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11 Reviews
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5 of 5 people found the following review helpful:
3.0 out of 5 stars
Oh, imagine that, another 8 robots to fight. After I've already beaten 40. God this is getting monotonous.,
By
= Fun:4.0 out of 5 stars
This review is from: Mega Man 6 (Video Game)
By the time Capcom released MEGA MAN VI on the NES, it was obvious to all in the industry that Nintendo's 8-Bit console, the machine that resurrected the video game market in the mid 1980s to the multibillion dollar industry that it is now, was on its last legs. Capcom wanted to move Mega Man to the SNES, but before doing so, they made a final chapter for everyone's favorite blue bomber.
Ironically enough, Capcom chose not to release MEGA MAN VI in the United States, publishing the game only in Japan, due to their decision to put their efforts behind the new MEGA MAN X series. When Capcom informed Nintendo of this decision, Nintendo took it upon themselves to publish the game in America, which is why the game was never released in Europe. How does it stand up to the other five games? Actually, not that bad. It's obvious Capcom is running out of ideas. The basic story is that a mysterious Mr. X (gee, I wonder who that could be) has been setting up a robot tournament, and when Mega Man shows up, all the robots turn against Mega Man and Mr X tries to take over the world. Naturally, when you defeat Mr X, turns out it is Dr. Wiley and you have to go into a second castle. While Mega Man IV and V at least at an element of surprise in their "twist" ending, by VI you can tell it's Wiley from the beginning, even kinda looks like him. First off, the graphics are top notch, and so is the sound. But that is little surprise as Mega Man always had great graphics for the NES. Capcom was so bereft of ideas They even had contestant winners in Nintendo Power design two of the robot bosses (Wind Man, designed by Michael Leader of the US, and Knight Man, designed by Daniel Vallie of Canada). The other six bosses are largely retreads of previous robot masters or just plain ridiculous. We have Plant Man (who, might I add, is the single worst boss in not only Mega Man, but in all of video games - he's just gay). His (lame) weapon is a flower shield, and basically he's a poor boy version of the superior Leaf Man from MEGA MAN II. We have Blizzard Man, who for whatever reason is on skis. Ripoff of Air Man from II and Ice Man from the first game. Flame Man is yet another heat-based robot master (we've already had Fire Man from I, Heat Man from II, and Napalm Man from V). We have Tomahawk Man, who is very formidable, but still feels out of place and like Capcom was really stretching for ideas. Centaur Man is at least somewhat imaginative. The worst, though, is Yamato Man. Apparently Yamato is a geographical term in Japan. It'd be like Oxford Man or Birmingshire Man or Las Vegas Man. Incomprehensible. Stupid. Even Wind Man, who was designed by one of the contestant winners, is little more than another version of Air Man. The levels themselves, while compentant, are hardly what you call inspired. A lot of them you have seen before in previous incarnations, especially Flame Man's level (come on, we've had fire-themed levels before). A bad part of the levels is that four of them have false endings, I guess in attempts from Capcom to give the game more replayability. In each of the levels for Tomahawk Man, Yamato Man, Knight Man, and Centaur Man, two separate boss chambers appear, one more difficult to reach than the other. By accessing the more difficult of the two you get one of four letters (B, E, A, T), and when you get all four you can now use Beat, the robotic bird from Mega Man V. Quite frankly, the fake endings are rather dumb. The last levels have some engaging moments, even though one of the castle bosses (a big dragon) is a little too similar too the boss dragon of Mega Man II for my comfort. There's another stage in the Wiley's castle which is primarily dirty water and those spiked orbs, which is again a throw back to Mega Man II. The end features Dr Wiley being thrown in jail, with the last words and a newspaper picture printed. The ending provides good closure for the series, but then Capcom spoils that by saying "To be continued". Still a good way to close the NES leg of Mega Man's journey as far as story-wise goes. Mega Man also has some new features. Taking a page from Mario, he has a rush adapter that allows him to fly (albeit, pretty briefly). This is featured prominently on the game art. Beat returns. I would like to have flown longer, given how much this was hyped. Is MEGA MAN VI a good game? Yes. Without a doubt. It would be an even better game its five predecessors did not exist. Because ultimately, even though they tried adding some new things to the Mega Man formula, at the end of the day, Capcom with this title feels tired and uninspired, like they trying to squeeze one more dollar out of the Mega Man franchise. But that's largely because MEGA MAN VI is just more of the same. If you like the formula you'll love this title. But it is still very formulaic. All the NES Mega Man games are good, but they're largely the same. I'd go with II or III first, but if you haven't played any Mega Man games VI is a good place to start. But II and III should be your first choice.
