight stages of the game play like a dream and I have no complaints. It's only after the player enters the final two fortresses do we see where how ugly things can get when game's challenges are not tackled the right way. Things are entertaining and a breeze with the right weapons/form in hand, but this slick veneer is quickly peeled away when the player is caught between a rock and a hard place. Even with advance knowledge of what's ahead it's amazing how easy it is for this to occur.

Still, like the family pet the fails to do its business outside, it's hard to stay mad at Mega Man 6. This especially holds true when one considers the fact the game almost didn't make it out of Japan. With the arrival of Mega Man X, Capcom decided to forgo publishing the game abroad; it was only after Nintendo decided to pick it up for the fading NES that we actually got the game.

Its interesting history and aggravating points aside, Mega Man 6 is an excellent conclusion to the NES library of Mega Man titles. While my memories don't exactly gel with currently realities - the game not being the juggernaut I remember - such is the fate of many of the games we grow up with. That said, the game is easily a worth while investment for fans and newcomers alike.
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I'm actually surprised. At first, I was kinda losing hope for this game after hearing that it wasn't as good as MegaMan 3 or 2. But you know what? The people that said those things were wrong. MegaMan 6 was totally worth it.

As always, you have eight robot masters to fight. You know what's different here? Two of these guys were actually made by the FANS rather than the creators! Nintendo Power (the magazine) held a contest for designing new robot masters. The winners' robots in this game were Knight Man and Wind Man. Congratulations, guys.

The basic gameplay is fun and unharmed in this game. In fact, there are cool new additions here, such as using Rush as a new set of armor. Using the armor, you can either fly (That comes in handy at times) or use super strength. Other fun elements include charging up your Mega Buster and sliding through gaps.

While the game is fun, the story feels a little lacking for some reason. In this game, a new villain named Mr. X has attempted to take over, but as it just so turns out, it was Dr. Wily's doing all along. I feel like since this IS the 6th game, it would be expected that Dr. Wily would be doing all this. After all, we are aware that he is a mainstay to the series.

As with all of Capcom's 8-Bit games, the graphics are extremely detailed and cool. The music is also well-composed, but I'm not sure if it will remain to be as memorable as the early MegaMan games' soundtracks.

But overall, this is a great game and I think you should go buy it. If a copy's too expensive, buy MegaMan Anniversary Collection for Xbox, Gamecube, or PS2.
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I have been a Mega Man fanatic since 1991. When I started playing the NES series, I was instantly hooked. Each sequel became much better after the first. Mega Man 6 is my third favorite title (Mega Man 3 is first, and Mega Man 5 is second.). It even has some of the best soundtracks -- my personal favorites?? Blizzard Man, Centaur Man, and most notably Tomahawk Man. However, some of the bosses are much harder than in previous series. The boss battle music isn't too bad, and I especially loved the intro music to when you have to beat all 4 levels of Mr. X (who is really Dr. Wily in disguise). Although it was great to see Dr. Wily finally get his comeuppance by going to jail, it didn't last. He would later break out of prison in Mega Man 7 (the graphics are not so great on the Super NES, by the way).

This particular series is waaay fun but much too easy; however, the Capcom designers more than made up for that with the Mega Man X, Mega Man Battle Network, and Mega Man Zero series. One thing is for sure, no matter how many Mega Man titles are created, it STILL isn't enough! :) That is how great the entire series is, so what are you waiting for? Download this game post-haste!!
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By the time Capcom released MEGA MAN VI on the NES, it was obvious to all in the industry that Nintendo's 8-Bit console, the machine that resurrected the video game market in the mid 1980s to the multibillion dollar industry that it is now, was on its last legs. Capcom wanted to move Mega Man to the SNES, but before doing so, they made a final chapter for everyone's favorite blue bomber.

Ironically enough, Capcom chose not to release MEGA MAN VI in the United States, publishing the game only in Japan, due to their decision to put their efforts behind the new MEGA MAN X series. When Capcom informed Nintendo of this decision, Nintendo took it upon themselves to publish the game in America, which is why the game was never released in Europe.

How does it stand up to the other five games? Actually, not that bad. It's obvious Capcom is running out of ideas. The basic story is that a mysterious Mr. X (gee, I wonder who that could be) has been setting up a robot tournament, and when Mega Man shows up, all the robots turn against Mega Man and Mr X tries to take over the world. Naturally, when you defeat Mr X, turns out it is Dr. Wiley and you have to go into a second castle. While Mega Man IV and V at least at an element of surprise in their "twist" ending, by VI you can tell it's Wiley from the beginning, even kinda looks like him.

First off, the graphics are top notch, and so is the sound. But that is little surprise as Mega Man always had great graphics for the NES.

Capcom was so bereft of ideas They even had contestant winners in Nintendo Power design two of the robot bosses (Wind Man, designed by Michael Leader of the US, and Knight Man, designed by Daniel Vallie of Canada).
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