2 of 2 people found the following review helpful:
5.0 out of 5 stars
The best NES MM game,
A Kid's Review
This review is from: Mega Man 6 (Video Game)
I am 15 years old and have played every MM game on the planet.Of all of them Mega Man 6 has to be the best.It has OK storyline and catchy boss music.You can summon Beat the blue bird or fuse w/ Rush to become Power and Jet MegaMan.Its also the first MM game with the option to sort out your special weapon`s energy.I dunno about you,but if you see this game,BUY IT!!Its a shame MM8 had no Rush transformations,otherwise,that would be the best MM game.Peace out!
3.0 out of 5 stars
The last NES Mega Man game left a lot to be desired,
By BX Lounger (The Bronx, NY) - See all my reviews
= Fun:3.0 out of 5 stars
This review is from: Mega Man 6 (Video Game)
Gamers were knee deep with the Super NES and Sega Genesis back in 1993. But the NES was still cranking out games whether gamers liked it or not. For those who had the SNES, Capcom released Mega Man X and was very well received by critics and gamers. In 1994, they released the last entry in the NES Mega Man series with Mega Man 6. Incidentally, Capcom was too busy making Mega Man X and Mega Man 6 at the time so they let Nintendo publish the game for them. While it brought a few new ideas as well as the standard run and gun game play, the last NES Mega Man game left a lot to be desired.Mega Man 6 started off with a robot tournament in full swing that got taken over by Mr. X. He took control of the eight most powerful robot entries and let them run wild in the city. Mega Man swings into action to stop him once and for all. Of course, it doesn't take long to realize Mr. X was Dr. Wily in disguise, so you have eight stages to choose from and two castles to explore, each with 4 stages for a total of 16 stages. You know the drill: pick a stage, beat the Robot Master and get his weapon to use on another Robot Master. To mix things up a bit, the Robot Masters were created by fans of the series, not by Capcom. Some of the stages have alternate paths where one leads to the Robot Master while the other leads to a "fake" version of the Robot Master. Mega Man can now combine powers with his dog Rush after you collect two Rush adapters. Of course, the robot bird Beat from Mega Man 5 returns and will help you once you collect the letters that spell out his name. When you want to take a break, you can write down a password so you can continue your game later. The PROS: It was nice for Capcom to finally try to shake up the traditional formula it followed with all of their Mega Man games. It looked and played like the games before it. The music, while not as strong as what you heard in Mega Man 5, still sounded good. The controls remain untouched so they still work. The CONS: Previous Mega Man games looked better than Mega Man 6. Even though the Robot Masters are the creations of the contest winners, Capcom could have picked better choices. Most of the Robot Masters were based on elements that were already seen (water, ice, fire, air) so that created a sense of redundancy. Judging from the stage layouts, you could tell that Capcom was running out of ideas. With the release of Mega Man 6, the series came to a close on the NES but continued on the Super NES with Mega Man 7. Capcom would move forward with the Mega Man X series. Some people liked Mega Man 6 while others were disappointed because it really didn't bring anything new to the series. It's a shame since it could have ended on a high note.
4.0 out of 5 stars
Can play like a dream or a nightmare... it all depends on the player,
By John. N (Big Run, PA USA) - See all my reviews
= Fun:4.0 out of 5 stars
This review is from: Mega Man 6 (Video Game)
Much like Mega Man 2, I have fond memories of Mega Man 6. While it's hard to deny the series was running out of gas by this point - just take a look at some of the robot masters - there were several things that managed to grab my attention. The most important additions in Mega Man 6 have to be the Rush adapters that grant the player the ability to turn into Jet and Power Mega Man. These forms allow the player to reach previously inaccessible areas and help bring back a little of the exploration that's been slightly siphoned out of the games over the years.
Welcome as adapters are, they can also show one how sloppy the game can be. The first eight stages of the game play like a dream and I have no complaints. It's only after the player enters the final two fortresses do we see where how ugly things can get when game's challenges are not tackled the right way. Things are entertaining and a breeze with the right weapons/form in hand, but this slick veneer is quickly peeled away when the player is caught between a rock and a hard place. Even with advance knowledge of what's ahead it's amazing how easy it is for this to occur. Still, like the family pet the fails to do its business outside, it's hard to stay mad at Mega Man 6. This especially holds true when one considers the fact the game almost didn't make it out of Japan. With the arrival of Mega Man X, Capcom decided to forgo publishing the game abroad; it was only after Nintendo decided to pick it up for the fading NES that we actually got the game. Its interesting history and aggravating points aside, Mega Man 6 is an excellent conclusion to the NES library of Mega Man titles. While my memories don't exactly gel with currently realities - the game not being the juggernaut I remember - such is the fate of many of the games we grow up with. That said, the game is easily a worth while investment for fans and newcomers alike.
5.0 out of 5 stars
MegaMan still tackled his 8-Bit groove,
= Fun:5.0 out of 5 stars
This review is from: Mega Man 6 (Video Game)
I'm actually surprised. At first, I was kinda losing hope for this game after hearing that it wasn't as good as MegaMan 3 or 2. But you know what? The people that said those things were wrong. MegaMan 6 was totally worth it.
As always, you have eight robot masters to fight. You know what's different here? Two of these guys were actually made by the FANS rather than the creators! Nintendo Power (the magazine) held a contest for designing new robot masters. The winners' robots in this game were Knight Man and Wind Man. Congratulations, guys. The basic gameplay is fun and unharmed in this game. In fact, there are cool new additions here, such as using Rush as a new set of armor. Using the armor, you can either fly (That comes in handy at times) or use super strength. Other fun elements include charging up your Mega Buster and sliding through gaps. While the game is fun, the story feels a little lacking for some reason. In this game, a new villain named Mr. X has attempted to take over, but as it just so turns out, it was Dr. Wily's doing all along. I feel like since this IS the 6th game, it would be expected that Dr. Wily would be doing all this. After all, we are aware that he is a mainstay to the series. As with all of Capcom's 8-Bit games, the graphics are extremely detailed and cool. The music is also well-composed, but I'm not sure if it will remain to be as memorable as the early MegaMan games' soundtracks. But overall, this is a great game and I think you should go buy it. If a copy's too expensive, buy MegaMan Anniversary Collection for Xbox, Gamecube, or PS2.
3.0 out of 5 stars
Nothing new here, folks,
By M "CultOfStrawberry" (I wait behind the wall, gnawing away at your reality) - See all my reviews (TOP 500 REVIEWER)
= Fun:3.0 out of 5 stars
This review is from: Mega Man 6 (Video Game)
This is not a bad game, per se, but after five Megaman titles with pretty much the same plotline and gameplay, this game doesn't really offer anything new. The new features included - two upgrades to Megaman, 'Jet' and 'Power' - do not really add anything because Megaman is limited in what he can do when he is in Jet or Power mode. Some of the stages have an alternate route which leads to a letter - there's four of them all together which spell out BEAT - but this is optional and doesn't really add much to the gameplay. The best Megaman games in this series were II to IV.
MM6 was the last MM NES game, and this title, while might be fun to play, just isn't that interesting, especially after playing the other five titles. Some people feel this title is repetitive, and I definitely agree with them. Still, it's not a terrible game or anything, and is better suited for a die-hard Megaman completist rather than the casual player. This game would have been better if it didn't follow the SAME ENDING/PLOT TWIST that happened in MM4 and 5. I mean, seriously. After the twist revealed in MM4 and 5, and seeing the intro in MM6, it wasn't hard to guess what would really happen at the ending.
5.0 out of 5 stars
The most Underrated Megaman game.,
By
= Fun:5.0 out of 5 stars
Amazon Verified Purchase(What's this?)
This review is from: Mega Man 6 (Video Game)
Mega man 6 was released in 1993 right at the end of the original nes's lifecycle when Nintendo was trying to breath life into their 8 bit machine with the top loader and some last minute quality games. Really, some of the best 8 bit games arrived at the end such as Kirby's adventure and this game right here.
Capcom didn't have enough faith in the blue bomber to release this in the U.S. so Nintendo went ahead and published this themselves. At this point with all of the sequels already out, everyone knew what to expect from a new megaman game, a quality well balanced game. There aren't any really new ideas and the formula is pretty much the same as the other five but if it ain't broke? One big change is that Rush (mega's robot dog) is effectively gone. He combines with megaman to transform into cool powers that help you progress such as a punch that crashes through obstacles and a jetpack that lets you accelerate into the sky to reach places you otherwise would be unable to get to. You also get the powers of the defeated robot masters like before and they are actually useful this time unlike the last couple entries of the series. You can collect parts to create a bird sidekick that helps you fight but it's not really required to finish the game, instead it gives you some incentive to replay levels you've already passed. The graphics and sound are top notch here and are on par with what you would expect from an nes capcom game. Everything is beautifully animated and the colorful backdrop is almost super nintendo quality.The robot masters and their levels are challenging but never too hard and are well designed. The game really plays around with gravity by creating springs and fans that throw you all over the place. Another nice touch is when you replay the levels, they change in subtle ways. For example, in tomahawk man's level, the first time through there's a full sun in the background but when you come back there's a sunset and the color altogether has changed. The music is another a highlight although the tunes aren't quite as memorable as the first three, they still rock anyway. Overall, this is a great game. Every Megaman fan always debates which is better, part 3 or part 2 and this game really doesn't match those two. While not as spectacular as the first three, this is still much better than part 4 and it retains some of the difficuly that was lost in part 5. But all of that is nitpicking, with an nes controller in your hand and a megaman cartridge fired up, you really can't go wrong, buy all six while your at it.
1 of 2 people found the following review helpful:
3.0 out of 5 stars
Meh.,
By Adam Sims (Kentucky) - See all my reviews
= Fun:4.0 out of 5 stars
This review is from: Mega Man 6 (Video Game)
This is by far the worst in the series! I loved Mega Man 5 and this was a let down! How long was this in the development room? Oh well, on to my review.
Graphics:10/10: Pretty good! Sound:9/10: unchanged Music:6/10: Not that good... Gameplay:6.5/10: Okay, here's what they messed up on. This time, you got sorry @$$ed [cover your children's ears now:)] losers like Centaur Man, Knight Man, Tomahawk Man, Yamato Man, [WTF is a Yamato?!] Blizzard Man, Flame Man, Wind Man, and Plant Man. With those names, it will take forever to think up their weaknesses eh? WRONG!!!! The difficulty, or lack of, destroys this! I killed all the bosses using only my buster! The game also has TERRIBLE weapons. Blizzard Man's weapon shoots out..SNOWFLAKES?!?!?! Also, what is "Defence" on the boss screen?! Somebody build Grammar Man! The Rush fuses were nice, and the fake bosses were nice,too, but it just doesn't have the feel to it. A lame story, too.... Meh, it's OK, but not that good. I still recommend you to play it, and the ending sets the stage for MM7. PS. To the guy who said this is the best one: Um.. MM7 has the Rush fuses too, and much more!
1 of 2 people found the following review helpful:
4.0 out of 5 stars
Mega Man's final adventure on the NES...,
By Axel Law "The Happy Seizure Kid" (Derby, KS, USA) - See all my reviews
This review is from: Mega Man 6 (Video Game)
Near the end of the NES's reign, Capcom rush-released Mega Man's 6th adventure, which involved a mysterious (actually, NOT-SO, judging by the appearance of the character) businessman that steals the national tournament's champions (a.k.a. the robotmasters) and uses them to take over the world. Mega Man naturally speeds to the rescue, but what may sound like an awesome game turned out to be a mere effort, unfortunately. Read on to see why Mega Man's last adventure on NES was not a "one shot at glory": THE GOOD THE BAD OVERALL
1 of 2 people found the following review helpful:
4.0 out of 5 stars
Predictable and easy game, but fun and innovative too,
By wrrc (america) - See all my reviews
This review is from: Mega Man 6 (Video Game)
Mr. X, sponsor of the World Robot tournament, has stolen the eight strongest robots and converted them for his own evil deeds! He then announces he has been controlling Dr. Wily from the day he turned evil! Why would Mr. X be doing this? If you haven't been able to guess he IS Dr. Wily, something's wrong. THREE FAKE BAD GUY PLOTS IN A ROW! GIVE ME A BREAK! What the plot lacks the game makes up for. The Rush Jet is now a jetpack suit, and there's a Rush Power adaptor to break down walls! If you can find Proto Man he'll give you a special item too! There are fake and real robot masters in half the stages. Defeat the four real ones and you get ANOTHER great item! An NES game has never had music as good as this one. Despite shortcomings and predictability, this is still a good game, worthy of being played through at least once.
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Mega Man 6 by Nintendo (Nintendo NES)
Used & New from: $15.89
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